Statistics: Posted by JoonasTo — 25 Dec 2016, 17:25
nice try, you may have had some similar idea in the past, but actually the changes here have nothing to do with you, sorry. It was tokyto. and blodir a littleGorton wrote:It's almost like I suggested it to you/ithilis in the first place almost three years ago.
guess what else is fixed in equilibrium? : D
On beetles : If the aoe was increased and dmg decreased, they could have an on-death explosion again, perhaps lowering the final damage again for the death explosion.
Statistics: Posted by Gorton — 25 Dec 2016, 17:18
guess what else is fixed in equilibrium? : D
On beetles : If the aoe was increased and dmg decreased, they could have an on-death explosion again, perhaps lowering the final damage again for the death explosion.
Statistics: Posted by Exotic_Retard — 25 Dec 2016, 17:08
fixed in equilibrium : DDDDGorton wrote:As for beetles, lower damage, increase aoe, use as anti-army
JoonasTo wrote:
Basically air launched TMLs? Not a bad idea. Their tracking was already removed so we could just increase the range to achieve that. You would target something/groundfire somewhere, they split at range(let's say 50) and after that they won't be able to change course. Of course, currently nothing can shoot down a split mercy so only shields/building blocking will prevent buildings from getting destroyed but units could easily move out of the way.
As for beetles, like I mentioned in the earlier post, you can't use them vs units currently as they need to be able to "fire" their explosion now since their weapon doesn't fire on death, meaning you need to have them first line up to the enemy units, then walk at the unit and decide they actually want to fire. Maybe we could increase their range(so as they will explode when the AoE reaches the target) to compensate for this stupidity?
Statistics: Posted by Gorton — 25 Dec 2016, 16:54
Statistics: Posted by JoonasTo — 25 Dec 2016, 16:52
Statistics: Posted by Exotic_Retard — 25 Dec 2016, 16:50
Statistics: Posted by Gorton — 25 Dec 2016, 16:36
Statistics: Posted by JoonasTo — 25 Dec 2016, 16:26
Statistics: Posted by biass — 23 Dec 2016, 17:23
Statistics: Posted by Gorton — 23 Dec 2016, 16:56
Statistics: Posted by TheKoopa — 23 Dec 2016, 15:14
Statistics: Posted by ZeRen — 23 Dec 2016, 14:51
Statistics: Posted by -_V_- — 04 Dec 2011, 18:52