disableVeterancy = function(unit)
unit.CheckVeteranLevel = function(self) end
unit.onKilledUnit = function(self,unitKilled) end
unit.SetVeteranLevel = function(self, level) end
unit.CreateVeterancyBuff = function(self, levelName, levelValue, buffType) end
end
Statistics: Posted by johnie102 — 26 May 2013, 19:30
johnie102 wrote:I have recently released an 8 player version of Zone Control and when you get a certain amount of kills hero units (experimentals) spawn. I would like to disable veterancy effects for them because I think it makes them slightly too powerfull.
Would it be possible to just check the amount of kills and simply hardcode to drop the hp by a certain amount when the veterancy levels are hit?
Statistics: Posted by johnie102 — 24 May 2013, 12:44
Statistics: Posted by Mr-Smith — 23 May 2013, 22:26
Statistics: Posted by FunkOff — 23 May 2013, 21:36
Statistics: Posted by johnie102 — 23 May 2013, 20:41
Statistics: Posted by johnie102 — 22 May 2013, 13:43
Statistics: Posted by Mr-Smith — 21 May 2013, 18:16
Statistics: Posted by The Mak — 21 May 2013, 18:11
Statistics: Posted by johnie102 — 21 May 2013, 11:57