Forged Alliance Forever Forged Alliance Forever Forums 2015-01-29T02:14:43+02:00 /feed.php?f=2&t=3938 2015-01-29T02:14:43+02:00 2015-01-29T02:14:43+02:00 /viewtopic.php?t=3938&p=92471#p92471 <![CDATA[Re: Intergated FAF lobby]]> Statistics: Posted by tatsu — 29 Jan 2015, 02:14


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2013-05-23T22:03:38+02:00 2013-05-23T22:03:38+02:00 /viewtopic.php?t=3938&p=43173#p43173 <![CDATA[Re: Intergated FAF lobby]]> Statistics: Posted by Ze_PilOt — 23 May 2013, 22:03


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2013-05-23T20:39:55+02:00 2013-05-23T20:39:55+02:00 /viewtopic.php?t=3938&p=43157#p43157 <![CDATA[Re: Intergated FAF lobby]]> Statistics: Posted by johnie102 — 23 May 2013, 20:39


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2013-05-22T19:21:37+02:00 2013-05-22T19:21:37+02:00 /viewtopic.php?t=3938&p=43034#p43034 <![CDATA[Re: Intergated FAF lobby]]>
I understand this isnt an easy thing to do but if its done i would love it

Statistics: Posted by Exotic_Retard — 22 May 2013, 19:21


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2013-05-15T18:31:35+02:00 2013-05-15T18:31:35+02:00 /viewtopic.php?t=3938&p=42079#p42079 <![CDATA[Re: Intergated FAF lobby]]>
eXcalibur wrote:
another idea is to modify the lobby in order to able to open more than one window at the same time. this way, you could open a chat window, a game window and a galactic war window on one screen and FA on another screen. if you want you could also open 5 chat windows and chat with 5 different people at the same time without always klicking on another tab...
good idea there this is also something I've thought of in the past

Ionic wrote:
Get two screens, all other points made.
My current layout and yet I came up with this idea, the lobby bugs and crashes have got to go.

Ze_Pilot wrote:
While this is possible -I've actually evaluated that option when I've started FAF -, this is a lot of work I'm not willing to do.

On one side, you have to create the whole lobby interface. You also have to populate the mod list correctly, and somehow manage featured mods / mods /maps special options, by parsing lua stuff.
I'm also thinking of colors, ... that must be in sync with FA.

You also need to parse maps lua to display the positions correctly, as well as managing autoteam.

Then you will have to implement a way to check if two players are able to connect - Even it less a problem with the proxy server -.

Then you have to alter FA so the automatch function can handle all the possible options (it's not the case right now).

About the detach tab, someone can implement it :

Add a button to detach the tab inside the tab bar.
When click, remove the tab from the tabbar, create a new windows, and put the content of the tab inside that windows. (basically, you don't detach the tab, but destroy it and move the content elsewhere).
This is much more like it ; it's work, but it's doable. that's the way I wanna look at it. the tab part sounds easier. I won't forget about that idea.

Statistics: Posted by tatsu — 15 May 2013, 18:31


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2013-05-15T10:32:37+02:00 2013-05-15T10:32:37+02:00 /viewtopic.php?t=3938&p=42042#p42042 <![CDATA[Re: Intergated FAF lobby]]>
Add a button to detach the tab inside the tab bar.
When click, remove the tab from the tabbar, create a new windows, and put the content of the tab inside that windows. (basically, you don't detach the tab, but destroy it and move the content elsewhere).

Statistics: Posted by Ze_PilOt — 15 May 2013, 10:32


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2013-05-15T10:19:28+02:00 2013-05-15T10:19:28+02:00 /viewtopic.php?t=3938&p=42036#p42036 <![CDATA[Re: Intergated FAF lobby]]>
On one side, you have to create the whole lobby interface. You also have to populate the mod list correctly, and somehow manage featured mods / mods /maps special options, by parsing lua stuff.
I'm also thinking of colors, ... that must be in sync with FA.

You also need to parse maps lua to display the positions correctly, as well as managing autoteam.

Then you will have to implement a way to check if two players are able to connect - Even it less a problem with the proxy server -.

Then you have to alter FA so the automatch function can handle all the possible options (it's not the case right now).

Statistics: Posted by Ze_PilOt — 15 May 2013, 10:19


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2013-05-15T01:22:35+02:00 2013-05-15T01:22:35+02:00 /viewtopic.php?t=3938&p=42012#p42012 <![CDATA[Re: Intergated FAF lobby]]> Statistics: Posted by eXcalibur — 15 May 2013, 01:22


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2013-05-15T00:46:43+02:00 2013-05-15T00:46:43+02:00 /viewtopic.php?t=3938&p=42009#p42009 <![CDATA[Re: Intergated FAF lobby]]> Statistics: Posted by Ionic — 15 May 2013, 00:46


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2013-05-15T00:11:29+02:00 2013-05-15T00:11:29+02:00 /viewtopic.php?t=3938&p=42006#p42006 <![CDATA[Re: Intergated FAF lobby]]> Statistics: Posted by Vicarian — 15 May 2013, 00:11


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2013-05-14T23:08:18+02:00 2013-05-14T23:08:18+02:00 /viewtopic.php?t=3938&p=41995#p41995 <![CDATA[Re: Intergated FAF lobby]]> Everyone support; this is a good idea. If we can get someone who actually knows what they are doing in here...

Statistics: Posted by Gorton — 14 May 2013, 23:08


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2013-05-14T22:41:34+02:00 2013-05-14T22:41:34+02:00 /viewtopic.php?t=3938&p=41991#p41991 <![CDATA[Re: Intergated FAF lobby]]> Sorry I do not know python either, but as soon as someone with that skill discovers that people like your idea, I am sure he or she's gonna help you ^_^

Statistics: Posted by Heaven — 14 May 2013, 22:41


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2013-05-14T21:55:50+02:00 2013-05-14T21:55:50+02:00 /viewtopic.php?t=3938&p=41984#p41984 <![CDATA[Re: Intergated FAF lobby]]> Statistics: Posted by Mazahaka — 14 May 2013, 21:55


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2013-05-14T21:52:58+02:00 2013-05-14T21:52:58+02:00 /viewtopic.php?t=3938&p=41983#p41983 <![CDATA[Re: Intergated FAF lobby]]> Statistics: Posted by tatsu — 14 May 2013, 21:52


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2013-05-14T21:14:56+02:00 2013-05-14T21:14:56+02:00 /viewtopic.php?t=3938&p=41974#p41974 <![CDATA[Re: Intergated FAF lobby]]> Statistics: Posted by ggstack — 14 May 2013, 21:14


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