Forged Alliance Forever Forged Alliance Forever Forums 2013-05-08T07:58:23+02:00 /feed.php?f=2&t=3820 2013-05-08T07:58:23+02:00 2013-05-08T07:58:23+02:00 /viewtopic.php?t=3820&p=40929#p40929 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]>
Ze_PilOt wrote:
And by the way the issue is fixed (at least for 1v1, did not checked custom yet, but it should too).


nice job! hope its fixed for team games also. thanks.

Statistics: Posted by randomfoire — 08 May 2013, 07:58


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2013-05-06T15:41:25+02:00 2013-05-06T15:41:25+02:00 /viewtopic.php?t=3820&p=40753#p40753 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]> Statistics: Posted by Ze_PilOt — 06 May 2013, 15:41


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2013-05-06T15:36:25+02:00 2013-05-06T15:36:25+02:00 /viewtopic.php?t=3820&p=40752#p40752 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]> Statistics: Posted by Ze_PilOt — 06 May 2013, 15:36


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2013-05-06T15:35:29+02:00 2013-05-06T15:35:29+02:00 /viewtopic.php?t=3820&p=40751#p40751 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]> do you know that from some kind of stats?

Statistics: Posted by Golol — 06 May 2013, 15:35


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2013-05-06T15:06:09+02:00 2013-05-06T15:06:09+02:00 /viewtopic.php?t=3820&p=40749#p40749 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]> Statistics: Posted by Ze_PilOt — 06 May 2013, 15:06


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2013-05-06T15:04:04+02:00 2013-05-06T15:04:04+02:00 /viewtopic.php?t=3820&p=40748#p40748 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]> Statistics: Posted by Golol — 06 May 2013, 15:04


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2013-05-06T14:01:46+02:00 2013-05-06T14:01:46+02:00 /viewtopic.php?t=3820&p=40742#p40742 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]>
Nom: this can be done without notice and sometimes it's unpreventable (ie. when a players is afk and stays in game) but again the particular use of it would be so minimal...

Statistics: Posted by ColonelSheppard — 06 May 2013, 14:01


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2013-05-06T11:32:08+02:00 2013-05-06T11:32:08+02:00 /viewtopic.php?t=3820&p=40738#p40738 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]> Statistics: Posted by Nombringer — 06 May 2013, 11:32


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2013-05-06T11:21:52+02:00 2013-05-06T11:21:52+02:00 /viewtopic.php?t=3820&p=40736#p40736 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]>
Or are we now supposed to all manipulate our ratings like that so that it fits again?

Statistics: Posted by SC-Account — 06 May 2013, 11:21


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2013-05-05T12:46:00+02:00 2013-05-05T12:46:00+02:00 /viewtopic.php?t=3820&p=40643#p40643 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]> and why would one do it? you cant do this forever because if you are 2k rated but play like U1000 then you wil probably lose every game anyway and i would not matter if you prevent loses, you would still drop again

i doubt that this can be a big problem as it probably only works in team games

Statistics: Posted by ColonelSheppard — 05 May 2013, 12:46


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2013-05-05T07:02:33+02:00 2013-05-05T07:02:33+02:00 /viewtopic.php?t=3820&p=40622#p40622 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]> Statistics: Posted by Vicarian — 05 May 2013, 07:02


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2013-05-05T04:39:31+02:00 2013-05-05T04:39:31+02:00 /viewtopic.php?t=3820&p=40620#p40620 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]> Statistics: Posted by FunkOff — 05 May 2013, 04:39


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2013-05-04T07:45:11+02:00 2013-05-04T07:45:11+02:00 /viewtopic.php?t=3820&p=40519#p40519 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]>
Replace it with **** and tell Zep.

Statistics: Posted by Nombringer — 04 May 2013, 07:45


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2013-05-04T07:57:15+02:00 2013-05-04T07:30:12+02:00 /viewtopic.php?t=3820&p=40518#p40518 <![CDATA[Re: blatantly easy to abuse rating/ladder system]]> Statistics: Posted by randomfoire — 04 May 2013, 07:30


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2013-05-04T07:53:36+02:00 2013-05-04T07:12:32+02:00 /viewtopic.php?t=3820&p=40516#p40516 <![CDATA[blatantly easy to abuse rating/ladder system]]>
deleted, don't want others to learn it

Statistics: Posted by randomfoire — 04 May 2013, 07:12


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