Forged Alliance Forever Forged Alliance Forever Forums 2013-04-30T19:20:39+02:00 /feed.php?f=2&t=3796 2013-04-30T19:20:39+02:00 2013-04-30T19:20:39+02:00 /viewtopic.php?t=3796&p=40221#p40221 <![CDATA[Re: Bomber double dropping]]> Statistics: Posted by IceDreamer — 30 Apr 2013, 19:20


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2013-04-30T13:58:24+02:00 2013-04-30T13:58:24+02:00 /viewtopic.php?t=3796&p=40194#p40194 <![CDATA[Re: Bomber double dropping]]>
BRNKoINSANITY wrote:
Yeah, I knew about that. It is especially hilarious when someone does it with a t4 bomber, but I had thought the bombers were still fixed where you couldn't do that. Ah well.

Yes and the funny thing is that it is totally useless to do it with a T4 bomber since the reload time is gigantic, you could let the bomber attack automatically and it will be just as fast as it would be without micro. If you know that you cant make another pass, stopping the bomber over a valuable target is a good idea, though (due to death explosion).

It still easily works with T1 bombers and even with T3 bombers... that is very difficult and risky, though.

Statistics: Posted by SC-Account — 30 Apr 2013, 13:58


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2013-04-30T08:19:02+02:00 2013-04-30T08:19:02+02:00 /viewtopic.php?t=3796&p=40183#p40183 <![CDATA[Re: Bomber double dropping]]> Statistics: Posted by Patton — 30 Apr 2013, 08:19


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2013-04-30T07:16:58+02:00 2013-04-30T07:16:58+02:00 /viewtopic.php?t=3796&p=40181#p40181 <![CDATA[Re: Bomber double dropping]]> Statistics: Posted by BRNKoINSANITY — 30 Apr 2013, 07:16


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2013-04-30T06:47:53+02:00 2013-04-30T06:47:53+02:00 /viewtopic.php?t=3796&p=40180#p40180 <![CDATA[Re: Bomber double dropping]]>
Slowing down the bomber to get radar and select the target is a key part of the early micro. A speed limit will hurt the bomber's responsiveness in those situations. If you want to address the behavior in that replay, put a reload timer on the bomber. That caps the DPS without making the unit not fire at all in some situations :evil:.

That said, I don't think this should be changed at all - it's not broken. This action adds depth to the micro that is not easy to do, costly in terms of attention needed with a fast loss of the bomber if mobile AA is on the ground. The reason TA4life hurt so much was because he had no AA at all.

Here's the replay.

Statistics: Posted by HEAVY — 30 Apr 2013, 06:47


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2013-04-30T06:27:51+02:00 2013-04-30T06:27:51+02:00 /viewtopic.php?t=3796&p=40179#p40179 <![CDATA[Re: Bomber double dropping]]> Statistics: Posted by Vicarian — 30 Apr 2013, 06:27


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2013-04-30T05:43:25+02:00 2013-04-30T05:43:25+02:00 /viewtopic.php?t=3796&p=40177#p40177 <![CDATA[Re: Bomber double dropping]]> Statistics: Posted by BRNKoINSANITY — 30 Apr 2013, 05:43


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2013-04-29T23:48:42+02:00 2013-04-29T23:48:42+02:00 /viewtopic.php?t=3796&p=40164#p40164 <![CDATA[Bomber double dropping]]>
Where did that change go?

Statistics: Posted by FunkOff — 29 Apr 2013, 23:48


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