Zock wrote:
Yes the percy is indeed very dominant. Aswell are bricks. I don't think its gamebreaking, but neither very nice. Mobile arty may be a good, but hard to pull off, counter to them. Someone told me sniperbots would work too (but they die to everything else).
As cybran, the EMP SCU in combination with mobile t3 arty may be very strong against percies. Against exps you'd need loyalists to stun them though.
Aeon is kinda screwed, but that's nothing new. The SCU with gunupgrade works, but needs a lot room to kite.
I think the mod shows some general "problems" with t3 that were hidden under the dominance of exps before. I think about that t3 is very dominant compared to t2 (much more then t2 is dominant over t1, wich is a very good balance that has room for both, imo), especcially in teamgames, and makes it almost obsolete. I will propably make some suggestions in this direction in the next balance patch period, but will need more time to find out what exactly. I think a general nerf to all t3 units, and a bigger one to percies/bricks (crazed mentioned range when we talked about it, i think thats a good idea to check out) might be a good idea to give the t2 level more importance. Aswell as improved counters to brick/percy with the sniperbots maybe, that would make a lot sense to me, as they would get a good counter to bricks/percies, that is very vulunable to any other fast unit (loyalists, tiatans) or air. I'll check out if this ideas (and some more) would work for me, and i guess then its up to the people in the next balance patch to vote them. They won't be part of engymod.
Cantor wrote:
Interesting, then we are doing something different in our tests. I did it as follows: make 10 percy army and 15 harb army (10 percies has the same cost as 15.23 harbs, so this is actually in favor of the percy). Make them face each other in formation. Then let the percies run away with a move command, and then send the harbingers in with a move command. In this way percie wins. If I let the percies stand still instead, a couple of harbs survive. How are you doing the test exactly? Maybe it matters a lot how the units happen to be focusing. If more focus on the same enemies that is better than each shooting at a different unit. I will test it again a couple of times.
BTW in the test with shields I gave both UEF army and Aeon army the same amount of shields so it should be fair.
Aeon T3 Heavy Assault Bot Harbinger Mark IV is a "Tech 3 Heavy / Siege Assault Bot" like UEF T3 Heavy Assault Bot
Titan or Cybran T3 Siege Assault Bot Loyalist.
You cant compare it to Percival or Bricks because they are a "Tech 3 Armored Assault Bot" which is a different thing.
The Aeon Illuminate and Seraphim do not have armored assault bots but have Sniper Bots instead.
Some people make Tech3 spam cause experimentals mostly worse to build cost wise or whatever reason.
(note: with veterancy change experimentals rank up faster when killing high tech units= stronger exps)
This is because of engy mod and not because of specific units.
Also why would you attack enemy land force on land if you don't have superior numbers/firepower.
Note: In Forged Alliance expansion UEF recieved Percies because they dont have land assault experimental, and got Cybrans Brick since they had relative low hp Monkeylord. Aeon got Sprite Stalker Tech3 Sniper Bot.Statistics: Posted by qai — 06 May 2013, 16:27
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