Forged Alliance Forever Forged Alliance Forever Forums 2013-05-07T11:10:51+02:00 /feed.php?f=2&t=3793 2013-05-07T11:10:51+02:00 2013-05-07T11:10:51+02:00 /viewtopic.php?t=3793&p=40852#p40852 <![CDATA[Re: percie spam in engy mod]]> Statistics: Posted by Vicarian — 07 May 2013, 11:10


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2013-05-07T11:02:43+02:00 2013-05-07T11:02:43+02:00 /viewtopic.php?t=3793&p=40851#p40851 <![CDATA[Re: percie spam in engy mod]]>
Fok wrote:
Ok Zep, I say everyday because I see my FAF client updating regularly, so 'i never know if this is only a client update, or if it embed tweaks on units ;)


If you update the client, it's obviously the client only.
Also, each change is posted on what's news, so you can't say you don't know.

I share my opinion because i d'ont think i'm the only one ;)

Fok wrote:
But it's still a pleasure to play this game, i just won't be able to be as good as I was without the knowledge of the units I had in the past, it's frustrating, but its the life.


You are exaggerating, the changes are not THAT drastic.

Statistics: Posted by Ze_PilOt — 07 May 2013, 11:02


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2013-05-07T11:00:45+02:00 2013-05-07T11:00:45+02:00 /viewtopic.php?t=3793&p=40850#p40850 <![CDATA[Re: percie spam in engy mod]]>

I share my opinion because i d'ont think i'm the only one ;)

But it's still a pleasure to play this game, i just won't be able to be as good as I was without the knowledge of the units I had in the past, it's frustrating, but its the life.

Statistics: Posted by Fok — 07 May 2013, 11:00


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2013-05-07T10:55:00+02:00 2013-05-07T10:55:00+02:00 /viewtopic.php?t=3793&p=40849#p40849 <![CDATA[Re: percie spam in engy mod]]>
Fok wrote:
+1
If you dont follow FAF news everyday, you are f*cked. :D


Only every 3 months.

Fok wrote:
I'm not saying that all the changes are bad, i'm just saying that only the big issues should be corrected (like the mercies :mrgreen: ).
Regards,


For people who doesn't stop playing, some issues are more annoying than you think.

Statistics: Posted by Ze_PilOt — 07 May 2013, 10:55


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2013-05-07T10:52:07+02:00 2013-05-07T10:52:07+02:00 /viewtopic.php?t=3793&p=40848#p40848 <![CDATA[Re: percie spam in engy mod]]>
It's really annoying, I stopped FAF for one year because I was bored of all those units constantly changing.
I play SC since 2007, and in 2013 I dont know anymore the units :roll: .
Last surprise to me was T1 bomber, shields and T4 scarab (cybran).

If you dont follow FAF news everyday, you are f*cked. :D

I'm not saying that all the changes are bad, i'm just saying that only the big issues should be corrected (like the mercies :mrgreen: ).

Regards,

Statistics: Posted by Fok — 07 May 2013, 10:52


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2013-05-06T17:18:52+02:00 2013-05-06T17:18:52+02:00 /viewtopic.php?t=3793&p=40771#p40771 <![CDATA[Re: percie spam in engy mod]]> Statistics: Posted by samoja — 06 May 2013, 17:18


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2013-05-06T19:49:59+02:00 2013-05-06T16:27:33+02:00 /viewtopic.php?t=3793&p=40757#p40757 <![CDATA[Re: percie spam in engy mod]]>
Zock wrote:
Yes the percy is indeed very dominant. Aswell are bricks. I don't think its gamebreaking, but neither very nice. Mobile arty may be a good, but hard to pull off, counter to them. Someone told me sniperbots would work too (but they die to everything else).

As cybran, the EMP SCU in combination with mobile t3 arty may be very strong against percies. Against exps you'd need loyalists to stun them though.

Aeon is kinda screwed, but that's nothing new. The SCU with gunupgrade works, but needs a lot room to kite.

I think the mod shows some general "problems" with t3 that were hidden under the dominance of exps before. I think about that t3 is very dominant compared to t2 (much more then t2 is dominant over t1, wich is a very good balance that has room for both, imo), especcially in teamgames, and makes it almost obsolete. I will propably make some suggestions in this direction in the next balance patch period, but will need more time to find out what exactly. I think a general nerf to all t3 units, and a bigger one to percies/bricks (crazed mentioned range when we talked about it, i think thats a good idea to check out) might be a good idea to give the t2 level more importance. Aswell as improved counters to brick/percy with the sniperbots maybe, that would make a lot sense to me, as they would get a good counter to bricks/percies, that is very vulunable to any other fast unit (loyalists, tiatans) or air. I'll check out if this ideas (and some more) would work for me, and i guess then its up to the people in the next balance patch to vote them. They won't be part of engymod.


Cantor wrote:
Interesting, then we are doing something different in our tests. I did it as follows: make 10 percy army and 15 harb army (10 percies has the same cost as 15.23 harbs, so this is actually in favor of the percy). Make them face each other in formation. Then let the percies run away with a move command, and then send the harbingers in with a move command. In this way percie wins. If I let the percies stand still instead, a couple of harbs survive. How are you doing the test exactly? Maybe it matters a lot how the units happen to be focusing. If more focus on the same enemies that is better than each shooting at a different unit. I will test it again a couple of times.

BTW in the test with shields I gave both UEF army and Aeon army the same amount of shields so it should be fair.


Aeon T3 Heavy Assault Bot Harbinger Mark IV is a "Tech 3 Heavy / Siege Assault Bot" like UEF T3 Heavy Assault Bot
Titan or Cybran T3 Siege Assault Bot Loyalist.

You cant compare it to Percival or Bricks because they are a "Tech 3 Armored Assault Bot" which is a different thing.

The Aeon Illuminate and Seraphim do not have armored assault bots but have Sniper Bots instead.

Some people make Tech3 spam cause experimentals mostly worse to build cost wise or whatever reason.
(note: with veterancy change experimentals rank up faster when killing high tech units= stronger exps)

This is because of engy mod and not because of specific units.

Also why would you attack enemy land force on land if you don't have superior numbers/firepower.

Note: In Forged Alliance expansion UEF recieved Percies because they dont have land assault experimental, and got Cybrans Brick since they had relative low hp Monkeylord. Aeon got Sprite Stalker Tech3 Sniper Bot.

Statistics: Posted by qai — 06 May 2013, 16:27


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2013-05-03T01:38:47+02:00 2013-05-03T01:38:47+02:00 /viewtopic.php?t=3793&p=40431#p40431 <![CDATA[Re: percie spam in engy mod]]>
i.e. microtournament style

Statistics: Posted by Veta — 03 May 2013, 01:38


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2013-05-03T00:32:40+02:00 2013-05-03T00:32:40+02:00 /viewtopic.php?t=3793&p=40428#p40428 <![CDATA[Re: percie spam in engy mod]]>
Icy wrote:
Formation move has a nasty tendency of making units move slower in order to stay in formation.


When the formations gets fully formed, they begin to move faster. I gave them a nice long run in formation to allow time for the formation to settle and for them to get going as fast as they could in formation. If I had simply selected a clump and move them towards the Percies, I feel that they may individually run faster, but there would be more of an issue of some stragglers in the end due to bumping, while the few bots at the front would be killed very quickly. In other words, I felt I was giving the Harbingers more of a fighting chance than if I had simply moved the large group forward without formation.

Statistics: Posted by Pathogenic — 03 May 2013, 00:32


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2013-05-03T00:28:28+02:00 2013-05-03T00:28:28+02:00 /viewtopic.php?t=3793&p=40427#p40427 <![CDATA[Re: percie spam in engy mod]]> Statistics: Posted by Icy — 03 May 2013, 00:28


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2013-05-03T00:15:09+02:00 2013-05-03T00:15:09+02:00 /viewtopic.php?t=3793&p=40426#p40426 <![CDATA[Re: percie spam in engy mod]]>
Cantor wrote:
Interesting, then we are doing something different in our tests. I did it as follows: make 10 percy army and 15 harb army (10 percies has the same cost as 15.23 harbs, so this is actually in favor of the percy). Make them face each other in formation. Then let the percies run away with a move command, and then send the harbingers in with a move command. In this way percie wins. If I let the percies stand still instead, a couple of harbs survive. How are you doing the test exactly? Maybe it matters a lot how the units happen to be focusing. If more focus on the same enemies that is better than each shooting at a different unit. I will test it again a couple of times.

BTW in the test with shields I gave both UEF army and Aeon army the same amount of shields so it should be fair.


Percies are immobile, in a line abreast formation. Harbs are also in a line abreast formation, and given a formation move towards the Percies. 21 Percies for 32 Harbs is exactly equal mass on both sides. Not giving any focues fire to either side, they pick their own targets. I suppose variables such as whether they happen to focus fire one unit or spread out their fire more can make a significant difference in the results. In this way how you line up troops and how they come together could potentially make a big difference.

Statistics: Posted by Pathogenic — 03 May 2013, 00:15


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2013-05-02T23:34:22+02:00 2013-05-02T23:34:22+02:00 /viewtopic.php?t=3793&p=40422#p40422 <![CDATA[Re: percie spam in engy mod]]>
BTW in the test with shields I gave both UEF army and Aeon army the same amount of shields so it should be fair.

Statistics: Posted by Cantor — 02 May 2013, 23:34


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2013-05-02T16:39:51+02:00 2013-05-02T16:39:51+02:00 /viewtopic.php?t=3793&p=40393#p40393 <![CDATA[Re: percie spam in engy mod]]>
Cantor wrote:
If percies can run away, then they are better. If they don't, harbs are better. So in practice percies are better, yes. If you add shields to both armies it's pretty even though, even if percies run away.


In my recent tests, Percies are better than Harbs whether the Percies run away or not :)

also, adding shields costs mass, so that is another variable to consider in any mass equivalency tests between the two. Also, UEF can make mobile shields too you know...

Statistics: Posted by Pathogenic — 02 May 2013, 16:39


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2013-05-02T15:01:10+02:00 2013-05-02T15:01:10+02:00 /viewtopic.php?t=3793&p=40375#p40375 <![CDATA[Re: percie spam in engy mod]]> Statistics: Posted by Cantor — 02 May 2013, 15:01


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2013-05-01T18:53:30+02:00 2013-05-01T18:53:30+02:00 /viewtopic.php?t=3793&p=40278#p40278 <![CDATA[Re: percie spam in engy mod]]> Statistics: Posted by Veta — 01 May 2013, 18:53


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