Statistics: Posted by RoLa — 25 Apr 2013, 10:14
Statistics: Posted by RoLa — 25 Apr 2013, 09:37
Statistics: Posted by Ze_PilOt — 25 Apr 2013, 09:04
currentmax = max(currentlyAssistingEngis(), currentmax)
if currentmax >= 25 then
waste = 25
elseif currentmax = 0 then
waste = -10 // a bonus of 10%
else
waste = (currentmax /5 )^2
end if
Statistics: Posted by RoLa — 25 Apr 2013, 08:58
Statistics: Posted by FunkOff — 24 Apr 2013, 21:02
Statistics: Posted by Vandroiy — 24 Apr 2013, 19:55
Statistics: Posted by dstojkov — 24 Apr 2013, 11:22
Statistics: Posted by RoLa — 24 Apr 2013, 10:18
Statistics: Posted by RoLa — 24 Apr 2013, 10:08
Statistics: Posted by discoverer2k4 — 24 Apr 2013, 09:53
discoverer2k4 wrote:
Your suggestion: you need to consider that you have reclaims all over the game, where you don't want to send in a bunch of high costly t2 or t3 engys. So you still need to build t1 engys. At the end you have a lot more engys on the field - this changes the gameplay more than the engy mod actually
discoverer2k4 wrote:
On the other hand and this is more important: t2 and t3 engys are bigger than t1 engys. so while you can assist a t4 unit or a factory with less t2 or t3 units than with 60 t1 engys because of there higher build rate the amount of t3 engys is limited to ~20 for example until they start to bump into each other and pathfinding issues begin as well.
Statistics: Posted by RoLa — 24 Apr 2013, 09:43
Statistics: Posted by discoverer2k4 — 24 Apr 2013, 09:15
Statistics: Posted by RoLa — 24 Apr 2013, 08:36