Forged Alliance Forever Forged Alliance Forever Forums 2013-05-09T20:09:51+02:00 /feed.php?f=2&t=3683 2013-05-09T20:09:51+02:00 2013-05-09T20:09:51+02:00 /viewtopic.php?t=3683&p=41164#p41164 <![CDATA[Re: Idea for carriers]]> Statistics: Posted by Veta — 09 May 2013, 20:09


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2013-05-08T18:06:33+02:00 2013-05-08T18:06:33+02:00 /viewtopic.php?t=3683&p=40975#p40975 <![CDATA[Re: Idea for carriers]]>
Firestarter wrote:
Basically, it seemed to be coded so that bombers dropped their (slightly buffed) payload all at once and then instantly flew home to rearm. It made carriers quite useful and created a realistic limitation on aircraft range.

How about a mod, somebody? Just a script which sends aircraft back to the a pad after firing x number of shots (but without using up fuel since that slows them in FA). The mod would need to use the T1 air pad from blackops as well, otherwise T1 aircraft couldn't rearm.



How would the player know how many shots a plane had left? How would this work with air-to-air aircraft that fire immense numbers of shots? How would this work if a plane fired some of its shots, but not all of them?

I think this method would add an undesirably high level of micro.

Gorton wrote:
- Note, in a world where they can constantly transfer mass into energy, they don't need to rearm. In the same way that the mass and energy can be transferred to engies to make buildings, it can be done to all units.
I find it likely that the "fuel" is the energy store of the plane, which makes sense that it can regen while not moving either from some energy from your stores going into it or some onboard reactor.


I agree. This is always why I've never thought it should be necessary to specifically rearm, and that each shot depleting the plane's fuel would make much more sense.

There is already a mechanism in place to alert a player that a plane has low fuel, so it would be a relatively simple matter of paying attention to which planes are showing the low fuel warning and hitting the recall button. Players would also be encouraged to stage all of their aircraft before launching an attack. The amount of fuel per shot needn't be large, perhaps no more than a 'second' or so of fuel, preventing planes from constantly having to refuel every time they sortie.

I don't think that planes running out of fuel would be too large a problem, because they can simply land for a few seconds to regain enough fuel to get back to a staging facility. If they run out of fuel in the middle of a combat zone or enemy base they end up with pretty much the same fate as if they did now anyway, and if they run out of fuel over the water, well, that only emphasizes the importance of carriers. ... Which is what this thread is supposed to be about. 8-)

Statistics: Posted by Mycen — 08 May 2013, 18:06


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2013-05-08T16:38:47+02:00 2013-05-08T16:38:47+02:00 /viewtopic.php?t=3683&p=40969#p40969 <![CDATA[Re: Idea for carriers]]> I find it likely that the "fuel" is the energy store of the plane, which makes sense that it can regen while not moving either from some energy from your stores going into it or some onboard reactor.

Statistics: Posted by Gorton — 08 May 2013, 16:38


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2013-05-08T15:59:07+02:00 2013-05-08T15:59:07+02:00 /viewtopic.php?t=3683&p=40961#p40961 <![CDATA[Re: Idea for carriers]]>
Basically, it seemed to be coded so that bombers dropped their (slightly buffed) payload all at once and then instantly flew home to rearm. It made carriers quite useful and created a realistic limitation on aircraft range.

How about a mod, somebody? Just a script which sends aircraft back to the a pad after firing x number of shots (but without using up fuel since that slows them in FA). The mod would need to use the T1 air pad from blackops as well, otherwise T1 aircraft couldn't rearm.

Statistics: Posted by Firestarter — 08 May 2013, 15:59


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2013-05-08T15:07:43+02:00 2013-05-08T15:07:43+02:00 /viewtopic.php?t=3683&p=40956#p40956 <![CDATA[Re: Idea for carriers]]> You are talking about RTS Spring, not TA obviously for who dont know about :mrgreen:
I also made a mod that had utilized, in the first ages of Spring, refueled planes, the TA-BattleFleet, and, IMHO was one of the best features of this RTS.I remember that Ive balanced the bombers payload x range, as usually will happens in true world, and was a very interesting diference in gameplay.Also, limited ammunition - and the possibility of separate munition type - missiles for one attack and machine guns for minutes of fly - was also one of balance factors that Ive implemented.
A curiosity, the plane that appears in my Avatar is one of my Mod models of Spring.
Now, Ive changed definitively to FA,and Im learning a lot, to make in the future, a naval oriented mod, as usual lol lol lol..
Of course, I love a lot this game.

Statistics: Posted by vongratz — 08 May 2013, 15:07


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2013-05-08T14:47:32+02:00 2013-05-08T14:47:32+02:00 /viewtopic.php?t=3683&p=40953#p40953 <![CDATA[Re: Idea for carriers]]>

Air combat in the mod NOTA is vastly different than most other TA variants.
FUEL: All aircraft baring a few exceptions use fuel. This means that they can only stay in the air for so long and have a limited number of shots to fire. Planes that are out of fuel will automatically move to the closest unoccupied refuel pad. If none are available they will land near an occupied pad and wait their turn.


Air weapons deplete fuel.

Found some NOTA footage:
http://youtu.be/3qVRCVt8oTo?t=2m45s

Statistics: Posted by Veta — 08 May 2013, 14:47


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2013-04-21T02:11:42+02:00 2013-04-21T02:11:42+02:00 /viewtopic.php?t=3683&p=39300#p39300 <![CDATA[Re: Idea for carriers]]> I never use N0 Rush in my games ...although I have included a N0 Rush radius in my latest maps because some new players use it.
I also do not play on big maps. Most TeamPlayAI maps are size 20x10 or less. I have made a few 20x20 maps for LAN party games. There is no slowdown on my TeamPlayAI maps even when 1000 units are set. Games normally take about 1hr to complete.
I do only play in a human team against two allied Sorian Turtle [email protected]. The Sorian Turtle is by far the strongest AI on any map. More than two AI will make the AI weaker.
Just because the AI is an Aeon Turtle does not mean I am playing like a turtle.
Our games have 1000units, NO pre-built units, NO 2x resources and we use standard FAF no mods.

If you search 'teamplay' in replay online vault you will see that about 20+ games are played each day. I don't know what % that is compared to all games played but 10% as you say would be close. Many of my early maps created on GpG and now in FAF map vault do not have TeamPlay in the map name and I note that these are being played as well.

roj

Statistics: Posted by AwarE — 21 Apr 2013, 02:11


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2013-04-20T20:02:43+02:00 2013-04-20T20:02:43+02:00 /viewtopic.php?t=3683&p=39278#p39278 <![CDATA[Re: Idea for carriers]]>
This is just my 2 cents... I am glad you take such concern with the game, but I really think you are coming at this from a different angle than the other 90% of the players are.

Statistics: Posted by BRNKoINSANITY — 20 Apr 2013, 20:02


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2013-04-20T14:40:04+02:00 2013-04-20T14:40:04+02:00 /viewtopic.php?t=3683&p=39230#p39230 <![CDATA[Re: Idea for carriers]]> Statistics: Posted by Veta — 20 Apr 2013, 14:40


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2013-04-20T14:33:50+02:00 2013-04-20T14:33:50+02:00 /viewtopic.php?t=3683&p=39225#p39225 <![CDATA[Re: Idea for carriers]]> Statistics: Posted by AwarE — 20 Apr 2013, 14:33


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2013-04-20T13:10:41+02:00 2013-04-20T13:10:41+02:00 /viewtopic.php?t=3683&p=39211#p39211 <![CDATA[Re: Idea for carriers]]> Statistics: Posted by ColonelSheppard — 20 Apr 2013, 13:10


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2013-04-20T12:59:57+02:00 2013-04-20T12:59:57+02:00 /viewtopic.php?t=3683&p=39210#p39210 <![CDATA[Re: Idea for carriers]]> Statistics: Posted by AwarE — 20 Apr 2013, 12:59


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2013-04-20T12:51:48+02:00 2013-04-20T12:51:48+02:00 /viewtopic.php?t=3683&p=39209#p39209 <![CDATA[Re: Idea for carriers]]> Statistics: Posted by Veta — 20 Apr 2013, 12:51


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2013-04-20T10:45:39+02:00 2013-04-20T10:45:39+02:00 /viewtopic.php?t=3683&p=39192#p39192 <![CDATA[Re: Idea for carriers]]> Statistics: Posted by AwarE — 20 Apr 2013, 10:45


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2013-04-20T10:38:25+02:00 2013-04-20T10:38:25+02:00 /viewtopic.php?t=3683&p=39190#p39190 <![CDATA[Re: Idea for carriers]]> Statistics: Posted by BRNKoINSANITY — 20 Apr 2013, 10:38


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