Firestarter wrote:
Basically, it seemed to be coded so that bombers dropped their (slightly buffed) payload all at once and then instantly flew home to rearm. It made carriers quite useful and created a realistic limitation on aircraft range.
How about a mod, somebody? Just a script which sends aircraft back to the a pad after firing x number of shots (but without using up fuel since that slows them in FA). The mod would need to use the T1 air pad from blackops as well, otherwise T1 aircraft couldn't rearm.
How would the player know how many shots a plane had left? How would this work with air-to-air aircraft that fire immense numbers of shots? How would this work if a plane fired some of its shots, but not all of them?
I think this method would add an undesirably high level of micro.
Gorton wrote:
- Note, in a world where they can constantly transfer mass into energy, they don't need to rearm. In the same way that the mass and energy can be transferred to engies to make buildings, it can be done to all units.
I find it likely that the "fuel" is the energy store of the plane, which makes sense that it can regen while not moving either from some energy from your stores going into it or some onboard reactor.
I agree. This is always why I've never thought it should be necessary to specifically rearm, and that each shot depleting the plane's fuel would make much more sense.
There is already a mechanism in place to alert a player that a plane has low fuel, so it would be a relatively simple matter of paying attention to which planes are showing the low fuel warning and hitting the recall button. Players would also be encouraged to stage all of their aircraft before launching an attack. The amount of fuel per shot needn't be large, perhaps no more than a 'second' or so of fuel, preventing planes from constantly having to refuel every time they sortie.
I don't think that planes running out of fuel would be too large a problem, because they can simply land for a few seconds to regain enough fuel to get back to a staging facility. If they run out of fuel in the middle of a combat zone or enemy base they end up with pretty much the same fate as if they did now anyway, and if they run out of fuel over the water, well, that only emphasizes the importance of carriers. ... Which is what this thread is supposed to be about. Statistics: Posted by Mycen — 08 May 2013, 18:06
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