Forged Alliance Forever Forged Alliance Forever Forums 2013-04-18T05:20:15+02:00 /feed.php?f=2&t=3682 2013-04-18T05:20:15+02:00 2013-04-18T05:20:15+02:00 /viewtopic.php?t=3682&p=38860#p38860 <![CDATA[Re: An olde discussion reborn]]>
dstojkov wrote:
I always dreamed of com upgrading while moving :D

It happens to me a LOT those days, I don't even know how I manage to do that. If anything it's troublesome and risky for me.
I ain't trying to exploit anything, really not my style. I just happened to find my freakin commander in the middle of my ocean upgrading and walking -_-

I would be very happy for this to be fixed. I never got killed because of this, but who knows ...

Statistics: Posted by -_V_- — 18 Apr 2013, 05:20


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2013-04-17T22:10:31+02:00 2013-04-17T22:10:31+02:00 /viewtopic.php?t=3682&p=38824#p38824 <![CDATA[Re: An olde discussion reborn]]> Statistics: Posted by SC-Account — 17 Apr 2013, 22:10


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2013-04-17T19:30:22+02:00 2013-04-17T19:30:22+02:00 /viewtopic.php?t=3682&p=38809#p38809 <![CDATA[Re: An olde discussion reborn]]>
- whenever you build a carrier, an invisible factory/building is created somewhere off-map.
- when selecting a carrier's build menu, you are selecting this hidden building instead.
- aircraft are constructed in hidden building, and when completed, are spawned in the carrier.

Doable?

Statistics: Posted by Wakke — 17 Apr 2013, 19:30


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2013-04-17T17:34:44+02:00 2013-04-17T17:34:44+02:00 /viewtopic.php?t=3682&p=38781#p38781 <![CDATA[Re: An olde discussion reborn]]>
FunkOff wrote:
It's possible to work-around this by enabling only one or two units to be built, you then get the situation similar to ACU building missiles while walking: You don't enable construction through the build menu, but through a command button. The works, but who wants a carrier that can only make torpedo bombers?


Well the UEF ACU can construct different types of missiles while doing other things by way of having different missile types as an installable upgrade.

Would a possible workaround be to have carriers, in the same way as a command unit, have each type of aircraft as a 'upgrade' that costs zero resources/time to install? The players would not be able to queue up different types of aircraft at once, but it would solve the problem of them not being able to build on the move and solve the problem of carriers not being able to construct more than one type of plane.

How plausible is this idea?

Statistics: Posted by Mycen — 17 Apr 2013, 17:34


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2013-04-17T15:09:27+02:00 2013-04-17T15:09:27+02:00 /viewtopic.php?t=3682&p=38773#p38773 <![CDATA[Re: An olde discussion reborn]]>
About that. Funkoff: Would a workaround where an aircraft carrier builds an "upgrade" while moving, and once the upgrade is done immediately spawns a unit in the place where it is at that moment be a viable solution?
--
Rien

Statistics: Posted by Rienzilla — 17 Apr 2013, 15:09


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2013-04-17T11:11:30+02:00 2013-04-17T11:11:30+02:00 /viewtopic.php?t=3682&p=38738#p38738 <![CDATA[Re: An olde discussion reborn]]>

Statistics: Posted by dstojkov — 17 Apr 2013, 11:11


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2013-04-17T06:51:55+02:00 2013-04-17T06:51:55+02:00 /viewtopic.php?t=3682&p=38726#p38726 <![CDATA[Re: An olde discussion reborn]]> Statistics: Posted by Veta — 17 Apr 2013, 06:51


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2013-04-17T06:06:08+02:00 2013-04-17T06:06:08+02:00 /viewtopic.php?t=3682&p=38721#p38721 <![CDATA[Re: An olde discussion reborn]]> Statistics: Posted by The Mak — 17 Apr 2013, 06:06


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2013-04-16T21:18:46+02:00 2013-04-16T21:18:46+02:00 /viewtopic.php?t=3682&p=38633#p38633 <![CDATA[Re: An olde discussion reborn]]>
It's possible to work-around this by enabling only one or two units to be built, you then get the situation similar to ACU building missiles while walking: You don't enable construction through the build menu, but through a command button. The works, but who wants a carrier that can only make torpedo bombers?

But yeah, that's the long and short of it.

I've experimented with carriers that also do auto-attack with aircraft, a-la protoss carriers, but everybody who play tested it seemed to not like it, but that doesn't mean the idea cannot be tweaked.

Statistics: Posted by FunkOff — 16 Apr 2013, 21:18


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2013-04-16T20:08:11+02:00 2013-04-16T20:08:11+02:00 /viewtopic.php?t=3682&p=38626#p38626 <![CDATA[Re: An olde discussion reborn]]> Statistics: Posted by vongratz — 16 Apr 2013, 20:08


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2013-04-16T20:06:59+02:00 2013-04-16T20:06:59+02:00 /viewtopic.php?t=3682&p=38625#p38625 <![CDATA[An olde discussion reborn]]> Did any modder already done it?
Balance is a question of resources, and, if we upgrade a little the speed and a lot the cost of these type of warships, they will be more playable IMHO.
What you think?

Statistics: Posted by vongratz — 16 Apr 2013, 20:06


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