Forged Alliance Forever Forged Alliance Forever Forums 2014-05-22T13:09:43+02:00 /feed.php?f=2&t=3657 2014-05-22T13:09:43+02:00 2014-05-22T13:09:43+02:00 /viewtopic.php?t=3657&p=73564#p73564 <![CDATA[Re: Setting Up FA To Run FAFs Changes on Manual Launch]]>

Edit: but if I just launch FA.exe, that made by faf I will get last faf version right?

Statistics: Posted by ZLO_RD — 22 May 2014, 13:09


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2014-05-22T10:03:53+02:00 2014-05-22T10:03:53+02:00 /viewtopic.php?t=3657&p=73553#p73553 <![CDATA[Re: Setting Up FA To Run FAFs Changes on Manual Launch]]>
This is useful.

Statistics: Posted by Hully — 22 May 2014, 10:03


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2014-05-21T00:14:22+02:00 2014-05-21T00:14:22+02:00 /viewtopic.php?t=3657&p=73456#p73456 <![CDATA[Re: Setting Up FA To Run FAFs Changes on Manual Launch]]>
Ben using FAF for ages but recently hosted a small house lan and we all got the offline version working together and had a great time

One thign I wanted to experiment with was playing the single player campaign using the blockops mod (using the Black Ops: init_blackops.lua) offline mode

Played the first missions without any problems and moved onto the second one (really enjoyed having the blackops units in the single player campaign mode. Then got onto Operation dawn, all fine again until the end when the Seraphim commander lands on the planet and is supposed to get captured.

At this point the cut scene just sat there as the Seraphim ACU wouldn't leave the gate and get captured. Just wondering if anyone knew a way around this or had any other suggestions for being able to continue enjoying the blockops units but play single player campaign for some nostalgic fun?

Statistics: Posted by Angelus — 21 May 2014, 00:14


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2013-05-02T02:59:33+02:00 2013-05-02T02:59:33+02:00 /viewtopic.php?t=3657&p=40326#p40326 <![CDATA[Re: Setting Up FA To Run FAFs Changes on Manual Launch]]>
Vicarian wrote:
As far as I know, you may only have one mod like this active at a time. If you actually still do LANs, connect over IP, or just want to check out these mods without creating a lobby in FAF, these are useful to know. You must, however, download the mods from FAF before you may use these flags.


The intention of the post was to recreate the behavior of launching FA from FAF using the Create Custom Games menu. You may only use one featured mod at a time there as well. Additionally, several of the featured mods would conflict with each other, so it isn't a question of difficulty - it's an impossibility.

Statistics: Posted by Vicarian — 02 May 2013, 02:59


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2013-05-02T01:41:42+02:00 2013-05-02T01:41:42+02:00 /viewtopic.php?t=3657&p=40324#p40324 <![CDATA[Re: Setting Up FA To Run FAFs Changes on Manual Launch]]>
Adding another mod after the /init flag does nothing except load the first mod after that mod. Creating a new init_*.lua file and combining the two other mod's init_*.lua into one will only result in the last mod listed in that file to load.

There is no easy way to do it.

Statistics: Posted by The Mak — 02 May 2013, 01:41


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2013-05-01T17:12:10+02:00 2013-05-01T17:12:10+02:00 /viewtopic.php?t=3657&p=40272#p40272 <![CDATA[Re: Setting Up FA To Run FAFs Changes on Manual Launch]]>
Vicarian wrote:
You may initialize mods after you download them from FAF with the /init flag.

Statistics: Posted by Vicarian — 01 May 2013, 17:12


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2013-05-01T07:28:59+02:00 2013-05-01T07:28:59+02:00 /viewtopic.php?t=3657&p=40254#p40254 <![CDATA[Re: Setting Up FA To Run FAFs Changes on Manual Launch]]>
C:\ProgramData\FAForever\bin\ForgedAlliance.exe /init init_balanceTesting.lua

Statistics: Posted by pip — 01 May 2013, 07:28


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2013-04-15T03:13:00+02:00 2013-04-15T03:13:00+02:00 /viewtopic.php?t=3657&p=38360#p38360 <![CDATA[Setting Up FA To Run FAFs Changes on Manual Launch]]>
First, modify FA's icon such that it points to FAFs version:

target.jpg

The full path in the Target field is:

Code:
C:\ProgramData\FAForever\bin\ForgedAlliance.exe


You may initialize mods after you download them from FAF with the /init flag. These are self-explanatory, but I'll copy the majority of them into this post to save typing for you later:

Black Ops: init_blackops.lua
Diamond: init_diamond.lua
Engymod: init_engyredesign.lua
FAF: init_faf.lua
Nomads: init_nomads.lua
Vanilla: init_vanilla.lua

As far as I know, you may only have one mod like this active at a time. If you actually still do LANs, connect over IP, or just want to check out these mods without creating a lobby in FAF, these are useful to know. You must, however, download the mods from FAF before you may use these flags.

Now, to get your screen resolution changes to stick, if you have a brand new copy of FA running 3599 or whatever the retail versions shipped with, all you have to do is:

Launch the game using the modified icon.
Set your profile to your FAF username.
Set your native resolution from the options menu.
Apply the change.

If you have any UI mods (there are several, including the excellent SupCom Music mod by NeoQuixotic) you'd like to install, follow the documentation for their installations after downloading them, then you'll go into the Extras menu in FA and use the Mod Manager to activate your mods.

Hope this helps, and enjoy this great game!

Statistics: Posted by Vicarian — 15 Apr 2013, 03:13


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