DilliDalli wrote:
The calculation for cybran t2 pd is done as (13x3)/0.3 by the engine, so is 130 dps. The 0.3 comes from 1 divided by the RoF (3) to give the firing frequency, and rounded to one decimal place. (This agrees with the calculation that takes place in the db code, the online db just isn't updated and still shows the pd as a beam weapon)
If you want to disagree with the above, fine, but please then explain the experimental evidence shown by the time taken to kill a gc with one t2 cyb pd. Take into account the regen (10hp/s)and you get a figure of exactly 130 dps. Replay attached.
I calculate the DPS like that : 13 damages*3 shots *3 rate of fire = 117.
But it doesn't matter, if you calculate 130 DPS, that's also what it was before the change, the DPS was not touched in any way.
It rather shows that a bugged unit is infinitely inferior to a non bugged unit. Prior to the bug, DPS was sometimes 117 (or 130 if you prefer), sometimes 0. Now that the unit DPS is true and doesn't miss moving targets as it used to do, it can be adjusted.Statistics: Posted by pip — 14 Apr 2013, 08:47
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