Statistics: Posted by Mr-Smith — 09 Apr 2013, 23:54
Statistics: Posted by pip — 09 Apr 2013, 20:28
Statistics: Posted by Ze_PilOt — 09 Apr 2013, 20:15
Ze_PilOt wrote:The inaccuracy is due to the fact that there is no projectile per se, and the engine is unable to compute an insta-hit correctly.
Statistics: Posted by pip — 09 Apr 2013, 20:03
Statistics: Posted by dstojkov — 09 Apr 2013, 19:24
Statistics: Posted by IceDreamer — 09 Apr 2013, 18:39
Statistics: Posted by pip — 09 Apr 2013, 18:28
Fixed the Rhino and Cerberus projectiles not able to hit moving targets.
Cerberus and Rhino lasers are now visible even if you don’t see the “source”.
pip wrote:
I'll try to improve the fx later, for now it's a bug fix change. The beam is supposed to never miss, but it can't hit a moving target (it shoots ahead) 50% of the time. So instead of having 117 DPS the DPS ranges from 60 (and sometimes 0) to 117 DPS, depending on your luck. Luck should not be a parameter for a structure / unit that is supposed to have pinpoint accuracy and has lower DPS precisely because of this.
Statistics: Posted by Mycen — 09 Apr 2013, 17:54
Statistics: Posted by Ze_PilOt — 09 Apr 2013, 08:15
Statistics: Posted by Mycen — 09 Apr 2013, 05:33