-_V_- wrote:SC-Account wrote: Even if 100 engineers die, you are usually ctr + k'ing them anyway at that stage and will replace them rather quickly.
troll spotted!
You know really well, the time you need to replace the build power is what can cost you a game.
It's true for air, for navy at least. Land is slower overall so you can have enough time to replace your build power to counter to some extent.
Let's be honest, this is exactly why you use those "features". You knew very well it would cripple the build power long enough to turn the tide completely.
And again, that is only ONE sample of the BS you could pull out with the tele SCU. There are many other scenarios.
Tele under a shipyard, a few TML shots and there you go, no more build power -> fucked.
Am I supposed to spam tons of torp launchers around my shipyards too, just in case you come here with your SCU with tele (still granted with a HUGE mobility compared to my STATIC defenses ?) ?
How do I counter the vet the SCU would gain fast by killing 50 eng in one shot ?
The SCU would eventually die, but not before making significant damages, really worth the cost of a tele SCU.
And let's please NOT forget one ressource that you can't replace : TIME. The game is not only about mass and energy!
How complicated is that to understand. TELE can bring you ANYWHERE on the map as it is right now, ANYWHERE! and a SCU loss is no biggie.
This is why it's not a problem with the cybran ACU. You actually risk losing something critical! SCU you just go "meh" and move on.