Statistics: Posted by rxnnxs — 05 Apr 2013, 16:17
Statistics: Posted by rxnnxs — 05 Apr 2013, 15:59
Statistics: Posted by Veta — 05 Apr 2013, 12:23
pip wrote:The higher the pgen, the higher the bonus to rate of fire. It works for t3 arties and t4 ones, and better surround them with t3 pgen for maximazing the bonus.
Statistics: Posted by pip — 05 Apr 2013, 07:56
Statistics: Posted by ZaphodX — 05 Apr 2013, 01:43
Statistics: Posted by rxnnxs — 04 Apr 2013, 19:02
Because adjacency should, and does, have drawbacks. The benefits should be appropriately balanced.
Statistics: Posted by Veta — 04 Apr 2013, 09:32
Veta wrote:
... would that constrict or free gameplay? By how much would it increase the already high knowledge burden on players? How much actual depth would be gained from such new adjacency options?
The problem with adjacency is that it is either situational, such as the T3 Arty-PGen Fire Rate bonus, or it is imperative, such as the MEX-Storage bonus. Situational bonuses increase the knowledge burden on the player without adding to depth, you either use the adjacency in the right situation or you don't and lose an opportunity. ... If your opponent catches you building a PGen next to your T3 Arty or building mstorage around your MEX it isn't going to change their strategy in any way.
MushrooMars wrote:
IRL, the only resource you use is money. It isn't whether or not you have enough raw resources and engineering power to build something, it's whether or not you have enough money to build something and enough time to field it.
Statistics: Posted by Mycen — 03 Apr 2013, 21:01
Statistics: Posted by rxnnxs — 03 Apr 2013, 16:34