Forged Alliance Forever Forged Alliance Forever Forums 2013-03-23T21:52:57+02:00 /feed.php?f=2&t=3376 2013-03-23T21:52:57+02:00 2013-03-23T21:52:57+02:00 /viewtopic.php?t=3376&p=35268#p35268 <![CDATA[Re: Reclaim Exploit]]> Statistics: Posted by Arkansas — 23 Mar 2013, 21:52


]]>
2013-03-23T21:25:33+02:00 2013-03-23T21:25:33+02:00 /viewtopic.php?t=3376&p=35264#p35264 <![CDATA[Re: Reclaim Exploit]]> The real solution is to make all groups of trees to individual trees all the time as the game started, even if i like fast reclime, cause it adds some micro in forest recliming, it probably shold be removed.

Statistics: Posted by ZLO_RD — 23 Mar 2013, 21:25


]]>
2013-03-23T14:00:08+02:00 2013-03-23T14:00:08+02:00 /viewtopic.php?t=3376&p=35190#p35190 <![CDATA[Re: Reclaim Exploit]]> lower but I assumed this would be better than making it higher. The mass and energy should however be standardised so you cannot exploit knocking over trees.

Statistics: Posted by Arkansas — 23 Mar 2013, 14:00


]]>
2013-03-23T14:02:52+02:00 2013-03-23T13:59:20+02:00 /viewtopic.php?t=3376&p=35189#p35189 <![CDATA[Re: Reclaim Exploit]]>
Ze_PilOt wrote:
You've deserved an avatar for saying that one day after a whole page of other guys saying it already :) (probably a pair of glasses avatar, I have to think about it :)


Haha... gg :D

And yeah I agree the fallen trees should have the same mass value as groups; not vice-versa as that would just increase reclaim across countless maps.

Statistics: Posted by Combo — 23 Mar 2013, 13:59


]]>
2013-03-23T13:11:46+02:00 2013-03-23T13:11:46+02:00 /viewtopic.php?t=3376&p=35184#p35184 <![CDATA[Re: Reclaim Exploit]]>
The values are different from individual and groups.

Arkansas increased the group to match the number of individual (so increasing groups). All others proposed the opposite : Match the individual to the group (so basically lower individuals).

In both case same results : fallen trees have the same values than groups, so there is no drawbacks or advantages to make trees fall.

You've deserved an avatar for saying that one day after a whole page of other guys saying it already :) (probably a pair of glasses avatar, I have to think about it :)

Statistics: Posted by Ze_PilOt — 23 Mar 2013, 13:11


]]>
2013-03-23T13:09:12+02:00 2013-03-23T13:09:12+02:00 /viewtopic.php?t=3376&p=35183#p35183 <![CDATA[Re: Reclaim Exploit]]>

Is the number of individual trees spawned after a tree group collision in the code?

If so the solution should be: mass value of individual tree = mass value of parent tree group / number of individual trees spawned.

Do I get an avatar now? :geek:

Statistics: Posted by Combo — 23 Mar 2013, 13:09


]]>
2013-03-23T12:18:34+02:00 2013-03-23T12:18:34+02:00 /viewtopic.php?t=3376&p=35175#p35175 <![CDATA[Re: Reclaim Exploit]]>
Arkansas wrote:
Here are the modified templates so the groups have the same mass as individual trees. May result in horrid game play though as there will be mass everywhere. I have no idea how to make a test mod out of these is the only issue.


So yes, if you have time to do the opposite, it would be great :)

Statistics: Posted by Ze_PilOt — 23 Mar 2013, 12:18


]]>
2013-03-23T10:38:57+02:00 2013-03-23T10:38:57+02:00 /viewtopic.php?t=3376&p=35160#p35160 <![CDATA[Re: Reclaim Exploit]]>
Why not reduce the individual trees mass instead of increasing the tree groups mass ? That would solve the problem of "mass evrywhere".

Statistics: Posted by Krapougnak — 23 Mar 2013, 10:38


]]>
2013-03-23T08:14:28+02:00 2013-03-23T08:14:28+02:00 /viewtopic.php?t=3376&p=35146#p35146 <![CDATA[Re: Reclaim Exploit]]>
rootbeer23 wrote:
if the various forms of trees give the same resources, then someone who is careful not to walk them down will have an advantage, as groups are reclaimed faster. everybody has to do that to keep up then.


That is valid issue, and it shows not only mass, but also reclaim time (and energy) of the tree group vs separate trees need to be the same.

Statistics: Posted by Wakke — 23 Mar 2013, 08:14


]]>
2013-03-23T08:06:15+02:00 2013-03-23T08:06:15+02:00 /viewtopic.php?t=3376&p=35145#p35145 <![CDATA[Re: Reclaim Exploit]]> Statistics: Posted by rootbeer23 — 23 Mar 2013, 08:06


]]>
2013-03-23T08:02:23+02:00 2013-03-23T08:02:23+02:00 /viewtopic.php?t=3376&p=35143#p35143 <![CDATA[Re: Reclaim Exploit]]>
Arkansas wrote:
Here are the modified templates so the groups have the same mass as individual trees. May result in horrid game play though as there will be mass everywhere. I have no idea how to make a test mod out of these is the only issue.


Isn't it doable to lower the mass of the separate fallen trees instead? I think that would have far less of an impact on the game compared to increasing the mass of tree-groups.

Statistics: Posted by Wakke — 23 Mar 2013, 08:02


]]>
2013-03-23T02:53:56+02:00 2013-03-23T02:53:56+02:00 /viewtopic.php?t=3376&p=35128#p35128 <![CDATA[Re: Reclaim Exploit]]> Statistics: Posted by Arkansas — 23 Mar 2013, 02:53


]]>
2013-03-22T23:30:56+02:00 2013-03-22T23:30:56+02:00 /viewtopic.php?t=3376&p=35112#p35112 <![CDATA[Re: Reclaim Exploit]]>
Glad to see this is something that will be fixed (with help of course)

Sad to see those that would exploit still try to argue it is not, shame some of those so called "good" air Seton s players will return to their normal average capabilities once this is gone.

Thanks to all for the positive contributions, I honestly thought I was pissing in the wind with this one.

Statistics: Posted by Casimus — 22 Mar 2013, 23:30


]]>
2013-03-22T23:30:49+02:00 2013-03-22T23:30:49+02:00 /viewtopic.php?t=3376&p=35110#p35110 <![CDATA[Re: Reclaim Exploit]]> Statistics: Posted by ColonelSheppard — 22 Mar 2013, 23:30


]]>
2013-03-22T23:29:56+02:00 2013-03-22T23:29:56+02:00 /viewtopic.php?t=3376&p=35109#p35109 <![CDATA[Re: Reclaim Exploit]]> Statistics: Posted by Ze_PilOt — 22 Mar 2013, 23:29


]]>