Statistics: Posted by CocoaMoko — 26 Mar 2013, 17:04
Statistics: Posted by da_monstr — 25 Mar 2013, 15:39
Statistics: Posted by Badsearcher — 23 Mar 2013, 20:42
MushrooMars wrote:Am I the only one that's going to bring up TA in this? TA Air units had low health, and AA weapons had low damage. In this game, Air Units have unbelievably high health, and AA weapons, as a result, do unbelievably high damage.
My conclusion from this is that AA vs. Air needs to be reformatted. I really liked TA's solution of natural counters, there's just too much artifical-ness in SupCom.
Did you know that the reason Air Units got so much health is because the devs would often find that players forget about their air units, and the enemy sends tanks or something to go kill them while they're landed? I think that would be awesome. Enemy lands his ASF somewhere, you build LABs, LABs go eat ASF, you now have air superiority.
Statistics: Posted by Wakke — 23 Mar 2013, 20:02
Statistics: Posted by Veta — 23 Mar 2013, 19:59
Statistics: Posted by MushrooMars — 23 Mar 2013, 17:28
Statistics: Posted by Veta — 22 Mar 2013, 11:01
Statistics: Posted by -_V_- — 21 Mar 2013, 15:49