Forged Alliance Forever Forged Alliance Forever Forums 2013-03-27T16:40:43+02:00 /feed.php?f=2&t=3342 2013-03-27T16:40:43+02:00 2013-03-27T16:40:43+02:00 /viewtopic.php?t=3342&p=35885#p35885 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]> Statistics: Posted by Mycen — 27 Mar 2013, 16:40


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2013-03-26T18:08:09+02:00 2013-03-26T18:08:09+02:00 /viewtopic.php?t=3342&p=35724#p35724 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]> Statistics: Posted by -_V_- — 26 Mar 2013, 18:08


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2013-03-26T17:04:10+02:00 2013-03-26T17:04:10+02:00 /viewtopic.php?t=3342&p=35710#p35710 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]>
And let me tell you, it's kinda painful to build those nowadays as well. I was happy to hear that they'd get automatically rebuilt if they got shot down. But no longer. It turns your acu into a walk power sucking factory. All the enemy needs is to shoot down drones with an int in the field or fly ints over your acu and boom, now your ACU is sucking a ton of power, and you can't even stop it.

Statistics: Posted by CocoaMoko — 26 Mar 2013, 17:04


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2013-03-25T15:39:07+02:00 2013-03-25T15:39:07+02:00 /viewtopic.php?t=3342&p=35553#p35553 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]>

Statistics: Posted by da_monstr — 25 Mar 2013, 15:39


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2013-03-23T20:42:26+02:00 2013-03-23T20:42:26+02:00 /viewtopic.php?t=3342&p=35254#p35254 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]>
But to put it simply, aa shouldn't do any significant damage to land buildings or units or naval buildings or units. If they can do that then they should be balanced accordingly but right now they are not balanced to be opportunistic land attack units cause isn't that what bombers and gunships are supposed to be for?

Statistics: Posted by Badsearcher — 23 Mar 2013, 20:42


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2013-03-23T20:02:23+02:00 2013-03-23T20:02:23+02:00 /viewtopic.php?t=3342&p=35251#p35251 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]>
Veta wrote:
MushrooMars wrote:Am I the only one that's going to bring up TA in this? TA Air units had low health, and AA weapons had low damage. In this game, Air Units have unbelievably high health, and AA weapons, as a result, do unbelievably high damage.

My conclusion from this is that AA vs. Air needs to be reformatted. I really liked TA's solution of natural counters, there's just too much artifical-ness in SupCom.

Did you know that the reason Air Units got so much health is because the devs would often find that players forget about their air units, and the enemy sends tanks or something to go kill them while they're landed? I think that would be awesome. Enemy lands his ASF somewhere, you build LABs, LABs go eat ASF, you now have air superiority.

I thought air was this was in vanilla - I'm on my phone so I can't check vanilla mod myself. Air really should be that way though - it's natural.


They were, and they should be, imo.

Statistics: Posted by Wakke — 23 Mar 2013, 20:02


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2013-03-23T19:59:52+02:00 2013-03-23T19:59:52+02:00 /viewtopic.php?t=3342&p=35249#p35249 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]>
MushrooMars wrote:
Am I the only one that's going to bring up TA in this? TA Air units had low health, and AA weapons had low damage. In this game, Air Units have unbelievably high health, and AA weapons, as a result, do unbelievably high damage.

My conclusion from this is that AA vs. Air needs to be reformatted. I really liked TA's solution of natural counters, there's just too much artifical-ness in SupCom.

Did you know that the reason Air Units got so much health is because the devs would often find that players forget about their air units, and the enemy sends tanks or something to go kill them while they're landed? I think that would be awesome. Enemy lands his ASF somewhere, you build LABs, LABs go eat ASF, you now have air superiority.

I thought air was this was in vanilla - I'm on my phone so I can't check vanilla mod myself. Air really should be that way though - it's natural.

Statistics: Posted by Veta — 23 Mar 2013, 19:59


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2013-03-23T17:28:17+02:00 2013-03-23T17:28:17+02:00 /viewtopic.php?t=3342&p=35223#p35223 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]>
My conclusion from this is that AA vs. Air needs to be reformatted. I really liked TA's solution of natural counters, there's just too much artifical-ness in SupCom.

Did you know that the reason Air Units got so much health is because the devs would often find that players forget about their air units, and the enemy sends tanks or something to go kill them while they're landed? I think that would be awesome. Enemy lands his ASF somewhere, you build LABs, LABs go eat ASF, you now have air superiority.

Statistics: Posted by MushrooMars — 23 Mar 2013, 17:28


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2013-03-23T15:48:28+02:00 2013-03-23T15:48:28+02:00 /viewtopic.php?t=3342&p=35202#p35202 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]> Statistics: Posted by NocTempre — 23 Mar 2013, 15:48


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2013-03-22T11:01:23+02:00 2013-03-22T11:01:23+02:00 /viewtopic.php?t=3342&p=35010#p35010 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]>
Wakke wrote:
On a related note, what was the reasoning behind ditching the SupCom1 very low aircraft hp and dps? (as compared to non-air units) By equalizing air stats relative to ground units, situations like this became much more of a problem.



I read the reason somewhere a long time ago but I'd like to hear it again from somebody.

Air units being able to target landed air units is also really derpy and it's wouldn't be a bad thing if you could just land your air force when you lost air superiority - because that's actually what happened. The enemy would just start bombing your aircraft. Running into the enemy base and "intercepting" their landed gunships isn't strategic - it's nonsensical.

Statistics: Posted by Veta — 22 Mar 2013, 11:01


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2013-03-22T10:50:09+02:00 2013-03-22T10:50:09+02:00 /viewtopic.php?t=3342&p=35005#p35005 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]> Statistics: Posted by ColonelSheppard — 22 Mar 2013, 10:50


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2013-03-22T08:54:57+02:00 2013-03-22T08:54:57+02:00 /viewtopic.php?t=3342&p=34994#p34994 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]> Statistics: Posted by Badsearcher — 22 Mar 2013, 08:54


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2013-03-21T17:40:27+02:00 2013-03-21T17:40:27+02:00 /viewtopic.php?t=3342&p=34934#p34934 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]> Statistics: Posted by Ionic — 21 Mar 2013, 17:40


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2013-03-21T15:57:15+02:00 2013-03-21T15:57:15+02:00 /viewtopic.php?t=3342&p=34919#p34919 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]> Statistics: Posted by ColonelSheppard — 21 Mar 2013, 15:57


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2013-03-21T15:49:25+02:00 2013-03-21T15:49:25+02:00 /viewtopic.php?t=3342&p=34916#p34916 <![CDATA[Re: Don't ever build UEF shoulder drones on setons]]>
Badsearcher wrote:
Moral of the story, don t use drones, ever, for anything, they're just a liability, in part because people are afraid of change and love their t1 engy spam even though it complicates pathing and slows simpspeed.


Moral of the story : you're not good enough or has way too little experience of the game to be in a position to build drones for now , well except if you play thermo.
So maybe you should take this "problem" as some luck , and by avoiding drones you will get better.

Statistics: Posted by -_V_- — 21 Mar 2013, 15:49


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