Forged Alliance Forever Forged Alliance Forever Forums 2013-03-11T00:39:08+02:00 /feed.php?f=2&t=3277 2013-03-11T00:39:08+02:00 2013-03-11T00:39:08+02:00 /viewtopic.php?t=3277&p=33581#p33581 <![CDATA[Re: Desynch without warning]]>
Bhaal wrote:
rootbeer23 wrote:the game cannot detect brain desync.


Live replay can be desync without warning.


I think it is because it only streams the replay of a player and if he is desync you will not notice it in your replay.


thats not how it works.
in every replay there is a checksum of the game state embedded every 5 seconds.
if the simulation diverges, the checksums mismatch. the replays of all players are all identical.

Statistics: Posted by rootbeer23 — 11 Mar 2013, 00:39


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2013-03-10T23:52:59+02:00 2013-03-10T23:52:59+02:00 /viewtopic.php?t=3277&p=33575#p33575 <![CDATA[Re: Desynch without warning]]>
rootbeer23 wrote:
the game cannot detect brain desync.


Live replay can be desync without warning.


I think it is because it only streams the replay of a player and if he is desync you will not notice it in your replay.

Statistics: Posted by Bhaal — 10 Mar 2013, 23:52


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2013-03-10T06:31:53+02:00 2013-03-10T06:31:53+02:00 /viewtopic.php?t=3277&p=33505#p33505 <![CDATA[Re: Desynch without warning]]> Statistics: Posted by rootbeer23 — 10 Mar 2013, 06:31


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2013-03-10T05:54:55+02:00 2013-03-10T05:54:55+02:00 /viewtopic.php?t=3277&p=33502#p33502 <![CDATA[Desynch without warning]]>
I am watching a game over LR right now, and I can't believe that what I see is the actually game. It's just way too retarded to be what those players would do.
Thing is I didn't get a warning about a desynch.


This happened also yesterday.

Statistics: Posted by -_V_- — 10 Mar 2013, 05:54


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