rootbeer23 wrote:the game cannot detect brain desync.
Live replay can be desync without warning.
I think it is because it only streams the replay of a player and if he is desync you will not notice it in your replay.
thats not how it works. in every replay there is a checksum of the game state embedded every 5 seconds. if the simulation diverges, the checksums mismatch. the replays of all players are all identical.
Statistics: Posted by rootbeer23 — 11 Mar 2013, 00:39
]]>2013-03-10T06:31:53+02:002013-03-10T06:31:53+02:00/viewtopic.php?t=3277&p=33505#p33505Statistics: Posted by rootbeer23 — 10 Mar 2013, 06:31
]]>2013-03-10T05:54:55+02:002013-03-10T05:54:55+02:00/viewtopic.php?t=3277&p=33502#p33502 I am watching a game over LR right now, and I can't believe that what I see is the actually game. It's just way too retarded to be what those players would do. Thing is I didn't get a warning about a desynch.