MushrooMars wrote:
Umm, yeah, totally. I'll just walk up to GPG in their economically crippled state,
Yes?
"Hey guys! How's it goin'? So, I was wondering if you could like, give me the full source code for every iteration of the moho engine on like a flash drive or something? I don't have any experience or anything, I just wanted to make a few changes which I think would be beneficial to your outdated game which doesn't make any money for you anymore. It's not like you're using the moho engine anymore, right?"
It worked for me few times. The most important part is to know they are fans of games, and they will do a lot because they are fans. It doesn't work on office ladies, but it tends to work for people who have long experience in the industry. Remember the most important requirement for an employee was (and still is) passion.
The first required step is a permission from author, not current copyright owner. A lot of stuff is much simpler when you have author's permission in your pocket.
The second step is to force them to release source code, and preferably also release the whole supCom FA as a freeware. Repaired supCom FA is quite useful as a tournament game, isn't it? They might bite into Blizzard's pie (a little), which might be quite interesting for the relevant department. The most important part is: it's for all purposes nearly abandonware, and the relevant company should feel they wouldn't make money on that anyway (at least directly), and you are basically not asking anything which would violate theirs interests.
I don't think large maps are actually unnecessary long, or "game ender" is required for victory. In fact if a "game ender" would be real game ender, it would be counterproductive, some end game tactic require preparation, and a game ender might simply force opponent to use his plan against game ender instead.
It's more like some people are not used to slightly different tactics on large maps. or are bad at tactics in the end game phase. When people are accustomed to spam, and they tends to win shortly after T1, they might have problems when both sides have experimentals and are entrenched behind multiple lines of defense.
In fact, decreasing reclaim amount, removing naval reclaim in deep water, and applying air crash damage to aircraft wreck, would enforce offensive tactic.Statistics: Posted by Raghar — 08 Mar 2013, 18:11
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