Forged Alliance Forever Forged Alliance Forever Forums 2013-04-11T19:17:15+02:00 /feed.php?f=2&t=3186 2013-04-11T19:17:15+02:00 2013-04-11T19:17:15+02:00 /viewtopic.php?t=3186&p=37950#p37950 <![CDATA[Re: weird energy income]]>
What probably should be done is a way to enable it to certain players in UI, right now the player names are hard coded in the mod.

Statistics: Posted by Crotalus — 11 Apr 2013, 19:17


]]>
2013-04-11T19:16:17+02:00 2013-04-11T19:16:17+02:00 /viewtopic.php?t=3186&p=37949#p37949 <![CDATA[Re: weird energy income]]>
Mr-Smith wrote:
and whoever made this mod looks like it was a lot of work


building nuclear bombs is also a lot of work.

Statistics: Posted by rootbeer23 — 11 Apr 2013, 19:16


]]>
2013-04-11T19:12:29+02:00 2013-04-11T19:12:29+02:00 /viewtopic.php?t=3186&p=37948#p37948 <![CDATA[Re: weird energy income]]> looks like that mod just keeps sure if you start to produce more mass/energy than you need it get transfert to an specific palyer rether to the full team and is therfor juset usefull in a bigger teamgame. for example setosn where you maybe dont wana share your reclaim with the whole team, just with your friend. therfor it does not give any "unfair" Advantage.

and to come back the the massfab mod, that was usefull in vanilla as you got 300+ massfabs now in FA you hardly get moore than 2-3 fabs in the biggest games waht makes it pretty useless.

and whoever made this mod looks like it was a lot of work

Statistics: Posted by Mr-Smith — 11 Apr 2013, 19:12


]]>
2013-04-11T19:03:11+02:00 2013-04-11T19:03:11+02:00 /viewtopic.php?t=3186&p=37946#p37946 <![CDATA[Re: weird energy income]]> For bomber rush on rush me more it is kinda cool, then again you can archive same by donating pgens, although that isn't as convenient and smooth.

Statistics: Posted by SC-Account — 11 Apr 2013, 19:03


]]>
2013-04-11T18:58:46+02:00 2013-04-11T18:58:46+02:00 /viewtopic.php?t=3186&p=37944#p37944 <![CDATA[Re: weird energy income]]>

Statistics: Posted by -_V_- — 11 Apr 2013, 18:58


]]>
2013-04-11T18:56:02+02:00 2013-04-11T18:56:02+02:00 /viewtopic.php?t=3186&p=37942#p37942 <![CDATA[Re: weird energy income]]> Statistics: Posted by SC-Account — 11 Apr 2013, 18:56


]]>
2013-04-11T18:53:49+02:00 2013-04-11T18:53:49+02:00 /viewtopic.php?t=3186&p=37939#p37939 <![CDATA[Re: weird energy income]]> Statistics: Posted by Casimus — 11 Apr 2013, 18:53


]]>
2013-04-11T18:50:42+02:00 2013-04-11T18:50:42+02:00 /viewtopic.php?t=3186&p=37938#p37938 <![CDATA[Re: weird energy income]]>
SC-Account wrote:
You know a way of determining another players current storage?


no. but it seems we are approaching unfair advantage territory here.

Statistics: Posted by rootbeer23 — 11 Apr 2013, 18:50


]]>
2013-04-11T18:47:43+02:00 2013-04-11T18:47:43+02:00 /viewtopic.php?t=3186&p=37937#p37937 <![CDATA[Re: weird energy income]]> Statistics: Posted by Zavior — 11 Apr 2013, 18:47


]]>
2013-04-11T18:45:13+02:00 2013-04-11T18:45:13+02:00 /viewtopic.php?t=3186&p=37936#p37936 <![CDATA[Re: weird energy income]]> Statistics: Posted by SC-Account — 11 Apr 2013, 18:45


]]>
2013-04-11T18:39:21+02:00 2013-04-11T18:39:21+02:00 /viewtopic.php?t=3186&p=37934#p37934 <![CDATA[Re: weird energy income]]>
SC-Account wrote:
rootbeer23 wrote:where exactly is the big benefit of automatic resource sharing?

No idea, but fantasy goes wild here :shock:
I think we'll publish it.
On the other hand the mod is just what V needs, an excuse for failure... now that tele SACU's got nerfed :)
Keep blindly ignoring that the mod is not active when I play alone :p (and isn't active anyway now)


show us the code.
we can help you fix it so you dont juggle around 120k energy needlessly.

Statistics: Posted by rootbeer23 — 11 Apr 2013, 18:39


]]>
2013-04-11T18:36:38+02:00 2013-04-11T18:36:38+02:00 /viewtopic.php?t=3186&p=37933#p37933 <![CDATA[Re: weird energy income]]>
rootbeer23 wrote:
where exactly is the big benefit of automatic resource sharing?

No idea, but fantasy goes wild here :shock:
I think we'll publish it.
On the other hand the mod is just what V needs, an excuse for failure... now that tele SACU's got nerfed :)
Keep blindly ignoring that the mod is not active when I play alone :p (and isn't active anyway now)

Statistics: Posted by SC-Account — 11 Apr 2013, 18:36


]]>
2013-04-11T18:27:43+02:00 2013-04-11T18:27:43+02:00 /viewtopic.php?t=3186&p=37931#p37931 <![CDATA[Re: weird energy income]]> Statistics: Posted by rootbeer23 — 11 Apr 2013, 18:27


]]>
2013-04-11T17:48:35+02:00 2013-04-11T17:48:35+02:00 /viewtopic.php?t=3186&p=37918#p37918 <![CDATA[Re: weird energy income]]> .

Well I can't say I'm surprised anyway. Fits the character!

I don't think that's any reason for a ban , or even call that cheating. For me that's nothing more than a testimony to weakness. Let him do it, he needs it apparently!

Statistics: Posted by -_V_- — 11 Apr 2013, 17:48


]]>
2013-04-11T14:41:31+02:00 2013-04-11T14:41:31+02:00 /viewtopic.php?t=3186&p=37900#p37900 <![CDATA[Re: weird energy income]]> improve. people will start to make improved 3/4 player versions (and probably keep it for
themselfes).

Bah, I do not like this at all, is this the direction that we want the game to go to ?

And all because you had a clever idea.

Throw it away, it worked while it lasted, be fair and play without it.

oh and btw. im not that good, im lazy, impatient and get bored soon. My APM is a joke.
So don't be too proud when im behind you and/or you defeat me. All I ask for is a fair
game.

Statistics: Posted by Vmcsnekke — 11 Apr 2013, 14:41


]]>