Forged Alliance Forever Forged Alliance Forever Forums 2013-02-20T09:31:00+02:00 /feed.php?f=2&t=3121 2013-02-20T09:31:00+02:00 2013-02-20T09:31:00+02:00 /viewtopic.php?t=3121&p=31469#p31469 <![CDATA[Re: Why this over SupCom 2?]]>
Kryo wrote:
10 or 20? :P


And that should tell you all you need to know ;)

Statistics: Posted by GallantDragon — 20 Feb 2013, 09:31


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2013-02-19T10:43:28+02:00 2013-02-19T10:43:28+02:00 /viewtopic.php?t=3121&p=31318#p31318 <![CDATA[Re: Why this over SupCom 2?]]>

Statistics: Posted by Kryo — 19 Feb 2013, 10:43


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2013-02-19T02:11:24+02:00 2013-02-19T02:11:24+02:00 /viewtopic.php?t=3121&p=31281#p31281 <![CDATA[Re: Why this over SupCom 2?]]> Statistics: Posted by ColonelSheppard — 19 Feb 2013, 02:11


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2013-02-19T01:56:06+02:00 2013-02-19T01:56:06+02:00 /viewtopic.php?t=3121&p=31277#p31277 <![CDATA[Re: Why this over SupCom 2?]]>
Kryo wrote:
Shevros wrote:Okay, so SupCom 2 is essentially SupCom: FA with drastically simplified mechanics?

yes, you can say that. SupCom 2 has simplified mechanics but better graphics :D (and has even a smaller multiplayer community than FAF)


IMO it has vastly inferior graphics actually. FA looks so much grittier, so much more realistic. Max it out if you can, watch Angel Supreme, FA is beautiful. I enjoy directing huge units of destruction from inside a 30m high Robot, not playing with Hot Wheels toys and luminous paints with the little kiddies.

Supreme Commander was great because it was different. So was Total Annihilation. SupCom2 was directed such to appeal to more players, and by default this made it less different, more *samey*. In trying to make it appeal, they destroy the very thing which had created the appeal in the first place. :(

Statistics: Posted by IceDreamer — 19 Feb 2013, 01:56


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2013-02-18T21:34:59+02:00 2013-02-18T21:34:59+02:00 /viewtopic.php?t=3121&p=31236#p31236 <![CDATA[Re: Why this over SupCom 2?]]>
I think the main problem is, like mentioned by some other, that it just isnt SupCom. Its small size, its standard eco.. its just like any other RTS just mixed with SupCom and thats fail...

Statistics: Posted by CrayzyNath — 18 Feb 2013, 21:34


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2013-02-18T20:46:11+02:00 2013-02-18T20:46:11+02:00 /viewtopic.php?t=3121&p=31230#p31230 <![CDATA[Re: Why this over SupCom 2?]]>

there is nothing wrong with supcom2 for newbies... it is easy to learn, looks good and has not many units/factions/maps/duration (of rounds)/possibilities of gameplay..., but there is a limit you reach quickly when you want to improve your gameplay.

this limit is much higher (i think hardly anyone in this community has found it yet) in supcom:fa/faf. it is harder to learn, but the rewards are bigger as well!

Statistics: Posted by eXcalibur — 18 Feb 2013, 20:46


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2013-02-18T17:41:35+02:00 2013-02-18T17:41:35+02:00 /viewtopic.php?t=3121&p=31193#p31193 <![CDATA[Re: Why this over SupCom 2?]]>
Supreme Commander 1 was much worse than Supreme Commander 2 at launch, it just had the benefit of a larger post release budget so they kept tweaking the balance till it was good. The community patches have continued to refine it to the point now it's a lot more polished than Supreme Commander 2.

Statistics: Posted by BLITZ_Molloy — 18 Feb 2013, 17:41


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2013-02-18T12:05:44+02:00 2013-02-18T12:05:44+02:00 /viewtopic.php?t=3121&p=31149#p31149 <![CDATA[Re: Why this over SupCom 2?]]>
Shevros wrote:
Okay, so SupCom 2 is essentially SupCom: FA with drastically simplified mechanics?

yes, you can say that. SupCom 2 has simplified mechanics but better graphics :D (and has even a smaller multiplayer community than FAF)

Statistics: Posted by Kryo — 18 Feb 2013, 12:05


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2013-02-18T04:18:43+02:00 2013-02-18T04:18:43+02:00 /viewtopic.php?t=3121&p=31110#p31110 <![CDATA[Re: Why this over SupCom 2?]]> Statistics: Posted by stalewee — 18 Feb 2013, 04:18


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2013-02-18T03:55:11+02:00 2013-02-18T03:55:11+02:00 /viewtopic.php?t=3121&p=31107#p31107 <![CDATA[Re: Why this over SupCom 2?]]> http://strategyspace.wordpress.com/2012 ... -supcom-2/

Supcom FA is the last RTS, but it is growing so there is hope. During European times there are plenty of players to play with and the game is difficult enough that you will be crushed for months, but there are real rewards there when you learn new things about gameplay.

We have weekly tourneys with divisions ranging from average to Top players so you can get your competition there.

If you want to become famous from playing pc games, look at something else.

Statistics: Posted by SeraphimLeftNut — 18 Feb 2013, 03:55


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2013-02-18T03:14:28+02:00 2013-02-18T03:14:28+02:00 /viewtopic.php?t=3121&p=31104#p31104 <![CDATA[Re: Why this over SupCom 2?]]>

Objectively speaking, sadly, there is zero real competition in either FA or SC2.


There isn't competition on a "pro gamer" level, as there are obviously no pro gamers, But "no real competition" is pretty much depending on whats "real" for you. There will be always people beeing good enough to beat you, even when they aren't that many (assuming one get good enough).

Statistics: Posted by Zock — 18 Feb 2013, 03:14


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2013-02-18T03:09:14+02:00 2013-02-18T03:09:14+02:00 /viewtopic.php?t=3121&p=31102#p31102 <![CDATA[Re: Why this over SupCom 2?]]> Statistics: Posted by Shevros — 18 Feb 2013, 03:09


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2013-02-18T03:02:26+02:00 2013-02-18T03:02:26+02:00 /viewtopic.php?t=3121&p=31099#p31099 <![CDATA[Re: Why this over SupCom 2?]]>
uberge3k wrote:
Objectively speaking, sadly, there is zero real competition in either FA or SC2.

These are hard words, i wouldn't say it that way. FA is not like Starcraft, there are no 1M $ Tourneys, all here are hobby gamers, so they dont have the time to train all day long ofc.

SupCom2 was no bad game, it just was not suprem commander, the missing of the floating economy kills everything that might be good.

Statistics: Posted by ColonelSheppard — 18 Feb 2013, 03:02


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2013-02-18T02:58:33+02:00 2013-02-18T02:58:33+02:00 /viewtopic.php?t=3121&p=31095#p31095 <![CDATA[Re: Why this over SupCom 2?]]>
I personally prefer FA to SupCom2 because of the simplification of the latter. It had smaller maps, a vastly reduced unit roster, and a simplified/butchered economy (depending on your point of view). It felt like the prequel to FA.

In the end, it turned out to be a competent RTS. However, it didn't feel like Supreme Commander. It felt like "Generic RTS With ACUs".

Statistics: Posted by uberge3k — 18 Feb 2013, 02:58


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2013-02-18T02:52:33+02:00 2013-02-18T02:52:33+02:00 /viewtopic.php?t=3121&p=31093#p31093 <![CDATA[Re: Why this over SupCom 2?]]> Statistics: Posted by stalewee — 18 Feb 2013, 02:52


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