Statistics: Posted by AdmiralZeech — 28 Feb 2013, 16:28
Statistics: Posted by Sunny — 27 Feb 2013, 21:18
Statistics: Posted by Mr-Smith — 27 Feb 2013, 00:35
uberge3k wrote:
- You have a finite amount of actions you may perform.
- You have a very large, but finite, number of actions that you may perform that will improve the game in your favor.
- You have the ability to prioritize those possible actions based on cost efficiency.
- You then execute those prioritized actions.
Statistics: Posted by Sunny — 22 Feb 2013, 16:57
Sunny wrote:
Only if it's statistically perfect, you are only guaranteed to have (over large number of games) no worse result, than other guy, doing as good. I don't touch broken game balance (and unbalancable), consider all this is about mirror matches.
Statistics: Posted by rootbeer23 — 22 Feb 2013, 09:03
Statistics: Posted by Sunny — 22 Feb 2013, 05:47
Sunny wrote:
When I'm speaking about gambing, try to imagine 2 of your optimal player's match, one will probably lose. He will still play perfect. Played many games, their stats will be dead even, assuming they gamble optimally. You can go comm one of flanks on many maps, and desicion depends on expectation of what your opponent will do too. This is far from being not complicated
rootbeer23 wrote:
so your definition of perfect is that it wins you the game?
there is no such thing as a perfect choice.
example: upgrade a mass extractor. whether that was a good choice will be decided in the minutes after you made the choice and depends on the actions of your opponent.
since you cannot know beforehand which of the actions in your priority list will turn out to be effective, you need luck to play a perfect game.
Statistics: Posted by uberge3k — 21 Feb 2013, 20:14
Statistics: Posted by Sunny — 21 Feb 2013, 18:40
Statistics: Posted by rootbeer23 — 21 Feb 2013, 17:20
Definition of "luck" wrote:
NOUN
1. good fortune: success that seems to happen by chance
"a stroke of luck"
2. chance: the arbitrary distribution of events or outcomes
"a game of luck"
3. event determined by chance: something that seems to happen by chance rather than as a logical consequence
Statistics: Posted by uberge3k — 21 Feb 2013, 16:47
uberge3k wrote:
Logically, there can only be one "perfect" choice of action in any given situation
Statistics: Posted by Sunny — 21 Feb 2013, 16:41
Statistics: Posted by rootbeer23 — 21 Feb 2013, 16:11
rootbeer23 wrote:
what we need is a replay of a game of competent players at -10. that would give an insight into how the game differs between normal micro and superhuman micro. i'd be interested to try on say 5x5 desert arena.
i would bet that even at that speed it would be a challenge to manage and be quite interesting.
Statistics: Posted by uberge3k — 21 Feb 2013, 15:27