Mycen wrote:I feel like a lot of these complaints we're seeing now (as is to be expected, I suppose) are by people who did not follow the creation of the mod, and so do not understand it.
Statistics: Posted by Hawkei — 09 Aug 2013, 19:51
Statistics: Posted by Gyle — 09 Aug 2013, 18:45
RoundTabler wrote:
The ability to magically have T2 ANYWHERE on the field as soon as you have an HQ makes certain strategies on Open Palms and other maps automatic wins (you just get an HQ, then upgrade facs on both ledges and spam mmls).
I think the HQ having a range would solve the "redundant t1 facs", while only being able to build T2 support facs outside that range with engies would solve the T2 anywhere anytime game mechanic issue.
Statistics: Posted by Mycen — 09 Aug 2013, 17:30
Statistics: Posted by ttsolo — 09 Aug 2013, 15:49
Ze_PilOt wrote:Is it a problem in the first place ?
All this is highly hypothetical, I have yet to see it being a problem in an actual game.
Statistics: Posted by sasin — 09 Aug 2013, 15:13
Statistics: Posted by Ze_PilOt — 09 Aug 2013, 15:06
Statistics: Posted by RoundTabler — 09 Aug 2013, 14:55
Statistics: Posted by Voodoo — 09 Aug 2013, 13:42
Statistics: Posted by ttsolo — 09 Aug 2013, 12:44
Statistics: Posted by Ze_PilOt — 09 Aug 2013, 11:38
Statistics: Posted by ttsolo — 09 Aug 2013, 11:30
Statistics: Posted by Ze_PilOt — 09 Aug 2013, 09:27
Statistics: Posted by Hawkei — 09 Aug 2013, 09:08