Forged Alliance Forever Forged Alliance Forever Forums 2013-01-12T23:15:06+02:00 /feed.php?f=2&t=2761 2013-01-12T23:15:06+02:00 2013-01-12T23:15:06+02:00 /viewtopic.php?t=2761&p=27100#p27100 <![CDATA[Re: Ask Your questions about the MapEditor!!]]>
Plasma_Wolf wrote:
Take a look at the map "Aperture Laboratories" (search for this map in the vault). There is a sort of teleporting script there.


that's not really a code...those are just decals with the function to teleport.But Ive got the right code for "bridges" but I still have no idea how to use it but (again but) I'll ask someone who know something about it.

Statistics: Posted by Prince__ — 12 Jan 2013, 23:15


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2013-01-12T11:14:56+02:00 2013-01-12T11:14:56+02:00 /viewtopic.php?t=2761&p=27090#p27090 <![CDATA[Re: Ask Your questions about the MapEditor!!]]> Statistics: Posted by Plasma_Wolf — 12 Jan 2013, 11:14


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2013-01-12T11:00:27+02:00 2013-01-12T11:00:27+02:00 /viewtopic.php?t=2761&p=27089#p27089 <![CDATA[Re: Ask Your questions about the MapEditor!!]]> Statistics: Posted by Mr-Smith — 12 Jan 2013, 11:00


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2013-01-12T05:09:39+02:00 2013-01-12T05:09:39+02:00 /viewtopic.php?t=2761&p=27079#p27079 <![CDATA[Re: Ask Your questions about the MapEditor!!]]> I have the code but it don't work. I think i am getting the target zones and teleport zones mixed up. I don't really know how to define each zone. And I'm confused about whether its possible for the ships to pass under the bridge in both directions.
I think i am only supposed to teleport the ships and the land units should just behave normally without code.
Have you had experience with bridges?
Please share if you know how to bridge build.
roj

Statistics: Posted by AwarE — 12 Jan 2013, 05:09


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2013-01-11T20:38:40+02:00 2013-01-11T20:38:40+02:00 /viewtopic.php?t=2761&p=27063#p27063 <![CDATA[Re: Ask Your questions about the MapEditor!!]]> Statistics: Posted by Prince__ — 11 Jan 2013, 20:38


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2013-01-11T20:25:24+02:00 2013-01-11T20:25:24+02:00 /viewtopic.php?t=2761&p=27060#p27060 <![CDATA[Re: Ask Your questions about the MapEditor!!]]>

first of all where to download it?


http://viking.gurut.org/Map_Editors/, now that GPGNet is offline and you can't download it from there. Under normal circumstances, just downloading the exe should be enough.


where to install it


When installling Supreme Commander, it will create the following path in the location you selected: "...\Supreme Commander\Supreme Commander\bin" This is where it has to go. Be careful. When installing SupCom FA, you will get something like this: "...\Supreme Commander\Supreme Commander - Forged Alliance\bin". This is NOT where the editor should go. (If you put it there, it'll complain about missing files and even if you copy-paste those from "...\Supreme Commander\bin" to "...\Supreme Commander - Forged Alliance\bin", it'll not work)


then maybe links to some tutorials.


The best map editor Tutorial available:

http://supcom.wikia.com/wiki/Official_map_editor_tutorial

It contains all you need to make a basic playable map, add textures to make it look good and add decals to make it look better (although that is a painfully long process).


how to make a symetrical map?

Can be read in the 2nd lesson of the Tutorial


how is it possible to add such 3d things like on theta? how to add civilans


Can be read in the 7th lesson of the Tutorial.


how to make such surivel maps?


is it also possible to integrate a mod in a map?

These require some scripting. I haven't done it and it also isn't really explained in the map editor tutorial, but it's always a good idea to look at the .lua files of other maps. Take a survival map, look at the script.lua and I'm sure you'll find the text responsible for making the survival mission.

The problem with that is, is that you get a wall of text without an explanation as to what each line of code does.
The same thing goes for integrating mods into a map.

Finally: There has been a problem with the people who have downloaded supcom through steam. The map editor won't allow you to do anything (I think). The discussion was in this thread: http://www.faforever.com/forums/viewtopic.php?f=2&t=2579

And the file required to solve the problem can be found here (though I would like it if Viking could add it to his server, are you here Viking?): http://www.mediafire.com/?360i8my8h6wzg5l

Statistics: Posted by Plasma_Wolf — 11 Jan 2013, 20:25


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2013-01-11T19:16:45+02:00 2013-01-11T19:16:45+02:00 /viewtopic.php?t=2761&p=27056#p27056 <![CDATA[Re: Ask Your questions about the MapEditor!!]]>
is it also possible to integrate a mod in a map? like i already saw for some thermo maps on wich some units are also rstrictet. so is it possible for excample making a map with t1 mass fabs or so on?

how is it possible to add such 3d things like on theta? how to add civilans.
how to make such surivel maps?

how to make a symetrical map?

Statistics: Posted by Mr-Smith — 11 Jan 2013, 19:16


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2013-01-11T17:18:19+02:00 2013-01-11T17:18:19+02:00 /viewtopic.php?t=2761&p=27046#p27046 <![CDATA[Ask Your questions about the MapEditor!!]]> Statistics: Posted by Prince__ — 11 Jan 2013, 17:18


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