Forged Alliance Forever Forged Alliance Forever Forums 2013-07-05T13:52:38+02:00 /feed.php?f=2&t=2495 2013-07-05T13:52:38+02:00 2013-07-05T13:52:38+02:00 /viewtopic.php?t=2495&p=47648#p47648 <![CDATA[Re: mixing navy - definition]]>
Firewall wrote:
The entire concept of "fair play" has no relevance within all out warfare. :)

Actually considering it's a GAME before anything, I think it should be the MAJOR criteria before winning.

Statistics: Posted by -_V_- — 05 Jul 2013, 13:52


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2013-07-05T01:10:17+02:00 2013-07-05T01:10:17+02:00 /viewtopic.php?t=2495&p=47618#p47618 <![CDATA[Re: mixing navy - definition]]> Statistics: Posted by Mycen — 05 Jul 2013, 01:10


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2013-07-05T00:03:19+02:00 2013-07-05T00:03:19+02:00 /viewtopic.php?t=2495&p=47615#p47615 <![CDATA[Re: mixing navy - definition]]>
Firewall wrote:
-_V_- wrote:
Firewall wrote:It therefore cannot be enfoced or insisted upon within a ranked game. Where score is kept and rankings affected. A player should never hold anything back in a ranked match. So there is no implied moral authority to enforce rules upon another player, and such players should not feel compelled to follow them. House rules belong in unranked matches...

People are free to not play those games where *ranked or not*, fair play is put ahead of the simple victory.
You're free to not comply, and host on your own game. Everyone happy this way.


Perhaps. I'm sure you can and have hosted such games. I was just highlighting that ranked games are generally a no holes barred contest. The entire concept of "fair play" has no relevance within all out warfare. :)


I subscribe to this view. If you want to make a game with this rule in effect it should be in the game title. It should not be assumed that this in forbiden.

Statistics: Posted by Gyle — 05 Jul 2013, 00:03


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2013-07-04T20:51:00+02:00 2013-07-04T20:51:00+02:00 /viewtopic.php?t=2495&p=47602#p47602 <![CDATA[Re: mixing navy - definition]]>
-_V_- wrote:
Firewall wrote:It therefore cannot be enfoced or insisted upon within a ranked game. Where score is kept and rankings affected. A player should never hold anything back in a ranked match. So there is no implied moral authority to enforce rules upon another player, and such players should not feel compelled to follow them. House rules belong in unranked matches...

People are free to not play those games where *ranked or not*, fair play is put ahead of the simple victory.
You're free to not comply, and host on your own game. Everyone happy this way.


Perhaps. I'm sure you can and have hosted such games. I was just highlighting that ranked games are generally a no holes barred contest. The entire concept of "fair play" has no relevance within all out warfare. :)

Statistics: Posted by Hawkei — 04 Jul 2013, 20:51


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2013-07-04T11:08:10+02:00 2013-07-04T11:08:10+02:00 /viewtopic.php?t=2495&p=47553#p47553 <![CDATA[Re: mixing navy - definition]]>
Firewall wrote:
It therefore cannot be enfoced or insisted upon within a ranked game. Where score is kept and rankings affected. A player should never hold anything back in a ranked match. So there is no implied moral authority to enforce rules upon another player, and such players should not feel compelled to follow them. House rules belong in unranked matches...

People are free to not play those games where *ranked or not*, fair play is put ahead of the simple victory.
You're free to not comply, and host on your own game. Everyone happy this way.

Statistics: Posted by -_V_- — 04 Jul 2013, 11:08


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2013-07-04T09:12:44+02:00 2013-07-04T09:12:44+02:00 /viewtopic.php?t=2495&p=47540#p47540 <![CDATA[Re: mixing navy - definition]]>
I would define mixed navies as naval units of two factions controlled by the one player.

As to the question of "should", that I thought was self explanitory. The rule not to mix navy is a house rule. Just like no nukes, no rush and no T3 arty, etc. It therefore cannot be enfoced or insisted upon within a ranked game. Where score is kept and rankings affected. A player should never hold anything back in a ranked match. So there is no implied moral authority to enforce rules upon another player, and such players should not feel compelled to follow them. House rules belong in unranked matches... I hope that cleared everything up for you.

If indeed mixing navies is a game winning strategy, then you should have assessed the siduation, with your intel, and adjusted your tactics accordingly. Either by denying the tech, or formulating a counter measure.

If however, you seek a definition of "Mixed navy". I would say it is this... It is two factions navies controlled by the one player. Two different navies controlled by different players, that just so happen to be in the same ocean, are not a mixed navy. They are two navies that are working together. As each player is using their natural abilities without ever having recieved tech from any other player. So if a Middle player built a navy to assist the Beach player, who is of a different faction. More power to them. I'd call it teamwork. ;)

Statistics: Posted by Hawkei — 04 Jul 2013, 09:12


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2012-12-17T15:44:58+02:00 2012-12-17T15:44:58+02:00 /viewtopic.php?t=2495&p=25188#p25188 <![CDATA[Re: mixing navy - definition]]>
CrazedChariot wrote:
I think Zep's change in the new balance mod is quite clever, and a much better solution than increasing power.

The problem isn't with 1-2 shields, its with 10-50.


where did u get the information, coz the supcomwiki doesnt tell about the details.

Statistics: Posted by Batmansrueckkehr — 17 Dec 2012, 15:44


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2012-12-17T13:53:54+02:00 2012-12-17T13:53:54+02:00 /viewtopic.php?t=2495&p=25187#p25187 <![CDATA[Re: mixing navy - definition]]>
The problem isn't with 1-2 shields, its with 10-50.

Statistics: Posted by CrazedChariot — 17 Dec 2012, 13:53


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2012-12-17T09:59:39+02:00 2012-12-17T09:59:39+02:00 /viewtopic.php?t=2495&p=25179#p25179 <![CDATA[Re: mixing navy - definition]]>
Ze_PilOt wrote:
And you just make them impracticable in 1v1 where an early shield is an important part of the gameplay for aeons (for countering t2 bots).

They are already highly dependant on power, making them even more depending is an really huge nerf.


u r right on that. but there should be way to balance this out. increasing recharge time would also help. maybe this and increasing the maintenance from 125 to 170? that is roughly 2 pgs more.
well, in setons games ras is done quite quickly so increasing the maintenance would hurt 1v1 battles more than it would balance setons games. increasing recharge time would hurt more in team games, i guess.

Statistics: Posted by Batmansrueckkehr — 17 Dec 2012, 09:59


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2012-12-17T09:34:16+02:00 2012-12-17T09:34:16+02:00 /viewtopic.php?t=2495&p=25175#p25175 <![CDATA[Re: mixing navy - definition]]>
They are already highly dependant on power, making them even more depending is an really huge nerf.

Statistics: Posted by Ze_PilOt — 17 Dec 2012, 09:34


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2012-12-17T08:11:37+02:00 2012-12-17T08:11:37+02:00 /viewtopic.php?t=2495&p=25170#p25170 <![CDATA[Re: mixing navy - definition]]>
In regards to balance, sometimes you really need to have a soft touch to buffing and nerfing.

With shields though, the problem and solution seems really obvious. Just increase their cost. An Asylum costs 125 E p/sec iirc. Double that, and shields wont simply be as much of a problem.

Statistics: Posted by Lyr — 17 Dec 2012, 08:11


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2012-12-16T18:38:29+02:00 2012-12-16T18:38:29+02:00 /viewtopic.php?t=2495&p=25133#p25133 <![CDATA[Re: mixing navy - definition]]> Statistics: Posted by Ze_PilOt — 16 Dec 2012, 18:38


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2012-12-14T16:50:49+02:00 2012-12-14T16:50:49+02:00 /viewtopic.php?t=2495&p=25012#p25012 <![CDATA[Re: mixing navy - definition]]> Statistics: Posted by Klon — 14 Dec 2012, 16:50


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2012-12-14T15:48:02+02:00 2012-12-14T15:48:02+02:00 /viewtopic.php?t=2495&p=25010#p25010 <![CDATA[Re: mixing navy - definition]]> my suggestion would have been to give cybran a better aa capability on water.
maybe give the cyb cruiser a3rd firemode what makes all guns able to be set on air fire.
they just need a buff in that area.

Statistics: Posted by laPPen — 14 Dec 2012, 15:48


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2012-12-14T14:14:36+02:00 2012-12-14T14:14:36+02:00 /viewtopic.php?t=2495&p=25006#p25006 <![CDATA[Re: mixing navy - definition]]>
laPPen wrote:
no shields and not a rated.
V Your dream comes true.

That'd be awesome. Actually no mix but a limit of HP in mobile shields would be perfect but hey, I think its too hard to implement :P

Let's hope we gonna find some interesting navy fights again :)

Statistics: Posted by -_V_- — 14 Dec 2012, 14:14


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