Statistics: Posted by Ze_PilOt — 02 Dec 2012, 13:30
Statistics: Posted by ColonelSheppard — 02 Dec 2012, 04:53
Lyr wrote:Stin wrote:The important thing to take from this entire thread is that people are willing to ask for big changes to things based on......I dont know, poor skill level, database stats and whimsy.
I'm so glad that the people actually running the show are sensible enough to see through it. A rare case of actual common sense being applied.
I stopped taking you seriously when I saw you only have 13 games. Why argue about balance if you don't play the game?
we notice, the old scathis was 4 times as expensive and covered a 40 times larger area to attack
now tell me the cost reduction was exaggerated!
the only reason why the scathis is actually used now is, because it's more affordable, even though the range really sucks (compared to the old scathis)
Statistics: Posted by Lyr — 02 Dec 2012, 02:30
Statistics: Posted by noms — 02 Dec 2012, 02:12
Stin wrote:The important thing to take from this entire thread is that people are willing to ask for big changes to things based on......I dont know, poor skill level, database stats and whimsy.
I'm so glad that the people actually running the show are sensible enough to see through it. A rare case of actual common sense being applied.
Statistics: Posted by Stin — 01 Dec 2012, 22:05
Statistics: Posted by Plasma_Wolf — 01 Dec 2012, 17:36
Statistics: Posted by noms — 01 Dec 2012, 17:11
Statistics: Posted by ColonelSheppard — 01 Dec 2012, 14:29
the formula for covered area in a circle is r²*PI, so let's see...
(let's say PI is 3.14, too lazy for more precise calculation)
new scathis:
range from 50 to 330, that means
330²*PI - 50²*PI = 341946 - 7850 = 334096
old scathis
range from 50 to unlimited (80km distance is equal to 4096 range, but only half of it is useful, because maps aren't 80km long in both directions)
2048²*PI - 50²*PI = 13170114 - 7850 = 13162264
now let's compare the covered area...
13162264 / 334096 = 39.4
Statistics: Posted by Myxir — 01 Dec 2012, 13:52
Statistics: Posted by Ze_PilOt — 01 Dec 2012, 12:50
Statistics: Posted by noms — 01 Dec 2012, 12:19
Myxir wrote:
don't you get that the single purpose of a scathis is to break turtles?
(and maybe kill navy)
it can barely be used due to the very limited range (and you can't transport it over water), so it's very useless on big maps
10x10 is maybe the only map size where the scathis can be strong, and it's only strong if you chose not to prevent it from beeing built or find a useful counterattack
don't blame the scathis because you're inable to counterattack it, if the enemy gets a scathis done while you have nothing to compete against, it's YOUR FAULT, and not the scathis beeing too strong
and please don't bring replays of Isis or Thermo, these maps are kinda made for turtles and the scathis is doing its job to annihilate them - nothing wrong here.
also, if you compare the scathis to t3 stationary arty (and ofc notice it's far stronger), it's because the t3 stationary arty is far too weak for its cost, this unit is underpowered or overpriced, nothing wrong with the scathis
Statistics: Posted by Lyr — 01 Dec 2012, 11:50
Statistics: Posted by Myxir — 01 Dec 2012, 11:34
Statistics: Posted by noms — 01 Dec 2012, 06:15
Statistics: Posted by noms — 01 Dec 2012, 05:31