Statistics: Posted by ColonelSheppard — 06 Dec 2012, 10:46
Statistics: Posted by noms — 04 Dec 2012, 02:00
Statistics: Posted by Batmansrueckkehr — 03 Dec 2012, 16:17
Statistics: Posted by ColonelSheppard — 03 Dec 2012, 14:29
Statistics: Posted by TestPlay — 03 Dec 2012, 14:20
uberge3k wrote:
You could say the same about the large majority of units in FA. Ideally, *all* units should have a roughly equal impact on the total outcome of the game; otherwise, specific unit types are most likely too strong, causing their alternatives to be overlooked. This is more or less the case as it is, as T2/T3 land/air, exps, etc all see a lot of use and their use can easily be the deciding factor in a game.
Finally, I simply do not believe that the late game of FA has been "solved" - that is, that every unit and tactic has been thoroughly tested in many different situations in extremely close games in order to determine their relative merits. The biggest reason for this is that FA's economy is exponential, and thus a small advantage early on will quickly snowball into a crushing victory later on, at which point it wouldn't matter what you used to end the game. Therefore, "safe" and "traditional" tactics seem to be favored; has anyone even attempted to use the supposedly "useless" T3 arties in a competitive situation when specific, niche need arises for them? What about, for example, SCUs? The list goes on and on. Attempting to change units simply because they "aren't seen that often" is therefore a highly risky endeavor.
Statistics: Posted by TestPlay — 03 Dec 2012, 14:17
Statistics: Posted by Nossa — 03 Dec 2012, 07:22
Statistics: Posted by noms — 03 Dec 2012, 02:52
TestPlay wrote:
I have not seen a game where T2 artillery installations can actually win a game. If so, how many games are actually won using it?
Statistics: Posted by uberge3k — 30 Nov 2012, 19:37
Statistics: Posted by NotAsian — 30 Nov 2012, 17:56
Statistics: Posted by ColonelSheppard — 26 Nov 2012, 16:02
Statistics: Posted by Batmansrueckkehr — 26 Nov 2012, 16:01