Forged Alliance Forever Forged Alliance Forever Forums 2012-11-27T09:28:12+02:00 /feed.php?f=2&t=2086 2012-11-27T09:28:12+02:00 2012-11-27T09:28:12+02:00 /viewtopic.php?t=2086&p=23758#p23758 <![CDATA[Re: GC ability to suck also naval unit]]>
Stin wrote:
Are you classing the megalith as a land T4 unit?


yes :D
it is true that mega has torps and anti torps but his purpose is to engage on land mostly.

but before u ask, tempest and atlantis are navy T4 units.

Stin wrote:
Fatboy Torps are about as useful as Brick torps.


you are right, that means faty's torps are as useless as brick's torps. so?

Stin wrote:
Although like my example of the Brick, its torpedoes are almost usless doing something like 2 damage each torp.



i dont get what u mean with this example? that bricks torps are really shit, or what?

and the main reason is not faction diversity but that a t4 should not be able to defend itself vs all kind of attacks effectivly. so gc should be able to get killed with air or subs easily. because if you go in water without support and the enemy has units there it should die - if you attack with gc alone without air support or t2 aa with it - it should die because of gunships or bombers. this is called tactics - to protect the t4 vs attacks it cant handle for its own. if a t4 can do everything, u dont need much tactics and no skill at all.

faction diversity is when uef has mobile shields and cybran has not but mob stealth. or cybran has a brick and sera t3 mob shields and snipers, etc.
i hope u got the point.

Statistics: Posted by Batmansrueckkehr — 27 Nov 2012, 09:28


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2012-11-23T18:18:38+02:00 2012-11-23T18:18:38+02:00 /viewtopic.php?t=2086&p=23453#p23453 <![CDATA[Re: GC ability to suck also naval unit]]>
Stin wrote:
Are you classing the megalith as a land T4 unit?
Because its actually one of the best naval units in the game.


:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Statistics: Posted by ColonelSheppard — 23 Nov 2012, 18:18


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2012-11-23T17:58:16+02:00 2012-11-23T17:58:16+02:00 /viewtopic.php?t=2086&p=23451#p23451 <![CDATA[Re: GC ability to suck also naval unit]]>
Batmansrueckkehr wrote:
it should not be able to defend itself in water. it is a land unit with the feature of going into water too. that's all.
all other land t4s have no real navy defence as well. i dont count the torps of the ml or faty. and yotha has nothing too. so why should gc have?
there is no real reason for that.


Are you classing the megalith as a land T4 unit?
Because its actually one of the best naval units in the game. I'm pretty sure it has torpedo defence.

Fatboy Torps are about as useful as Brick torps.

You are correct that the GC shouldnt get any offense/defence in the water, but not for the reasons you give.
Its to preserve faction diversity. The Aeon faction have highly specialised units. So the GC is a very good unit focussed on a specific role.
Cybran and to lesser degree UEF have more multi role units. Although like my example of the Brick, its torpedoes are almost usless doing something like 2 damage each torp.

Statistics: Posted by Stin — 23 Nov 2012, 17:58


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2012-11-09T00:58:15+02:00 2012-11-09T00:58:15+02:00 /viewtopic.php?t=2086&p=22615#p22615 <![CDATA[Re: GC ability to suck also naval unit]]>
-_V_- wrote:
How about you start with the simple 3599 mod first ?



Dude i found yesterday the community bug fix patch v4 :-) almost all i have done was already implemented ( and more )and working ... such a lost of time ... anyway have to check now what have been added by FAF community to adjust the bug fixing


but i am thinking to some improvement in the mod like the ship wreck, do something with the shields ... almost the big part of the shield is not used first because i think the gunship could go under ( may be make the gunship flying higher, the same for transporter with adjustement of the range's labs for the gettho gunship when in transport ), putting old HP to the transport, arty aeon shooting backwards, improve a little bit the obsidian, fix the aeon navy fire shit( i think i now where the problem is .. have to test it first ), try and test the mobile factory building and moving not for MEGA and fatboy would not make sense ...
cheaper exp air in cost i mean 3599 is air oriented we should make this more accessible, wreck on mercy when killed ( a very slow refuel buff because after out of the factory 20 % fuel is already gone before landing ), make the stun of t1 aeon bomber more than 2 sec, the buff a little TurretYawSpeed of the mantis, buff the MaxSteerForce of the aurora making it a really micro-management unit, decrease a little bit the build time of t3 land, adjust a little bit the build rate of aeon and sera eng t2 and t3 to match the lack of build power, improve a little bit the DPS of brick, increase a little bit the cost of ML and ythota, speed up the drop and pick up with transport

Have to test it first with some mate of my clan and heard what they will say. May be some other improvement making the game more "playable" in strategy and tactics.


But before I will open a topic with a link to the patch and see the feedback

Statistics: Posted by dstojkov — 09 Nov 2012, 00:58


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2012-11-08T18:52:51+02:00 2012-11-08T18:52:51+02:00 /viewtopic.php?t=2086&p=22602#p22602 <![CDATA[Re: GC ability to suck also naval unit]]> Statistics: Posted by -_V_- — 08 Nov 2012, 18:52


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2012-11-08T18:07:48+02:00 2012-11-08T18:07:48+02:00 /viewtopic.php?t=2086&p=22597#p22597 <![CDATA[Re: GC ability to suck also naval unit]]>


I can not implement it no matter what i try :-( .... Have anyone any idea how to code it just for the sake of testing it ?


Regards

Statistics: Posted by dstojkov — 08 Nov 2012, 18:07


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2012-11-06T20:00:30+02:00 2012-11-06T20:00:30+02:00 /viewtopic.php?t=2086&p=22542#p22542 <![CDATA[Re: GC ability to suck also naval unit]]>
Batmansrueckkehr wrote:
my suggestion to this thread would be, give the mega jetpacks with the range of a tml. jumping megas ftw!!! mega is so slow - and this would solve the issue and would balance it! please try it before u say it is bullshit.


Err... BS?

besides the range of the suggested jetpack is far too low; make it the same as the range of mavor it would be more balanced

Statistics: Posted by Softly — 06 Nov 2012, 20:00


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2012-11-06T18:50:27+02:00 2012-11-06T18:50:27+02:00 /viewtopic.php?t=2086&p=22537#p22537 <![CDATA[Re: GC ability to suck also naval unit]]>

my suggestion to this thread would be, give the mega jetpacks with the range of a tml. jumping megas ftw!!! mega is so slow - and this would solve the issue and would balance it! please try it before u say it is bullshit. 8-)

Statistics: Posted by Batmansrueckkehr — 06 Nov 2012, 18:50


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2012-11-05T00:37:39+02:00 2012-11-05T00:37:39+02:00 /viewtopic.php?t=2086&p=22453#p22453 <![CDATA[Re: GC ability to suck also naval unit]]> GC is'nt as good as sera counterpart on naval maps this doesn't mean its broken just you need to be careful...
Hes right about no Aeon submerged-amphibious units but you could consider this a trade off for the t3 torp bombers, not to mention the shield disrupter which does 675dps to shields at long range.
If you think they're missing a unit make one but keep faction diversity in mind when doing so.
Aeon focused
UEF numbers / Healthy slow
Cybran stealthy speed Weak versatile damage
Aeon Focused (exceptionally good at one task useless at others)
Seraphim IMBA (but really what are they ment to be)

Statistics: Posted by NotAsian — 05 Nov 2012, 00:37


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2012-11-02T21:49:57+02:00 2012-11-02T21:49:57+02:00 /viewtopic.php?t=2086&p=22419#p22419 <![CDATA[Re: GC ability to suck also naval unit]]>
dstojkov wrote:
Plasma_Wolf wrote:Honestly, you still think a GC tractor claw that works underwater and outranges almost every ship's torpedoes can ever be the subject of a constructive discussion?



The range can still be discussed i only made a proposition also not only the range but also the rate of the activation of the tractor claw

May be it sound to much for you this is ok that have to be tested it's only a little buff not such exaggeration that you are writing with your buddies( where you seems to enjoy it )



You're the one who came up with this ridiculous idea in the first place. Yes, it's ridiculous no matter the range of the tractor claws.

Statistics: Posted by Plasma_Wolf — 02 Nov 2012, 21:49


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2012-11-01T08:41:31+02:00 2012-11-01T08:41:31+02:00 /viewtopic.php?t=2086&p=22393#p22393 <![CDATA[Re: GC ability to suck also naval unit]]>
That stuff is quite powerful already for its cost. No change needed except maybe the vet levels, but thats another topic.


Any land t4 would die miserably to navy ,except maybe for the mega. So even if your idea of GC able to suck up ships from underwater was any good (and I really think it's not), it would be quite unfair to the others landish t4s.

Being able to suck in small boats from land, on the other side, why not. It wouldn't make such a big difference anyway cause if your frig is in range of the Gc, it's doomed already. But again , who seriously does that ? :lol:

Statistics: Posted by -_V_- — 01 Nov 2012, 08:41


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2012-10-31T18:05:10+02:00 2012-10-31T18:05:10+02:00 /viewtopic.php?t=2086&p=22382#p22382 <![CDATA[Re: GC ability to suck also naval unit]]>
Plasma_Wolf wrote:
Honestly, you still think a GC tractor claw that works underwater and outranges almost every ship's torpedoes can ever be the subject of a constructive discussion?



The range can still be discussed i only made a proposition also not only the range but also the rate of the activation of the tractor claw

May be it sound to much for you this is ok that have to be tested it's only a little buff not such exaggeration that you are writing with your buddies( where you seems to enjoy it )

Statistics: Posted by dstojkov — 31 Oct 2012, 18:05


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2012-10-31T18:09:12+02:00 2012-10-31T17:56:32+02:00 /viewtopic.php?t=2086&p=22381#p22381 <![CDATA[Re: GC ability to suck also naval unit]]>
Plasma_Wolf wrote:
IE you want a CZAR at the cost of a mercy and the speed of an interceptor, that can be built at the T2 stage.


actually i simply cannot understand why i should pay for the weapon systems for the CZAR, if im only using it as a frisbee... i think there should be an option to remove all weapon systems and add more health.. ofc this should be on a quater of the costs the balance the skill needed to let that thing EXACTLY on the enemy commander, and it should deal like 1kk dmg against commanders, but not vs. building that would be op

i think i'm gonna make a mod with

1. supermercy
2. CZAR-Mercy
3. -1 hp GC
4. Obsidiansniperaurora
5. doulbemonkeylordlazormantis

i think if we get more players on this than on a 3599 mod from djoyki we reached other target
(bzw. Sera wont be balanced in this mod as they are already op)

Statistics: Posted by ColonelSheppard — 31 Oct 2012, 17:56


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2012-10-31T17:43:12+02:00 2012-10-31T17:43:12+02:00 /viewtopic.php?t=2086&p=22379#p22379 <![CDATA[Re: GC ability to suck also naval unit]]>
dstojkov wrote:
At least i am not the only one who has imagination :-)


but try at least to make something constructive from it

Honestly, you still think a GC tractor claw that works underwater and outranges almost every ship's torpedoes can ever be the subject of a constructive discussion?



DilliDalli wrote:
Plasma_Wolf wrote:On the subject of ridiculous weapons


Well maybe you want to be ridiculous but I certainly don't. Its rather inappropriately off-topic this.

Plasma_Wolf wrote:
how about a mercy which gives a nuke when it drops on its target?


Maybe not a full nuke but a mini nuke could be a good idea. Also we make it so that it goes slower so that people have more time to counter, but balance this by increasing its health to the same as a czar?

IE you want a CZAR at the cost of a mercy and the speed of an interceptor, that can be built at the T2 stage.

Statistics: Posted by Plasma_Wolf — 31 Oct 2012, 17:43


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2012-10-31T01:38:01+02:00 2012-10-31T01:38:01+02:00 /viewtopic.php?t=2086&p=22354#p22354 <![CDATA[Re: GC ability to suck also naval unit]]>


but try at least to make something constructive from it

Statistics: Posted by dstojkov — 31 Oct 2012, 01:38


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