Forged Alliance Forever Forged Alliance Forever Forums 2012-10-20T15:20:55+02:00 /feed.php?f=2&t=2012 2012-10-20T15:20:55+02:00 2012-10-20T15:20:55+02:00 /viewtopic.php?t=2012&p=21997#p21997 <![CDATA[Re: Questions]]>
Unless you want to call that test unrealistic as battleships will always have other navy around to deal with submersed threats, in which case I say that the tempest has other navy too, and the tempest will chew through shields quicker than the battleships thanks to much larger splash damage, killing off lots of other ships while its there.

Statistics: Posted by Softly — 20 Oct 2012, 15:20


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2012-10-20T15:03:44+02:00 2012-10-20T15:03:44+02:00 /viewtopic.php?t=2012&p=21995#p21995 <![CDATA[Re: Questions]]>
DilliDalli wrote:
Tempest eat battleships alive, especially with shields around them.

I am willing to bet 3 UEF battleships will kill a tempest and shields with ease.

Statistics: Posted by noobymcnoobcake — 20 Oct 2012, 15:03


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2012-10-20T14:58:35+02:00 2012-10-20T14:58:35+02:00 /viewtopic.php?t=2012&p=21993#p21993 <![CDATA[Re: Questions]]> Statistics: Posted by Softly — 20 Oct 2012, 14:58


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2012-10-20T14:43:09+02:00 2012-10-20T14:43:09+02:00 /viewtopic.php?t=2012&p=21988#p21988 <![CDATA[Re: Questions]]>
DilliDalli wrote:
UEF have the experimental sub that only costs 12k mass, it doesn't have insane dps but you get loads of health decent range, aa, good visibility, powerful air factory and it can be submerged too. Now thats op.

Aeon have the tempest at experimental too, although shields + destroyers are a safe choice, their destroyers have a high direct fire range and they have the best torps of any destroyer. Which makes them totally awesome except they can't hit anything above the water...


battleships east this combo alive. Best bet is a mix of everything.

Statistics: Posted by noobymcnoobcake — 20 Oct 2012, 14:43


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2012-10-19T23:13:58+02:00 2012-10-19T23:13:58+02:00 /viewtopic.php?t=2012&p=21961#p21961 <![CDATA[Re: Questions]]>
Aeon have the tempest at experimental too, although shields + destroyers are a safe choice, their destroyers have a high direct fire range and they have the best torps of any destroyer. Which makes them totally awesome except they can't hit anything above the water...

Statistics: Posted by Softly — 19 Oct 2012, 23:13


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2012-10-19T22:08:01+02:00 2012-10-19T22:08:01+02:00 /viewtopic.php?t=2012&p=21956#p21956 <![CDATA[Re: Questions]]>
When i talked about the sera subs issue i only meant it for Cybrans, wich have HAARMS to counter any sub in the game i also added that its almost useless in some open large maps, so i don't see why some ppl have to point that arguement again, we know they have T3 Torpedo ambushing system and we know its usefullness is contextual, but I guess you could expand the problem to other factions too since no other one has T3 Subs (-.-), however i had much fun recently pwning sera fleets with yathsous with my own UEF fleet, Coopers have excellent anti torpedo systems, mixed with Bulwarks and Battlecruisers to counter the counter of my Coopers, i.e destroyers (Uashavohs), they make a deadly combination, those same Battlecruisers also add some anti torp :D, and for the Aeon ... I don't play Aeon ><.

I consider myself Cybran, my favourite faction is Seraphim, and I also love the UEF :D, but the Aeon is clearly the most OP/imba faction.

Now are you sure t1 swarms of subs can overcome yahtsous ? I didn't calulate their respective value in mass, but I know for example that when it comes to land units, dps/health wise and per mass, T1>T2>T3, so theorically T1 should be the best and then one wouldn't need to tech, but we all know T1 swarms get crushed against few T3 units.

About the FA wallpapers, i actually understood the problem, they didnt add any wallpaper for the expansion -.-, so those we find google search are those of supcom vanilla.

And about the wiki of supcom, it seems that the descriptions are indeed outdated but the numbers/values of each unit are actually correct.

Thx again.

Statistics: Posted by HighMax — 19 Oct 2012, 22:08


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2012-10-13T00:39:44+02:00 2012-10-13T00:39:44+02:00 /viewtopic.php?t=2012&p=21686#p21686 <![CDATA[Re: Questions]]>
-_V_- wrote:
dstojkov wrote:Hi guys,


I would be time to think of a buff of t2 torp launcher ... like range from 60 -> 85 and DPS 150 -> 175


Regards


Erf 85 range, that's more than any destroyers :shock:

Yeah torpedo launcher could perhaps do with DPS buff to kill subs more effectively but definitley not range. In vanilla they had 1500. 2 could kill an atlantis or something. At the moment they will cost effectively kill any naval unit that does not outrange it but not as strongly as you might think considering how expensive they are and how they are outranged by T2 navy. Frigates can kill them with about 90% mass efficiency. T2 subs can also kill them quite effectively 1v4 or something but it does not scale so well because overkill is reduced.

Statistics: Posted by noobymcnoobcake — 13 Oct 2012, 00:39


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2012-10-12T17:51:51+02:00 2012-10-12T17:51:51+02:00 /viewtopic.php?t=2012&p=21671#p21671 <![CDATA[Re: Questions]]>
dstojkov wrote:
Hi guys,


I would be time to think of a buff of t2 torp launcher ... like range from 60 -> 85 and DPS 150 -> 175


Regards


Erf 85 range, that's more than any destroyers :shock:

Statistics: Posted by -_V_- — 12 Oct 2012, 17:51


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2012-10-12T14:51:15+02:00 2012-10-12T14:51:15+02:00 /viewtopic.php?t=2012&p=21661#p21661 <![CDATA[Re: Questions]]>

I would be time to think of a buff of t2 torp launcher ... like range from 60 -> 85 and DPS 150 -> 175


Regards

Statistics: Posted by dstojkov — 12 Oct 2012, 14:51


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2012-10-12T14:40:25+02:00 2012-10-12T14:40:25+02:00 /viewtopic.php?t=2012&p=21660#p21660 <![CDATA[Re: Questions]]>
t3 sub range
unit cap

i think like ZePilot said, there is some point in the game where spamming t1 subs is not viable anymore but single t3 subs you can hardcounter with this i guess

Statistics: Posted by ColonelSheppard — 12 Oct 2012, 14:40


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2012-10-12T11:40:28+02:00 2012-10-12T11:40:28+02:00 /viewtopic.php?t=2012&p=21654#p21654 <![CDATA[Re: Questions]]>
That need to be tested more closer.

Statistics: Posted by Ze_PilOt — 12 Oct 2012, 11:40


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2012-10-12T11:34:38+02:00 2012-10-12T11:34:38+02:00 /viewtopic.php?t=2012&p=21653#p21653 <![CDATA[Re: Questions]]>
But couldn't it just be because no one really tries ?

Statistics: Posted by -_V_- — 12 Oct 2012, 11:34


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2012-10-12T11:31:31+02:00 2012-10-12T11:31:31+02:00 /viewtopic.php?t=2012&p=21651#p21651 <![CDATA[Re: Questions]]>
So while it's true in sandbox (I'm pretty sure that 2 ASF dies to 36 T1 inty too - If not microed heavily -), it's not in a real game.

Statistics: Posted by Ze_PilOt — 12 Oct 2012, 11:31


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2012-10-12T11:27:58+02:00 2012-10-12T11:27:58+02:00 /viewtopic.php?t=2012&p=21649#p21649 <![CDATA[Re: Questions]]>

I couldn't believe it when people told me about that, then I sandboxed it (few months ago) and I couldn't beat the crap out of t1 subs. I was using 5 t3 subs versus its equal mass in t1 subs. My navy is not the best, but it's good enough I think, and seriously I Recommend you test it. I admit I didn't test it with 20-30 t3 subs. 5-10 seems to be a more reasonable number that compares to a real game.

Statistics: Posted by -_V_- — 12 Oct 2012, 11:27


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2012-10-12T10:25:32+02:00 2012-10-12T10:25:32+02:00 /viewtopic.php?t=2012&p=21643#p21643 <![CDATA[Re: Questions]]>
But that's also true for ASF and (some) T3 bots.

Once you got more than 2 (ASF/Bot/Sub), the balance shift (because the DPS of the T1 decrease over time, and, of course, it's impossible to renew your T1 fleet faster than you build one T3).

Statistics: Posted by Ze_PilOt — 12 Oct 2012, 10:25


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