My only intentions with these questions are to help me appreciate the design decisions of FAF and come to respect and understand the community.
Please forgive my ignorance.
1. Are t2 gunships any good because some prices/builds times were increased and they have less health than a t2 bomber. (I don't recall seeing any t2 gunships in the replays I've watched)
2. Why do t2 air transports have such low health
3. Why does sera fighter/bomber have such low air crash damage of 25 compared to UEF/CYB of 200?
4. Are Sera good? in vanilla fa apparently they were pretty bad and no one used them but now when I watch replays of FAF battles they seem more popular than Aeon, did they get buffs or something?
5. are experimentals supposed to be more on supcom 1 levels of strength? With lots of units receiving health nerfs and such and experimentals for the most part staying the same or directly getting buffed (CZAR for example) I think that has to be the reason.
6. Is mostly everything I said above just side effects of hqs being a thing?
7. Apparently t3 rushes are overpowered? is this the case? Also there's no way to deal with t3 air besides your own t3 air?
And finally to close things off, what is one thing you would like to see changed when talking about balance in this game? OP/UP units, buildings, upgrades, etc.Statistics: Posted by DarkSky12 — 03 Aug 2020, 17:07
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