Statistics: Posted by nine2 — 06 Aug 2020, 11:29
Statistics: Posted by FtXCommando — 05 Aug 2020, 17:49
AdmiralZeech wrote:
Maybe you could explain what makes a good 1v1 map in your opinion, and how the generated maps will always fulfill your criteria?
Statistics: Posted by tatsu — 05 Aug 2020, 16:41
Statistics: Posted by AdmiralZeech — 05 Aug 2020, 16:19
biass wrote:
The ladder pool is not going to be able to reroll the map and adjust settings per each map. It does not do it with adaptive maps and it will not do it here. I clicked generate in the lobby ONCE and rolled this abomination; I couldn't have asked for a better example. Furthermore, the map is of such a low visual standard that user created maps made of the same standard are oft removed from the vault and their authors on rare occasion banned from uploading.
I'm sure the dev is aware of this, as well as what he discussed with FtX in the PC discord.
Statistics: Posted by Sheikah — 05 Aug 2020, 12:50
Statistics: Posted by Sheikah — 05 Aug 2020, 12:00
Statistics: Posted by tatsu — 05 Aug 2020, 11:59
Statistics: Posted by keyser — 05 Aug 2020, 11:36
Statistics: Posted by tatsu — 05 Aug 2020, 10:47
Statistics: Posted by FtXCommando — 05 Aug 2020, 10:43
So I don't see exactly what you're saying there. I thought the side that wanted memorised BO to the last second was crushed in the polls on map pool?
tatsu wrote:
plus the parameters of this map generator (I'm sure you realized as you were generating this one) are quite configurable. so you could for example have less to no water on larger maps, not that larger maps are predominant on ladder I thought we also agreed?
Statistics: Posted by biass — 05 Aug 2020, 07:09