Forged Alliance Forever Forged Alliance Forever Forums 2020-10-09T08:50:39+02:00 /feed.php?f=2&t=19654 2020-10-09T08:50:39+02:00 2020-10-09T08:50:39+02:00 /viewtopic.php?t=19654&p=186415#p186415 <![CDATA[Re: Ladder Matchmaking System]]> It looks like the system should be using an ordinary statistical calculation, that's all. Here's the ladder math and win/loss ratio in StarCraft II as an example:

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Statistics: Posted by TerryMulhern — 09 Oct 2020, 08:50


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2020-08-01T08:33:50+02:00 2020-08-01T08:33:50+02:00 /viewtopic.php?t=19654&p=186041#p186041 <![CDATA[Ladder Matchmaking System]]>
My proposed solution to this is to use a different matchmaking algorithm:
1. Sort all the players in the queue by their rating from highest to lowest.
2. Match the highest-rated player with the second-highest rated player (as long as they are within a certain rating threshold)
3. Repeat all the way down the sorted queue.

This ensures that high-rated players are not left out and will still provide well-balanced matches. Most players will still be getting their optimal match, or 2nd most optimal match. Only when there is an odd high-rated person out will it result in an unbalanced match, but I think that is worth it to ensure everyone can get games and have a chance at winning in the league system.

In addition to that, I would just like to remind everyone that a significant number of ladder matches still are not counted for rating or towards the league score. This seems to just happen randomly. It really degrades the ladder experience and is another factor of luck when it comes to being able to win a league or not. When the league is decided by just a few points it can make a pretty big difference when it is just a coinflip if you actually get your points for winning or lose them for losing. It is a pretty serious issue and has been around for several months now.

Statistics: Posted by ThomasHiatt — 01 Aug 2020, 08:33


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