Forged Alliance Forever Forged Alliance Forever Forums 2020-07-07T11:11:15+02:00 /feed.php?f=2&t=19414 2020-07-07T11:11:15+02:00 2020-07-07T11:11:15+02:00 /viewtopic.php?t=19414&p=185442#p185442 <![CDATA[Re: Brad Rebh & Jeremy Ables & Chris Taylor FAF Interviews!!]]> viewtopic.php?f=2&t=19531 )
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https://www.youtube.com/watch?v=2PTk1Mbaiqc

Statistics: Posted by tatsu — 07 Jul 2020, 11:11


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2020-07-01T16:53:57+02:00 2020-07-01T16:53:57+02:00 /viewtopic.php?t=19414&p=185230#p185230 <![CDATA[Re: Interview with Brad Rebh & Interview with Jeremy Ables]]>
Evildrew wrote:
tatsu, you need to play and promote FA RTS - the superior FA experience - not that sim city balance crap, use your power to advance the cause! :D

did I read that right?

Farts?

hmm.

yeah :D

Statistics: Posted by tatsu — 01 Jul 2020, 16:53


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2020-06-30T22:17:41+02:00 2020-06-30T22:17:41+02:00 /viewtopic.php?t=19414&p=185211#p185211 <![CDATA[Re: Interview with Brad Rebh & Interview with Jeremy Ables]]>
AdmiralZeech wrote:
tatsu wrote:Yeah but mobile factories are a technical roadblock. SupCom forces us to stop moving top produce units and if that's not an issue well there's the issue of it being classified as a unit and not a building, will the game allow for recreating the whole tech tree from there? Sounds very complicated.


Didn't Equilibrium solve that already by having a separate factory component to the unit?


Yes, Exotic solved that issue like +/-2 years ago in EQ I would say. There are also many more improvements out there that the community could benefit from if they are patient and either wait 2-5 years for a few improvements from my mod f.ex. or others to slowly to filter through in an inferior or incomplete execution of course, or if there somehow comes to be more able people in some of the decision making seats.

tatsu, you need to play and promote FA RTS - the superior FA experience - not that sim city balance crap, use your power to advance the cause! :D

Statistics: Posted by Evildrew — 30 Jun 2020, 22:17


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2020-06-24T16:28:49+02:00 2020-06-24T16:28:49+02:00 /viewtopic.php?t=19414&p=185072#p185072 <![CDATA[Re: Interview with Brad Rebh & Interview with Jeremy Ables]]>
tatsu wrote:
Yeah but mobile factories are a technical roadblock. SupCom forces us to stop moving top produce units and if that's not an issue well there's the issue of it being classified as a unit and not a building, will the game allow for recreating the whole tech tree from there? Sounds very complicated.


Didn't Equilibrium solve that already by having a separate factory component to the unit?

Statistics: Posted by AdmiralZeech — 24 Jun 2020, 16:28


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2020-06-24T13:59:48+02:00 2020-06-24T13:59:48+02:00 /viewtopic.php?t=19414&p=185071#p185071 <![CDATA[Re: Interview with Brad Rebh & Interview with Jeremy Ables]]> Statistics: Posted by tatsu — 24 Jun 2020, 13:59


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2020-06-24T01:11:38+02:00 2020-06-24T01:11:38+02:00 /viewtopic.php?t=19414&p=185066#p185066 <![CDATA[Re: Interview with Brad Rebh & Interview with Jeremy Ables]]> Statistics: Posted by vongratz — 24 Jun 2020, 01:11


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2020-06-23T13:54:09+02:00 2020-06-23T13:54:09+02:00 /viewtopic.php?t=19414&p=185056#p185056 <![CDATA[Re: Interview with Brad Rebh & Interview with Jeremy Ables]]> https://www.youtube.com/watch?v=VKnq3yoSYGo
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Statistics: Posted by tatsu — 23 Jun 2020, 13:54


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2020-06-18T15:01:57+02:00 2020-06-18T15:01:57+02:00 /viewtopic.php?t=19414&p=184944#p184944 <![CDATA[Re: Interview with Brad Rebh]]> :D ;) Cool to see that Brad is such a cool dude with passion for what he does 8-)

Statistics: Posted by Gruffman — 18 Jun 2020, 15:01


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2020-07-07T11:09:14+02:00 2020-06-16T00:18:41+02:00 /viewtopic.php?t=19414&p=184916#p184916 <![CDATA[Brad Rebh & Jeremy Ables & Chris Taylor FAF Interviews!!]]>
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https://www.youtube.com/watch?v=FrSlVwiQrKU

Statistics: Posted by tatsu — 16 Jun 2020, 00:18


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