Forged Alliance Forever Forged Alliance Forever Forums 2020-05-21T20:48:10+02:00 /feed.php?f=2&t=19264 2020-05-21T20:48:10+02:00 2020-05-21T20:48:10+02:00 /viewtopic.php?t=19264&p=184334#p184334 <![CDATA[Re: Unexplored Map Mode]]>
RedX wrote:
[*]Random maps in RTSes are not good (if they were good, they wouldn't be a completely unused feature of FAF and a non-existent one in basically every other RTS ever)


Except every competitive AOE2 game is played on random maps (yes AOE2 is well and alive with 10k dollar tournament coming).

Statistics: Posted by Katharsas — 21 May 2020, 20:48


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2020-05-21T08:20:21+02:00 2020-05-21T08:20:21+02:00 /viewtopic.php?t=19264&p=184322#p184322 <![CDATA[Re: Unexplored Map Mode]]> Statistics: Posted by vongratz — 21 May 2020, 08:20


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2020-05-21T07:37:28+02:00 2020-05-21T07:37:28+02:00 /viewtopic.php?t=19264&p=184321#p184321 <![CDATA[Re: Unexplored Map Mode]]>
Bennis- wrote:
Why the hostility?


I can provide an analysis:

A thread is being opened with a new, interesting and challenging idea about a new game mode and a tournament around said game mode.
The game mode is the idea of playing unexplored maps with fog of war, which puts emphasis on scouting before acting and would most likely result in either chaos or think before play or scout before play styles and would overall favor smart or adaptive individuals (like myself)

you then enter the thread and make the following statement:

I dont think that the game mode is a good idea, because I (a person without any merit to their name to make a value statement) play (insert a completely irrelevant RTS) and in this RTS your game mode (decribed in a way that makes clear you didnt understand what this thread is about) tends to suck (without any analysis as to why you believe it is a bad idea)

I dont know its just so completely hilarious and triggering beyond repair that I had to laugh very loud and had to make my ironic post.

You can kill me for it. but since you asked why the hostility, I provided you an honest and from my view complete answer.
Your reading comprehension could use a lot of work. I never said it sucks in civ. I said it works well in Civ (which, btw, is not even an RTS). If you had put as much effort into thinking critically about the idea as you did into attacking me, you'd have quickly come to several conclusions:

  • Unexplored map is pointless unless nobody knows the map
  • The only way to ensure nobody knows the map is to make it random
  • Random maps in RTSes are not good (if they were good, they wouldn't be a completely unused feature of FAF and a non-existent one in basically every other RTS ever)
  • Thus, the idea has serious hurdles to cross before being viable

Nowhere did I say the idea was not interesting or even promising, only that I question whether the conditions exist for it to really shine. But hey, if you just want to keep drinking haterade and tooting your own out-of-tune horn, I can't stop you.

Statistics: Posted by RedX — 21 May 2020, 07:37


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2020-05-19T17:36:01+02:00 2020-05-19T17:36:01+02:00 /viewtopic.php?t=19264&p=184269#p184269 <![CDATA[Re: Unexplored Map Mode]]> Statistics: Posted by Dragun101 — 19 May 2020, 17:36


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2020-05-19T13:30:23+02:00 2020-05-19T13:30:23+02:00 /viewtopic.php?t=19264&p=184267#p184267 <![CDATA[Re: Unexplored Map Mode]]>

Why the hostility?


I can provide an analysis:

A thread is being opened with a new, interesting and challenging idea about a new game mode and a tournament around said game mode.
The game mode is the idea of playing unexplored maps with fog of war, which puts emphasis on scouting before acting and would most likely result in either chaos or think before play or scout before play styles and would overall favor smart or adaptive individuals (like myself)

you then enter the thread and make the following statement:

I dont think that the game mode is a good idea, because I (a person without any merit to their name to make a value statement) play (insert a completely irrelevant RTS) and in this RTS your game mode (decribed in a way that makes clear you didnt understand what this thread is about) tends to suck (without any analysis as to why you believe it is a bad idea)

I dont know its just so completely hilarious and triggering beyond repair that I had to laugh very loud and had to make my ironic post.

You can kill me for it. but since you asked why the hostility, I provided you an honest and from my view complete answer.

Statistics: Posted by Bennis- — 19 May 2020, 13:30


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2020-05-19T09:58:53+02:00 2020-05-19T09:58:53+02:00 /viewtopic.php?t=19264&p=184259#p184259 <![CDATA[Re: Unexplored Map Mode]]>
great idea BH
!feedbh

Statistics: Posted by Cuddles — 19 May 2020, 09:58


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2020-05-19T04:01:20+02:00 2020-05-19T04:01:20+02:00 /viewtopic.php?t=19264&p=184253#p184253 <![CDATA[Re: Unexplored Map Mode]]>
Bennis- wrote:
RedX wrote:The other problem with this, aside from actual implementation, is it would have to be a map neither person has played before. The reason this works in something like Civ is because the map is random, but random maps in RTSes tend to suck.


Very elaborate opinion. Thanks! It's very relevant...



NOT loooooooool

:lol:

Why the hostility?

Statistics: Posted by RedX — 19 May 2020, 04:01


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2020-05-17T22:16:38+02:00 2020-05-17T22:16:38+02:00 /viewtopic.php?t=19264&p=184219#p184219 <![CDATA[Re: Unexplored Map Mode]]>
RedX wrote:
The other problem with this, aside from actual implementation, is it would have to be a map neither person has played before. The reason this works in something like Civ is because the map is random, but random maps in RTSes tend to suck.


Very elaborate opinion. Thanks! It's very relevant...



NOT loooooooool

:lol:

Statistics: Posted by Bennis- — 17 May 2020, 22:16


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2020-05-17T18:25:20+02:00 2020-05-17T18:25:20+02:00 /viewtopic.php?t=19264&p=184211#p184211 <![CDATA[Re: Unexplored Map Mode]]> Statistics: Posted by RedX — 17 May 2020, 18:25


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2020-05-17T16:47:48+02:00 2020-05-17T16:47:48+02:00 /viewtopic.php?t=19264&p=184208#p184208 <![CDATA[Re: Unexplored Map Mode]]>
The german translation file also has a 3rd key "unexplored".
Code:
lobui_0116="Unerforscht"
lobui_0117="Gelände wird sichtbar während Sie spielen. Einheiten müssen Daten sammeln."

(unexplored)
(Terrain becomes visible as you play. Units need to collect data.)

But using the option "unexplored" does not change anything.
I guess this function is removed from the .exe file

Statistics: Posted by Uveso — 17 May 2020, 16:47


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2020-05-17T16:18:19+02:00 2020-05-17T16:18:19+02:00 /viewtopic.php?t=19264&p=184207#p184207 <![CDATA[Re: Unexplored Map Mode]]> Statistics: Posted by Cetea — 17 May 2020, 16:18


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2020-05-17T16:15:39+02:00 2020-05-17T16:15:39+02:00 /viewtopic.php?t=19264&p=184205#p184205 <![CDATA[Re: Unexplored Map Mode]]> My in-game name is BENIS2KLADDERGOD

Statistics: Posted by Bennis- — 17 May 2020, 16:15


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2020-05-17T13:17:59+02:00 2020-05-17T13:17:59+02:00 /viewtopic.php?t=19264&p=184199#p184199 <![CDATA[Unexplored Map Mode]]>
Now the question:

Is it in any way, shape or form possible to re-enable or reimplement this feature for FAF lobbies? I would LOVE to have this game mode and other top players like Petric also expressed their interest.

Basically, my wet dream is playing random maps on the random map gen with unexplored setting and no map preview in the lobby. Forcing completely new builds every time, scouting and adapting at game time. If someone makes such or a similar thing possible I'd personally design and host a tourney with that mode.

Statistics: Posted by Blackheart — 17 May 2020, 13:17


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