Forged Alliance Forever Forged Alliance Forever Forums 2020-03-26T03:56:47+02:00 /feed.php?f=2&t=18900 2020-03-26T03:56:47+02:00 2020-03-26T03:56:47+02:00 /viewtopic.php?t=18900&p=182845#p182845 <![CDATA[Re: Proposal to change the UEF T4 Novax unit to be more real]]>
Your idea of it moving in a line sounds interesting, but it leaves a lot of questions. Does it get to do damage like it does now and in additional scout a giant fat line across the map every x seconds??

Statistics: Posted by E8400-CV — 26 Mar 2020, 03:56


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2020-03-17T18:39:17+02:00 2020-03-17T18:39:17+02:00 /viewtopic.php?t=18900&p=182617#p182617 <![CDATA[Re: Proposal to change the UEF T4 Novax unit to be more real]]> Statistics: Posted by Mach — 17 Mar 2020, 18:39


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2020-03-17T16:39:34+02:00 2020-03-17T16:39:34+02:00 /viewtopic.php?t=18900&p=182616#p182616 <![CDATA[Re: Proposal to change the UEF T4 Novax unit to be more real]]>
It is a satellite and we know the map players see is a projection inside the ACU. What prevents the satellite from simply being in geostationary orbit?

Statistics: Posted by Deribus — 17 Mar 2020, 16:39


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2020-03-17T11:40:18+02:00 2020-03-17T11:40:18+02:00 /viewtopic.php?t=18900&p=182610#p182610 <![CDATA[Proposal to change the UEF T4 Novax unit to be more realisti]]>
So here are my changes:

When the player launch the Novax He will have to draw a line on the map representing the sat orbit.

The Novax will move along that line and "disappear" when it goes off map and after a certain period appears back on the other end.

Increase the Novax vision radius. It's a satellite after all :/

The center can launch more sats but a high resource cost.

The will solve the problem of stacking Novax, and free the balance team to test different dps (alpha damage & fire cycle).

What do you think?

Statistics: Posted by ozunasawai4 — 17 Mar 2020, 11:40


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