Forged Alliance Forever Forged Alliance Forever Forums 2020-03-20T19:21:22+02:00 /feed.php?f=2&t=18886 2020-03-18T00:44:25+02:00 2020-03-18T00:44:25+02:00 /viewtopic.php?t=18886&p=182625#p182625 <![CDATA[Re: Prevent nukes from detonating on weapon impact?]]> Statistics: Posted by LabPunk — 18 Mar 2020, 00:44


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2020-03-17T19:06:38+02:00 2020-03-17T19:06:38+02:00 /viewtopic.php?t=18886&p=182618#p182618 <![CDATA[Re: Prevent nukes from detonating on weapon impact?]]>
possibility of stuff like this happening is one of things that sets supcom apart from other rtss (in good way), real simulation. removing stuff like this from being possible (like in beta nukes move thru planes like butter, instakilling them without a scratch to themselves, something I dont approve of, but thats off topic) is turning supcom into your generic homing bullet rts that no one wants, removing simulation depth aka number of possible situations that can happen ingame, such as nuke getting shot by a giant shell and blowing up, something one would realistically expect to happen, of course there are bad things that can happen in game that would technically add to its "depth" (like bugs), but this one is something that makes physical sense without breaking the gameplay and consistent with rest of supcom simulation)

like what next? lets remove bombers hitting fighter that flies below them because only fighters are supposed to be able to hit planes?

Statistics: Posted by Mach — 17 Mar 2020, 19:06


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2020-03-14T14:00:26+02:00 2020-03-14T14:00:26+02:00 /viewtopic.php?t=18886&p=182560#p182560 <![CDATA[Re: Prevent nukes from detonating on weapon impact?]]> Statistics: Posted by Rowey — 14 Mar 2020, 14:00


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2020-03-20T19:21:22+02:00 2020-03-14T10:05:20+02:00 /viewtopic.php?t=18886&p=182555#p182555 <![CDATA[Prevent nukes from detonating on weapon impact?]]> There's currently a thread open about a Yolo nuke being destroyed by a battleship, this is kind of ridiculous. A Yolo nuke takes 2 painstakingly constructed SMD anti-missiles to be disabled, but a single random hit can stop it too?
SMD anti-missiles cost a lot of resources to construct, so it is extremely silly if a random weapon's hit is sufficient to take out a nuke instead.
Either remove the collision detection, or alternatively give nukes a lot of HP [1mhp+] and anti-nukes concomitant damage, to prevent this from happening.https://sarkariresult.onl/ Mobdro https://pnrstatus.vip/

Statistics: Posted by MartinTobias — 14 Mar 2020, 10:05


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