possibility of stuff like this happening is one of things that sets supcom apart from other rtss (in good way), real simulation. removing stuff like this from being possible (like in beta nukes move thru planes like butter, instakilling them without a scratch to themselves, something I dont approve of, but thats off topic) is turning supcom into your generic homing bullet rts that no one wants, removing simulation depth aka number of possible situations that can happen ingame, such as nuke getting shot by a giant shell and blowing up, something one would realistically expect to happen, of course there are bad things that can happen in game that would technically add to its "depth" (like bugs), but this one is something that makes physical sense without breaking the gameplay and consistent with rest of supcom simulation)
like what next? lets remove bombers hitting fighter that flies below them because only fighters are supposed to be able to hit planes?Statistics: Posted by Mach — 17 Mar 2020, 19:06
]]>