Forged Alliance Forever Forged Alliance Forever Forums 2019-12-15T18:27:23+02:00 /feed.php?f=2&t=18484 2019-12-15T18:27:23+02:00 2019-12-15T18:27:23+02:00 /viewtopic.php?t=18484&p=180437#p180437 <![CDATA[Re: AI-Swarm's Showcase]]> My Current Ideas or things i plan working on in the future.

1) Reactive.lua, This will have all the builders that will react to something the enemy is doing.
2) Drops, I plan to work on better drops and etc
3) Eco Improvements, i plan on making eco a little bit better so we can tech faster.

(I'll keep this updated)

Statistics: Posted by Azraeel — 15 Dec 2019, 18:27


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2019-12-14T15:15:12+02:00 2019-12-14T15:15:12+02:00 /viewtopic.php?t=18484&p=180390#p180390 <![CDATA[Re: AI-Swarm's Showcase]]> AI-Swarm v100


AI-Swarm offers a much more unique AI. Swarm is extremely aggressive ai (pretty ladder). This AI is good at about everything which would defense or offense. This AI has the ability to micro, and more. I've also fixed TML and Nukes and Swarm can now use those so watch out for TML Snipes. Nukes are specfic and it can edge nuke the shit outta your smd. Tech transition can be very fast for swarm. T1 then suddenly all T2. 8-) . Swarm's base building is very spread out and it'll have about 3 or 4 bases with the map has expansions and they'll be very big bases. Swarm can handle almost any situation. Swarm can also do very aggressive late game and he can have 35m t3 artillery with 2.0 multipler and about 6 fatboys at 25m. Swarm assist functions are very active and usually no idle engineers, which is exciting :D . Swarm offers an opener which does not build on top of the ACU, so there is no ACU walking like Sorian. We've also added reclaim functions for some buildings including t1 pgens and t2 pgens etc so we can keep the base clean. This makes the base change shape a lot and evolve throughout the game. Swarm also flanks and etc. I've seen him right pass Firebases, so they become pretty useless if hes scouted them. He uses scouting often he can't work without it (Seriously he needs to scout lol) Anyway thats all for today :ugeek:

Statistics: Posted by Azraeel — 14 Dec 2019, 15:15


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2019-12-14T05:14:58+02:00 2019-12-14T05:14:58+02:00 /viewtopic.php?t=18484&p=180386#p180386 <![CDATA[Re: AI-Swarm's Showcase]]> Statistics: Posted by zhoujy18 — 14 Dec 2019, 05:14


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2019-12-14T02:23:05+02:00 2019-12-14T02:23:05+02:00 /viewtopic.php?t=18484&p=180382#p180382 <![CDATA[Re: AI-Swarm's Showcase]]>
zhoujy18 wrote:
armacham01 wrote:Zhoujy, if you don't want to use FAF, you could look into "Loud AI." I'm not interested in that project (I don't like the extra units and i don't really like playing against AI) but you might like it

Also, why not get FAF? You can play FAF offline.

I don't know if you can do this with steam, but in FAF, you can restrict (disable) units. For example, you can restrict all T4. Then neither side can make any experimentals.


Thanks for your suggestion:).However i have tried LOUD.Its a nice mod,but some of my favorite mod conflict with it,which is the main reason i do not use FAF.Also,there is something wrong with my FAF,causing the legs of ACU do not move.



When was the last time u tried faf, thats not a glitch most likely a mod ;)

Statistics: Posted by Azraeel — 14 Dec 2019, 02:23


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2019-12-13T09:55:11+02:00 2019-12-13T09:55:11+02:00 /viewtopic.php?t=18484&p=180359#p180359 <![CDATA[Re: AI-Swarm's Showcase]]>
Azraeel wrote:
zhoujy18 wrote:As a player on steam version,I just want to use it on steam with various mods.Would you please make it available for steam version?Also,it will be better if you could put a restriction to t4 units;i just want to play with more t3 units and less t4 :)



Well, im making it for FAF and not steam :/. I will say this tho Swarm is a more unit using force instead of 30 Experimentals.


It is a depressing news for me:(

Statistics: Posted by zhoujy18 — 13 Dec 2019, 09:55


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2019-12-13T09:53:59+02:00 2019-12-13T09:53:59+02:00 /viewtopic.php?t=18484&p=180358#p180358 <![CDATA[Re: AI-Swarm's Showcase]]>
armacham01 wrote:
Zhoujy, if you don't want to use FAF, you could look into "Loud AI." I'm not interested in that project (I don't like the extra units and i don't really like playing against AI) but you might like it

Also, why not get FAF? You can play FAF offline.

I don't know if you can do this with steam, but in FAF, you can restrict (disable) units. For example, you can restrict all T4. Then neither side can make any experimentals.


Thanks for your suggestion:).However i have tried LOUD.Its a nice mod,but some of my favorite mod conflict with it,which is the main reason i do not use FAF.Also,there is something wrong with my FAF,causing the legs of ACU do not move.

Statistics: Posted by zhoujy18 — 13 Dec 2019, 09:53


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2019-12-13T04:40:23+02:00 2019-12-13T04:40:23+02:00 /viewtopic.php?t=18484&p=180356#p180356 <![CDATA[Re: AI-Swarm's Showcase]]>
Also, why not get FAF? You can play FAF offline.

I don't know if you can do this with steam, but in FAF, you can restrict (disable) units. For example, you can restrict all T4. Then neither side can make any experimentals.

Statistics: Posted by armacham01 — 13 Dec 2019, 04:40


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2019-12-13T01:53:15+02:00 2019-12-13T01:53:15+02:00 /viewtopic.php?t=18484&p=180355#p180355 <![CDATA[Re: AI-Swarm's Showcase]]>
zhoujy18 wrote:
As a player on steam version,I just want to use it on steam with various mods.Would you please make it available for steam version?Also,it will be better if you could put a restriction to t4 units;i just want to play with more t3 units and less t4 :)



Well, im making it for FAF and not steam :/. I will say this tho Swarm is a more unit using force instead of 30 Experimentals.

Statistics: Posted by Azraeel — 13 Dec 2019, 01:53


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2019-12-12T02:26:04+02:00 2019-12-12T02:26:04+02:00 /viewtopic.php?t=18484&p=180345#p180345 <![CDATA[Re: AI-Swarm's Showcase]]>

Statistics: Posted by zhoujy18 — 12 Dec 2019, 02:26


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2019-12-11T19:25:35+02:00 2019-12-11T19:25:35+02:00 /viewtopic.php?t=18484&p=180339#p180339 <![CDATA[Re: AI-Swarm's Showcase]]>
For example, make a video through the AIs point of view in a replay, hold the shift key and demonstrate how it issues commands to patrol and reclaim versus traditional AIs.

I, too, agree with tatsu that seeing through fog of war is a bit much of an advantage. I know it can be turned off, so how does it perform when that is done?

I talked to Achieved Jaguar and he said, unlike other AIs, swarm wil actually utilize teleportation SCUs to kill game enders.

That's a cool feature you guys should demonstrate, showing its capability.

Statistics: Posted by Morax — 11 Dec 2019, 19:25


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2019-12-10T00:07:44+02:00 2019-12-10T00:07:44+02:00 /viewtopic.php?t=18484&p=180315#p180315 <![CDATA[Re: AI-Swarm's Showcase]]>
Mephi wrote:
Have you done testing against some decent players or is it possible for players to test your ai themselves?



Yea, ive had some decent players play not like 2k or anything but 1.4k and a 1.9k

Statistics: Posted by Azraeel — 10 Dec 2019, 00:07


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2019-12-09T22:14:08+02:00 2019-12-09T22:14:08+02:00 /viewtopic.php?t=18484&p=180313#p180313 <![CDATA[Re: AI-Swarm's Showcase]]>

Statistics: Posted by Azraeel — 09 Dec 2019, 22:14


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2019-12-09T21:38:13+02:00 2019-12-09T21:38:13+02:00 /viewtopic.php?t=18484&p=180312#p180312 <![CDATA[Re: AI-Swarm's Showcase]]>
this can be a bit aggravating. this was one of the reasons sorian ai was made and one of the foremest things it fixes.

Statistics: Posted by tatsu — 09 Dec 2019, 21:38


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2019-12-09T21:01:54+02:00 2019-12-09T21:01:54+02:00 /viewtopic.php?t=18484&p=180307#p180307 <![CDATA[Re: AI-Swarm's Showcase]]> Statistics: Posted by tatsu — 09 Dec 2019, 21:01


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2019-12-09T19:33:10+02:00 2019-12-09T19:33:10+02:00 /viewtopic.php?t=18484&p=180305#p180305 <![CDATA[Re: AI-Swarm's Showcase]]> Statistics: Posted by Mephi — 09 Dec 2019, 19:33


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