Forged Alliance Forever Forged Alliance Forever Forums 2019-12-31T17:23:04+02:00 /feed.php?f=2&t=18365 2019-12-31T17:23:04+02:00 2019-12-31T17:23:04+02:00 /viewtopic.php?t=18365&p=180913#p180913 <![CDATA[Re: FAF Modifications Vault Rules]]>
would that really be an issue? sure there would be a lot of uploads at first to finish the vault's collection to everyone's satisfaction but going forward that rule could help us for many things.

Statistics: Posted by tatsu — 31 Dec 2019, 17:23


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2019-12-28T05:49:21+02:00 2019-12-28T05:49:21+02:00 /viewtopic.php?t=18365&p=180820#p180820 <![CDATA[Re: FAF Modifications Vault Rules]]>
CSI wrote:
This is not stealing, because the authors still have the copyright of their original content.


I will now explain how the content rights work on FAF to you in an attempt to stop the 4 or 5 different people per day who do not have a clue about intellectual property.

When you upload a Map or Mod to the FAF vault, it is distributed to FAF under a private agreement. Not copyright, or any other arbitrary license. Argue about whatever you want to call this agreement later.

In short, under this agreement:
FAF obviously retains the right to distribute your content, alongside hiding or removing it at any time or for any reason.

YOU currently hold the right to hide the content, unrate the content, and upload modified files as a "version" that may replace said content.

Now, say I take your map, rename it, and reupload it. It honestly doesn't matter for shit that I put your username in the description or whatever: you no longer have the aforementioned rights to your content, and I do.

FAF holds the power to obtain the same rights as the author for the purposes of maintenance after a time period, that the author consented to before uploading. No author consented to having the rights of the work(s) given to other people at any time during the process. (currently)

Please read that again and understand it before you say something about copyright or whatever comes next.

Now, regarding your "modpack"

The "rules" are in place to prevent exactly this kind of work, the copy pasting of the works of other authors and thus obtaining the rights to them when you upload it. Besides the obvious vault clutter, this has caused multiple issues in the past wherein an author came back to faf to find his content stolen multiple times, and threatened to revoke FAF's permissions to his work unless the agreement was upheld.

You can do one of three things about this:
Obtain the explicit permissions of the authors of that which content you're using, in a way so that FAF can waive liability if an author deems your use of his content outside of the agreement.

Don't actually reupload the content to the vault, thus not entering the agreement and still being able to use the modpack in a custom game by yourself or anyone you distribute it to.

Help negotiate the "threshold of originality" that by which content is no longer deemed the work of another author. It needs to be decided upon eventually, but I doubt modpacks will get the all clear anyway.

If you clearly state you don't have the time nor the interest to pursue making mods in the first place, I don't see how the rules discourage that further, all they're discouraging you from doing is (as harsh as it sounds:) theft, which is what it is supposed to do.

Statistics: Posted by biass — 28 Dec 2019, 05:49


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2019-12-28T04:29:34+02:00 2019-12-28T04:29:34+02:00 /viewtopic.php?t=18365&p=180819#p180819 <![CDATA[Re: FAF Modifications Vault Rules]]>
If a modification author is no longer present, you can discuss with the m&m team why your modification fixes it.

If you don't have time to create your own content, this does not give you the right to take others.

I 100% do not want people making claims their versions are more appropriate without some demonstration of this so its fact, not opinion.

Statistics: Posted by Morax — 28 Dec 2019, 04:29


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2019-12-28T00:12:34+02:00 2019-12-28T00:12:34+02:00 /viewtopic.php?t=18365&p=180810#p180810 <![CDATA[Re: FAF Modifications Vault Rules]]>
This rule should be arranged so authors that are not active anymore don't make their mods die with them.
I suggest that authors choose whether or not people can use their content, somehow in the mod_info.lua. And in the case where the author is not active anymore (no mention in the mod_info), the mod content can be used freely (with the condition that the copyright stays his).

This is not encouraging modding to have such restrictive rules as yours. For my part I don't have time to produce a mod all by myself, I have no skill for 3D modeling and I'm not interested in it. We can agree on the fact than almost none of the unit pack mods (TM, Xtrem Wars, Orbital Wars, Wyvern, Deep Blue...) is good to play as is, that's why I want to compile bricks from different mods together to make one more interesting and balanced, basically adapted for real games. And after I was said that I will not be able to upload my packaging on the vault because of this rule, I gave up on it.

Is this want you are looking for ?

This is not stealing, because the authors still have the copyright of their original content.
I know that if I made content and gave it up, I would be glad that someone takes my work to improve it and make it live.

Statistics: Posted by CSI — 28 Dec 2019, 00:12


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2019-12-11T22:28:01+02:00 2019-12-11T22:28:01+02:00 /viewtopic.php?t=18365&p=180343#p180343 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]>
Rowey wrote:
Able to hide your own mod upload would be ncie like you can with maps


That's a feature request, not a rule!

I agree it would be nice, but that doesn't really have much bearing on what is and what is not allowed.

Statistics: Posted by Morax — 11 Dec 2019, 22:28


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2019-12-11T19:55:02+02:00 2019-12-11T19:55:02+02:00 /viewtopic.php?t=18365&p=180340#p180340 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]> Statistics: Posted by Rowey — 11 Dec 2019, 19:55


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2019-12-06T23:12:48+02:00 2019-12-06T23:12:48+02:00 /viewtopic.php?t=18365&p=180232#p180232 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]> Statistics: Posted by Morax — 06 Dec 2019, 23:12


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2019-12-06T19:22:04+02:00 2019-12-06T19:22:04+02:00 /viewtopic.php?t=18365&p=180229#p180229 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]>
Enforcement of rules 2) and 4) must take vault limits into consideration - right now vault system is very poor, having very limited amount of space for mod description (around 3 lines, no scrolling) and user reviews cannot be viewed in full when exceeding a single sentence and get deleted when mod author uploads new version. Mod API's mod load order is busted, so it cannot be relied upon in the current state.

Statistics: Posted by wodzu_93 — 06 Dec 2019, 19:22


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2019-12-06T18:57:45+02:00 2019-12-06T18:57:45+02:00 /viewtopic.php?t=18365&p=180228#p180228 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]> Statistics: Posted by Morax — 06 Dec 2019, 18:57


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2019-11-17T01:49:02+02:00 2019-11-17T01:49:02+02:00 /viewtopic.php?t=18365&p=179749#p179749 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]> Statistics: Posted by Morax — 17 Nov 2019, 01:49


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2019-11-14T23:05:54+02:00 2019-11-14T23:05:54+02:00 /viewtopic.php?t=18365&p=179685#p179685 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]>

Statistics: Posted by nine2 — 14 Nov 2019, 23:05


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2019-11-14T15:20:58+02:00 2019-11-14T15:20:58+02:00 /viewtopic.php?t=18365&p=179683#p179683 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]>
I realize that it's been okay in the past and up until now, but it just simply is not true.

I don't understand why a custom, unranked game will not expose bugs in modifications. Can someone explain why a live, ranked game is required?

Statistics: Posted by Morax — 14 Nov 2019, 15:20


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2019-11-14T13:32:29+02:00 2019-11-14T13:32:29+02:00 /viewtopic.php?t=18365&p=179679#p179679 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]>
Morax wrote:
Why can't you test a mod before uploading to the vault?

You can create a test environment and tweak things without vault upload.


I can test ui party vs AI offline. However I play ladder with upcoming versions to Really test them before I release them. Otherwise I will break players games with uncaught bugs. Therefore I want to be able to play with ui mods that aren't on the vault, for a little while.

It's not easy to make rules he

Statistics: Posted by nine2 — 14 Nov 2019, 13:32


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2019-11-14T13:30:31+02:00 2019-11-14T13:30:31+02:00 /viewtopic.php?t=18365&p=179678#p179678 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]>
If we made a rule saying you cant play with something unless it's on the vault, then people are not allowed to customize any more, which wouldn't be great.

Philip was saying in theory we could use file hashes to enforce ui mods to not be allowed unless on vault. However this would ban all tweaks so we dont like this idea. I dont think anyone has said it yet but rogue clients can sidestep this check anyway so you would only be policing 'the good guys'.

So. You could make a rule saying 'no ui mods allowed unless on vault. tweaking is ok unless you add an automated function that is not on the vault. in which case you must submit a new mod that overrides and upgrades the original mod.'. we wouldn't enforce with code because that would ban tweaks.

Doesn't seem great

Statistics: Posted by nine2 — 14 Nov 2019, 13:30


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2019-11-14T12:24:43+02:00 2019-11-14T12:24:43+02:00 /viewtopic.php?t=18365&p=179675#p179675 <![CDATA[Re: Draft of the FAF Modifications Vault Rules]]>
You can create a test environment and tweak things without vault upload.

Statistics: Posted by Morax — 14 Nov 2019, 12:24


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