Forged Alliance Forever Forged Alliance Forever Forums 2019-10-10T19:31:12+02:00 /feed.php?f=2&t=18157 2019-10-10T19:31:12+02:00 2019-10-10T19:31:12+02:00 /viewtopic.php?t=18157&p=178842#p178842 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
biass wrote:
Choosing a faction because of balance :imfine:

There is something very poetic about taking out hordes of over the top hovercraft, skittering mechanids, and interdimensional alien invaders with good ol' reliable tank what shoot bullet. I'll always be a sucker for the generic human faction that needs to rely on basic, yet rugged gear and the heroism of the people who were sent to die in them. be that the UEF, the Imperial Guard, the GDI, Terrans, what have you. They dont look like bull, and they dont play like bull either.

But in reality i play random on FAF because haha you know


I get that totally, but for me it's all about the way the units play. Something really satisfying about finding a new way to use a faction unit, knowing all of the mass costs etc off by heart, what counters what etc etc ...

nomnomnom

Statistics: Posted by corsair831 — 10 Oct 2019, 19:31


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2019-10-09T21:45:45+02:00 2019-10-09T21:45:45+02:00 /viewtopic.php?t=18157&p=178826#p178826 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
biass wrote:
Choosing a faction because of balance :imfine:

There is something very poetic about taking out hordes of over the top hovercraft, skittering mechanids, and interdimensional alien invaders with good ol' reliable tank what shoot bullet. I'll always be a sucker for the generic human faction that needs to rely on basic, yet rugged gear and the heroism of the people who were sent to die in them. be that the UEF, the Imperial Guard, the GDI, Terrans, what have you. They dont look like bull, and they dont play like bull either.

But in reality i play random on FAF because haha you know


the UEF still lacks a t3 mammoth/baneblade equivalent >:( ... ... HERESY!!!

Statistics: Posted by MrTBSC — 09 Oct 2019, 21:45


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2019-10-09T08:54:27+02:00 2019-10-09T08:54:27+02:00 /viewtopic.php?t=18157&p=178819#p178819 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
There is something very poetic about taking out hordes of over the top hovercraft, skittering mechanids, and interdimensional alien invaders with good ol' reliable tank what shoot bullet. I'll always be a sucker for the generic human faction that needs to rely on basic, yet rugged gear and the heroism of the people who were sent to die in them. be that the UEF, the Imperial Guard, the GDI, Terrans, what have you. They dont look like bull, and they dont play like bull either.

But in reality i play random on FAF because haha you know

Statistics: Posted by biass — 09 Oct 2019, 08:54


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2019-10-08T16:41:16+02:00 2019-10-08T16:41:16+02:00 /viewtopic.php?t=18157&p=178810#p178810 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
- T1 thaam/zhuey 6:1 ratio is amazing, combine that with level 1 regen aura and you have some amazing skirmishing potential. Thaam is a nice balance between the mantis and the striker, not too bad overall.
- T2, correctly micro'd ilshies are amazing; combine with zhueys and advanced regen aura for a very cost effective t2 experience. T2 transport drops with zhueys speak for themselves.
- T3, a combination of sniper bots with othuums at a 1:1 ratio is fantastic. Othuum has the highest dps per mass of any of the direct fire T3 units, but obviously its range sucks. Snipers let you control the distance of the fight, if you can get close enough then mass for mass the othuums will beat percies/harbs/bricks.
- T4, chicken's range is amazing, if correctly micro'd you can do a lot of damage to other direct fire T4 at long range. Combine it with a small pack of othuums for huge DPS if another T4 unit gets close and you have a winning combination.

Statistics: Posted by corsair831 — 08 Oct 2019, 16:41


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2019-10-08T07:38:09+02:00 2019-10-08T07:38:09+02:00 /viewtopic.php?t=18157&p=178801#p178801 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
Voodoo wrote:
Why I started playing UEF? It's easy to answer, I like the art design.

Uh. The same with me.
I just cant get the design of any another faction in this game. Well, except for the Aeon may be, but this one has got the lack of straightness of lines and no strictness in its concept.

Needless to say about Cybran and Seraphim. This ones are just a buildup of bad textures connected in wrong way.
Yes, both of them have an idea and concept I like, but once I glance at the Seraphim Player's base I just dont see anything but a texture garbage.It's just physically hard to recognize the buildings type.

Statistics: Posted by SPL — 08 Oct 2019, 07:38


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2019-10-01T20:52:59+02:00 2019-10-01T20:52:59+02:00 /viewtopic.php?t=18157&p=178661#p178661 <![CDATA[Re: Survey: Which faction is your favorite one?]]> Statistics: Posted by PsychoBoB — 01 Oct 2019, 20:52


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2019-10-01T20:46:39+02:00 2019-10-01T20:46:39+02:00 /viewtopic.php?t=18157&p=178660#p178660 <![CDATA[Re: Survey: Which faction is your favorite one?]]> Statistics: Posted by keyser — 01 Oct 2019, 20:46


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2019-10-01T19:54:49+02:00 2019-10-01T19:54:49+02:00 /viewtopic.php?t=18157&p=178659#p178659 <![CDATA[Re: Survey: Which faction is your favorite one?]]> Decrease fire rate and increase range and alpha damage. The Obsidian can get then a higher fire rate and lower damage per shot.

Statistics: Posted by PsychoBoB — 01 Oct 2019, 19:54


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2019-09-30T16:22:14+02:00 2019-09-30T16:22:14+02:00 /viewtopic.php?t=18157&p=178644#p178644 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
UEF has a strong acu and also some pretty strong units.

Sera have a strong acu and zthuees.

Aeon have auroras and a solid double gun acu.

All can be fun and effective in different situations and with different play styles.

Statistics: Posted by Steel_Panther — 30 Sep 2019, 16:22


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2019-09-29T01:35:35+02:00 2019-09-29T01:35:35+02:00 /viewtopic.php?t=18157&p=178628#p178628 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
Image

Statistics: Posted by Morax — 29 Sep 2019, 01:35


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2019-09-26T16:02:14+02:00 2019-09-26T16:02:14+02:00 /viewtopic.php?t=18157&p=178550#p178550 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
How can one not like the versatility and utility-filled Cybran verse the offensive might of the UEF?

Aeon has their GC and sniper bots, Sera is just a blah brute force faction, and Nomads is not really complete enough - although cool in concept - to be considered.

Diversity has left 2/4 factions dull and boring... who likes watching aurora crawl to targets only to get stomped by zthuees, rhino/hoplite, or pillar/mongoose?

The only reason I play sera is because the nano-t2-gun ACU is fun, nothing more.

Statistics: Posted by Morax — 26 Sep 2019, 16:02


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2019-09-26T14:38:16+02:00 2019-09-26T14:38:16+02:00 /viewtopic.php?t=18157&p=178546#p178546 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
MrTBSC wrote:
people may not like the faction aestetic ...


Hildegard wrote:
Seraphim has been my favorite faction since the start,...
Up to the end.
Thank you for your interesting and onforming post. Second choice after Cybran are Seraphim.
But often bsides the most ugly units, it is hard for meto tell what factory builds what.. so I often want to build planes, but what the heck... in a game where you have to decide fast, I often took a wrong factory… great! They (to me ) all look the same!
where is the Radar, where is the .. all of it looks bleached out and has no real meaning (to me).

So besides the lesser Units, the searching of the unit i want, takes me longer than with any other faction.
mostly the same is true for the aeon.
UEF i do not want to choose, it feels kind of "cheating". Because in my eyes, UEF is the easiest faction to play.
you just do what you have to do and wait for the Opponent to do a false decision. then you hit him there as hard as you can.

Statistics: Posted by rxnnxs — 26 Sep 2019, 14:38


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2019-09-26T13:41:30+02:00 2019-09-26T13:41:30+02:00 /viewtopic.php?t=18157&p=178543#p178543 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
Apart from the aesthetics and arguably the most vibrant color-area (sensitiveness to player color selection), there are a number of interesting points:

Despite having the smallest roster, I find that particularly in navy Seraphim has some of the most versatile units and compositions, as well as a few individual units that scale better with players skill than perhaps any other ship in the game (or at least they are in the top list). The destroyer with its beam-weapons is not only audiovisually pleasing and pleasantly anti-cancerous by deleting hover, but rewards intense micro even better than other destroyers, especially with the situational but useful submerge ability. T3 subs are possibly the most micro dependent navy unit in the game, and can be extremely powerful despite many players overlooking them - they require immense attention to be powerful, but their potential is astonishing due to stuff beyond the scope of this post ( :D). This particular unit benefits greatly from being combined with the hover shields from the land tree, which adds one more dimension into the micro. While the T3 shields have different speed and require yet more attention to position them correctly, they don't need to physically cover the submarine body itself; they merely need to be in between them and the enemy projectiles (torps) to block all damage. This can create interesting movement options as the T3 subs themselves are reasonably fast - they do not need to get under the shields to be safe in most situations, rather the shields just need to cut the line between the incoming projectiles and the subs. The battleship is also interesting as it's the most "independent" battleship out there. While all battleships are relatively helpless against anything other than battleships, the Seraphim battleship is most capable of defending itself vs. frigates or lower tech navy mixes in general due to simple statistical reasons: fastest rate of fire, lowest damage (lowest overkill), and AOE. And even the battleship has a unique ability in the naval nuke option; a surprising choice that is much harder to foresee than a nukesub (which can be scouted, or in some cases an 11k mass chunk "missing" from the visible naval force can easily be deduced without seeing the sub itself at all)

Out of all super game enders, I feel Yolona Oss is the "thinking mans" choice; the most "complex" of them - at least in so far as being used to it's maximal potential, which is sometimes far away from attempting to overwhelm SMD clusters by nuking a single target repeatedly. Firstly, Yolona benefits a lot from considerable assist BP, being able to roughly double it's firing rate if enough high tech engineers are allocated to it (this is rarely realized by players, because at first it seems counter-intuitive; 2160 BP for the already fast load rate seems like it would scale extremely poorly with even the 30 BP from T3 engineers, yet the some 10k mass cost of T3 engis to ramp up another 2000 BP is ultimately worth it, a lot.) Secondly, and most importantly, Yolona often doesn't even need to overwhelm multiple SMD's. The defensive SMD's are often built rather badly and in panic, wherever there was sufficient BP present; most players overlook the range on the Yolona splash. With clever Yolona nuke placing it's often possible to outrange the oldest SMD's of the enemy, and edge kill the newer (and usually unloaded) support ones built too loosely around the first one (the exact failure point typically; wasting 2-3 Yolona rounds into the oldest SMD, by whence all the new ones will be loaded with 1, and the cycle is stuck on eternally, granting immunity to Yolona.) Thirdly, ignoring the mass SMD's in some situations is better; tunnelvisioning the "biggest" and most defended base is a common Yolona mistake - because by starting to immediately wipe out all secondary bases, even when at the time they do not seem so important, you can quickly level the playing field from lop-sided to even, or even advantageous. With some calm thinking and clever targeting (disregarding the panic voice within you&your team chat to "kill the main guy fast") you can dramatically increase the performance of Yolona, a game ender which sometimes lets you "outsmart" the opponent to a greater extent than the other game enders can.

Some additional clutch flavor is also brought by the ridiculously situational but also powerful combat SCU's, as well as interesting rambo upgrades on the ACU itself.

Statistics: Posted by Hildegard — 26 Sep 2019, 13:41


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2019-09-25T20:21:32+02:00 2019-09-25T20:21:32+02:00 /viewtopic.php?t=18157&p=178528#p178528 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
Voodoo wrote:
As expected, the majority prefers Cybran and nearly no one likes Seraphim ^^

Player would also intend to play Nomads more often as Seraphim.

Just in idea when I saw the new Leagues system. We could add one more Tab for your favorite faction. Like UEF powned Cybran 45 times today played by: ...



doesn´t realy suprise me cause phim for one lack units ... not just intresting ones .. they simply have less for the "combine roles/functions" philosofy behind them ..

their t2 groundoptions are simply standartstuff .. no microunit, no utility ..
only 2 t2 naval options ...
t3 air has even less options than cybran ..

people may not like the faction aestetic ...

Statistics: Posted by MrTBSC — 25 Sep 2019, 20:21


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2019-09-25T13:58:49+02:00 2019-09-25T13:58:49+02:00 /viewtopic.php?t=18157&p=178515#p178515 <![CDATA[Re: Survey: Which faction is your favorite one?]]>
Player would also intend to play Nomads more often as Seraphim.

Just in idea when I saw the new Leagues system. We could add one more Tab for your favorite faction. Like UEF powned Cybran 45 times today played by: ...

Statistics: Posted by Voodoo — 25 Sep 2019, 13:58


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