Forged Alliance Forever Forged Alliance Forever Forums 2019-09-01T05:40:02+02:00 /feed.php?f=2&t=17992 2019-09-01T05:40:02+02:00 2019-09-01T05:40:02+02:00 /viewtopic.php?t=17992&p=177695#p177695 <![CDATA[Re: how to make the locns?]]> Statistics: Posted by CAF312 — 01 Sep 2019, 05:40


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2019-08-31T14:05:58+02:00 2019-08-31T14:05:58+02:00 /viewtopic.php?t=17992&p=177672#p177672 <![CDATA[Re: how to make the locns?]]>
ThomasHiatt wrote:
ZeRen wrote:I thing all you need is Advanced strategic icon mod and modify .dds pictures in "Advanced strategic icon.ntx" located in C:/program data(hiden file)/FAF/gamedata/


If you want the Mavor and the Fatboy to both have unique icons then changing the generic experimental icon isn't going to achieve that. I don't know how it is done, but I suspect you would modify the unit blueprint to point to a different icon file, and that wouldn't play all that well with the FAF patcher system without making it a sim mod.


if you want it just for fatboy and Mavor, you right, but if you want it for units that share same icon, I think it is possible

puting different icon for each exp is bad idea anyway, but I think he meant the orange and red circles like something around TMD, ACU and trasporter

Statistics: Posted by ZeRen — 31 Aug 2019, 14:05


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2019-08-30T18:47:04+02:00 2019-08-30T18:47:04+02:00 /viewtopic.php?t=17992&p=177660#p177660 <![CDATA[Re: how to make the locns?]]>
ZeRen wrote:
I thing all you need is Advanced strategic icon mod and modify .dds pictures in "Advanced strategic icon.ntx" located in C:/program data(hiden file)/FAF/gamedata/


If you want the Mavor and the Fatboy to both have unique icons then changing the generic experimental icon isn't going to achieve that. I don't know how it is done, but I suspect you would modify the unit blueprint to point to a different icon file, and that wouldn't play all that well with the FAF patcher system without making it a sim mod.

Statistics: Posted by ThomasHiatt — 30 Aug 2019, 18:47


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2019-08-30T13:55:57+02:00 2019-08-30T13:55:57+02:00 /viewtopic.php?t=17992&p=177650#p177650 <![CDATA[Re: how to make the locns?]]>
ThomasHiatt wrote:
Makes perfect sense to me, and spellcheckplus wouldn't really modify it at all. As you can see by looking at the attached image the ACU, transports, TML, TMD, and T4 units are indeed marked by special icons and circles. Obviously he would like to know how to do that himself. Unfortunately I don't really have an answer for that. I know how to change the existing icons, but to add special icons for units probably requires modifying the unit blueprint files to use different icons.


I thing all you need is Advanced strategic icon mod and modify .dds pictures in "Advanced strategic icon.ntx" located in C:/program data(hiden file)/FAF/gamedata/

Statistics: Posted by ZeRen — 30 Aug 2019, 13:55


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2019-08-30T11:01:30+02:00 2019-08-30T11:01:30+02:00 /viewtopic.php?t=17992&p=177649#p177649 <![CDATA[Re: how to make the locns?]]> Statistics: Posted by tatsu — 30 Aug 2019, 11:01


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2019-08-29T19:12:42+02:00 2019-08-29T19:12:42+02:00 /viewtopic.php?t=17992&p=177632#p177632 <![CDATA[Re: how to make the locns?]]> Statistics: Posted by ThomasHiatt — 29 Aug 2019, 19:12


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2019-08-29T13:32:39+02:00 2019-08-29T13:32:39+02:00 /viewtopic.php?t=17992&p=177625#p177625 <![CDATA[Re: how to make the locns?]]> https://spellcheckplus.com/ to type on this forum (and in any other case where you want to use English) your sentence may make sense in Chinese word for word but it doesn't in English. We can't understand what you want.

Statistics: Posted by tatsu — 29 Aug 2019, 13:32


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2019-08-21T07:02:38+02:00 2019-08-21T07:02:38+02:00 /viewtopic.php?t=17992&p=177457#p177457 <![CDATA[how to make the locns?]]> Statistics: Posted by CAF312 — 21 Aug 2019, 07:02


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