Statistics: Posted by ThomasHiatt — 20 Jul 2019, 19:24
Statistics: Posted by UnorthodoxBox — 20 Jul 2019, 05:38
Statistics: Posted by Ithilis_Quo — 18 Jul 2019, 20:04
FtXCommando wrote:
I also totally disagree with making moving between divisions difficult as now you’re making balance impossible as seasons go on.
FtXCommando wrote:
as now you’re making balance impossible as seasons go on
FtXCommando wrote:
Now people will see no real reason to trust this symbol because they see someone like Blackheart start a season in the beginner division and laugh at the entire idea. At least I would.
FtXCommando wrote:
If you group 60% of the community into one division, the value of the division is nonexistent and you can never use it as a metric to replace trueskill as we have it now. And yes, I do wish to have divisions replace trueskill in custom games as well.
FtXCommando wrote:
Why would I bust my ass as 2300 Blodir facing Petric and beating him 9-10 times just to get the honor of moving from Beginner to Ur-Ok-I-Guess division? It’s just a silly situation.
FtXCommando wrote:
This is really an absolutely nonexistent problem and the only people that complain about it are people upset that they need to adapt to a metagame surrounding them.
Statistics: Posted by Ithilis_Quo — 15 Jul 2019, 22:46
90% of fotball players that play it competetive are in lovest division, where play somewhere in vilages.. We have very small competetive comunity, so on down its crazy unacurate and isnt big diferences betwen someone with 500 rating and 800 rating, while are big diferences betwen 1600 and 1900. Ill found division more competetive as only number in ladder that end up in 5490 and you are already in 3598.
maximum you got 32, where oponent then got -32. In same balanced oponent you got 16, while he lose 16. when season start you have 1200, you need won 200 point to rank up, whats 6-7 average victories in raw and then 3 from 5. While this division will be most unbalanced, because all new players start here (thats why name beginner divison) i think moving there should be pretty fast. by 60% win probability it should took like 20-25 games to rank up.
in next advanced divisions you start in cca 80 points from 200, so you need get 120 points whats 7-8 victories in raw, and then win 3 from 5. Or by 60% win ratio its cca 40games to rank up.
It is a problem, even when most of comunity didnt see that. You play differently when you play against XY and diferently when you play against ZH. Its very easy to do and it have some gain on games that will be harder predicted from start how to play it.
Statistics: Posted by FtXCommando — 15 Jul 2019, 12:09
FtXCommando wrote:
There doesn’t seem to be much of a point in divisions if you end up putting 60% of the FAF population into the first one.
FtXCommando wrote:
Not really sure what is being said here but it sounds like you potentially gain a max of 32 points a game? And you might need 1000 points to rank up? That’s 32 wins in a row at higher ratings. 64 games if you assume 0 point loss if you do lose and a 50% win rate (which should be the expected outcome in any trueskill system). I’ve got no idea how many hundreds of games you expect people to play in order to rank up
FtXCommando wrote:
That’s bad. More data is good for trueskill. If you try to hard reset everyone’s trueskill rating you destroy the data that took years to build up on player performance capabilities. One of the major boons for a division system is that it ALLOWS you to reset artificial points to reset leaderboards without directly destroying trueskill data and making games imbalanced for players at the reset.
FtXCommando wrote:
Ithilis_Quo wrote:
- all players in game are anonymous, he/she can write who he/she is in chat, but game will show that only when game end. Instead of name is player fraction f.e.: Aeon - Master division vs UEF Master division (this prevent copy strategy agains conrete palyers gamestyle - its ladder not custom game/tournament)
Not seeing the gain here from implementing this idea. It’s kind of trying to solve a problem that isn’t a problem.
FtXCommando wrote:
Game quality should be based on trueskill, not divisions. There’s no need to throw the baby out with the bathwater. Trueskill, when you utilize it in a controlled environment, is a perfectly acceptable balancing tool for FAF. It isn’t a good way for player’s to measure their progress nor is it a good thing to show people as then they start trying to max it out like a high score when it’s not untended to be seen that way.
Statistics: Posted by Ithilis_Quo — 15 Jul 2019, 11:21
Ithilis_Quo wrote:
- table show division and points depend on division 1000 / 400 / 200
- every match divides 32 point based on teams proportion
-- beginer division vs beginer division divide 64 point instead (for faster corection), if is at least one player from different division it keeps 32
- for jump to higher division player must acumulate 200 / 400 / 1000 point (depent on division) and then won 3 from 4 next match
- for fall to down division player need reach points that is below 0 and automaticly fall down
-- on time that player reach border poins for promotion, table dont show points but 4 circle instead, that is green for wictory, red for lose empty for games not played yet.
-- points are still accumulate but are hiden for player while he get them together after played all 4 (potentially 2 lose) games.
- when player is promoted for division he will get "free" +32 points -> for higer stability of divisions, this mean that when someone is promoted he will get 3x (on average) 16 points + 32 = average 80 point in higer division, so he is cca in middle where can lose games and still not fall back so easily. Same if player dont succed he lose poins for losing 2 games, and will need to won some point to get back in graduation mod.
Ithilis_Quo wrote:
- there is no posibility to get you own team (there are custom games for that), so all ally/enemy are random
Ithilis_Quo wrote:
- every year ladder rating will be reseted, and then open new season where all players start again from 1200 (ladder points) what is in middle of beginner division. New season start week after 16. February what is realse date of original game for celebrating this great history day.
Ithilis_Quo wrote:
- all players in game are anonymous, he/she can write who he/she is in chat, but game will show that only when game end. Instead of name is player fraction f.e.: Aeon - Master division vs UEF Master division (this prevent copy strategy agains conrete palyers gamestyle - its ladder not custom game/tournament)
Ithilis_Quo wrote:
- oponents are picked from +- 1 division
Ithilis_Quo wrote:
-- there is option to get first posible game, that dont care about balance
Ithilis_Quo wrote:
- ladder games affect custom games trueskill rating, but ladder games match are not affected by custom true skill rating, only what matter is ladder points/division
Ithilis_Quo wrote:
- ladder table is not dividied its only one for all ladder formats, but show % percentage of points that get from solo/duo/team formats
Ithilis_Quo wrote:
- ladder table show "achievments" as higest movement for last 7/30/90 days, defeat higer player differences, there is place for creativity
- player color in FAF chat is same as is color of him curent division[/spoiler]
Ithilis_Quo wrote:
next week start new season, all player start again with 1200 point (200) in begginer division.[/spoiler]
Statistics: Posted by FtXCommando — 15 Jul 2019, 03:57
Statistics: Posted by Ithilis_Quo — 15 Jul 2019, 00:32