keyser wrote:
TMM will most likely resolve this issue, but for this to happen we need most of the people to transition to TMM.
herein lies the problem, you need people to switch to tmm or it wont work, so you break their existing games so they have no choice but to play "new thing" that they didnt know existed until now, unable to play what "they were already playing", not a great way to introduce something new
the "random numbers" were custom lobbies matches vs not-custom lobbies matches (being ladder only atm), I think we all know that custom games dominate faf atm in % of players that play them, idk what amount of players are going to play tmm (preferably enough for it to work), but very likely most of people will play custom games anyway, you can replace 90% with "most of" if you dont like numbers
keyser wrote:
Also it should also be possible in the algorithm to implement a mirror function to put similarly rated players in front of each others. We have already a mirror option for launching the game, i'm not sure if it works well though.
mirror option doesnt always work, I already gave example on setons both navies getting stacked when using it, unless you want to manually write mirror code for every map so it balances it properly
another problem with auto balance is when there arent similar rated players on a map, and random balance puts unbalanced air slots vs each other, which means game is over as soon as better air gets t3 and goes strats while other air is building t1 bombers and land, hosts know air slot is important and can destroy the game if unbalanced and always put balanced airs vs each other so this doesnt happen, do you intend to put this in code as well (different for each map that has dedicated air slot), and this isnt only for air slots, many other slots have different importance on a map and depending on how good player that is on that slot is, it can ruin the match (like a pro in joe lobby on setons rock)
and all this because hosts couldnt balance on their own
rating being a reward for players is a problem in general (that they think it is a reward), and reason for mentioning it is that it shouldnt have anything to do with whether global rating exists, esp. not to point where you want to "punish them" for getting an integer to specific value by playing same map over and over, by removing it (idc about my rating inb4 insults and "if youre not at least 2000 you have no say in anything")
the reasons for whether global rating is removed or not should be only for balancing games and nothing more, including getting people to play tmm, which should be done different way than "you have to because you cant play custom anymore"Statistics: Posted by Mach — 22 Mar 2020, 21:48
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