Forged Alliance Forever Forged Alliance Forever Forums 2020-04-09T15:53:05+02:00 /feed.php?f=2&t=17676 2020-04-09T15:53:05+02:00 2020-04-09T15:53:05+02:00 /viewtopic.php?t=17676&p=183203#p183203 <![CDATA[Re: tweaked seraphim shader]]> Statistics: Posted by --- — 09 Apr 2020, 15:53


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2020-04-09T15:42:45+02:00 2020-04-09T15:42:45+02:00 /viewtopic.php?t=17676&p=183202#p183202 <![CDATA[Re: tweaked seraphim shader]]> viewtopic.php?f=42&t=17828&start=50#p179571

Statistics: Posted by keyser — 09 Apr 2020, 15:42


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2020-04-09T15:22:52+02:00 2020-04-09T15:22:52+02:00 /viewtopic.php?t=17676&p=183200#p183200 <![CDATA[Re: tweaked seraphim shader]]> I can't see faction colors anymore (faction color under each picture):
https://imgur.com/a/2ifmHL1

When I tried a FAF Beta game, it looked ok. Normal FAF game looks like above.

Ideas how to fix?

Statistics: Posted by --- — 09 Apr 2020, 15:22


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2020-03-27T00:04:16+02:00 2020-03-27T00:04:16+02:00 /viewtopic.php?t=17676&p=182864#p182864 <![CDATA[Re: tweaked seraphim shader]]> Statistics: Posted by FtXCommando — 27 Mar 2020, 00:04


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2020-03-26T23:42:58+02:00 2020-03-26T23:42:58+02:00 /viewtopic.php?t=17676&p=182863#p182863 <![CDATA[Re: tweaked seraphim shader]]> https://www.youtube.com/watch?v=n52aivAEltk

Please give us feed back

Statistics: Posted by keyser — 26 Mar 2020, 23:42


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2020-03-23T12:01:19+02:00 2020-03-23T12:01:19+02:00 /viewtopic.php?t=17676&p=182768#p182768 <![CDATA[Re: tweaked seraphim shader]]> Here is a new one, but without the convenient toggle. It is just the new shader on high fidelity, without the old one on medium. (The file inside is the same like it will appear in the next patch)

Statistics: Posted by BlackYps — 23 Mar 2020, 12:01


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2020-03-23T02:09:19+02:00 2020-03-23T02:09:19+02:00 /viewtopic.php?t=17676&p=182757#p182757 <![CDATA[Re: tweaked seraphim shader]]> Old vs New
Image
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Image

Statistics: Posted by keyser — 23 Mar 2020, 02:09


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2020-02-12T15:09:05+02:00 2020-02-12T15:09:05+02:00 /viewtopic.php?t=17676&p=181965#p181965 <![CDATA[Re: tweaked seraphim shader]]>

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Statistics: Posted by Enjot — 12 Feb 2020, 15:09


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2020-01-16T19:26:33+02:00 2020-01-16T19:26:33+02:00 /viewtopic.php?t=17676&p=181317#p181317 <![CDATA[Re: tweaked seraphim shader]]>
BlackYps wrote:
setons.jpg

Omg nice! Now imagine this combined with RK's Explosions. Fantastic work!

Statistics: Posted by Rikai — 16 Jan 2020, 19:26


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2020-01-15T17:55:33+02:00 2020-01-15T17:55:33+02:00 /viewtopic.php?t=17676&p=181308#p181308 <![CDATA[Re: tweaked seraphim shader]]>
ZeRen wrote:
especially shield boat's bubble is invisible


This this this this.

Statistics: Posted by Little Miss Murder — 15 Jan 2020, 17:55


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2020-01-15T17:38:19+02:00 2020-01-15T17:38:19+02:00 /viewtopic.php?t=17676&p=181307#p181307 <![CDATA[Re: tweaked seraphim shader]]> Statistics: Posted by ZeRen — 15 Jan 2020, 17:38


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2020-01-13T22:45:26+02:00 2020-01-13T22:45:26+02:00 /viewtopic.php?t=17676&p=181285#p181285 <![CDATA[Re: tweaked seraphim shader]]> After gathering some feedback and watching it in game for a while, I made some further tweaks. The shader now looks more consistent on different maps. It still reacts to the color of the light and the environment texture so it does not look totally the same. In fact on maps where it was bright before, there are almost no changes. But on maps like Setons Clutch where it was a bit dark, it is now noticably sparklier.
I also changed the glowing parts, toning them down a little and making it behave more like the vanilla verions.

Here are some pictures, the current one is on the left, the new one on the right.
bermuda_locket.jpg
setons.jpg
Here is also the new file, so you can see for yourself. On high fidelity is the new version and on medium is the current one, so you can quickly compare them.

Don't forget to wipe the cache ;)

texturepack.zip

Statistics: Posted by BlackYps — 13 Jan 2020, 22:45


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2019-06-29T14:01:08+02:00 2019-06-29T14:01:08+02:00 /viewtopic.php?t=17676&p=175971#p175971 <![CDATA[Re: tweaked seraphim shader]]> I got rid of the shadow on bloomy surfaces and made some final improvements to the rest. I tested it on a variety of different maps and I am now satisfied with the result.
texturepack.zip

If you like to have it changed in some way, let me know, otherwise I consider this project to be sucessfully finished.

(If you like it please let me know, too)

Here are some more pictures:
current.jpg
new.jpg

Statistics: Posted by BlackYps — 29 Jun 2019, 14:01


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2019-06-27T00:03:46+02:00 2019-06-27T00:03:46+02:00 /viewtopic.php?t=17676&p=175931#p175931 <![CDATA[Re: tweaked seraphim shader]]> texturepack.zip
I forgot to mention that you probably need to delete the shader cache to see the new shader. The shader cache is located here:
Code:
C:\Users\%UserName%\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance

you can delete the entire folder. It will be readded when the shaders are compiled.

If you enable cheating you can quickly change the fidelity settings with a console command
graphics_Fidelity 2 is for high fidelity and graphics_Fidelity 1 is for medium fidelity

Statistics: Posted by BlackYps — 27 Jun 2019, 00:03


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2019-06-25T19:48:50+02:00 2019-06-25T19:48:50+02:00 /viewtopic.php?t=17676&p=175915#p175915 <![CDATA[Re: tweaked seraphim shader]]>
Please join us in the maps and modifications channel where there's some unit modeling and texturing work taking place:

https://discord.gg/CKcFza

Statistics: Posted by Morax — 25 Jun 2019, 19:48


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