Forged Alliance Forever Forged Alliance Forever Forums 2019-05-14T16:54:24+02:00 /feed.php?f=2&t=17527 2019-05-10T16:54:31+02:00 2019-05-10T16:54:31+02:00 /viewtopic.php?t=17527&p=174513#p174513 <![CDATA[Re: Texture issue?]]>

Statistics: Posted by --- — 10 May 2019, 16:54


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2019-05-14T16:54:24+02:00 2019-05-10T10:24:42+02:00 /viewtopic.php?t=17527&p=174504#p174504 <![CDATA[Re: Texture issue?]]>
texture for ground including mass and hydro icon are contained in a single picture.

game is told to look from x1 y1 to x2 y2 for the required texture and x3 y3, x4 y4 for where to map them onto the terrain.

errors in the calculation will lead to offsets in these mapping x and y values for "chunks" of in-memory gamestate.

it's a bug. although I doubt the bug is on the lua side of the code. it would unfortunately be binary-side.

I've seen these as far back as GPGnet.

Statistics: Posted by tatsu — 10 May 2019, 10:24


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2019-05-09T07:52:54+02:00 2019-05-09T07:52:54+02:00 /viewtopic.php?t=17527&p=174471#p174471 <![CDATA[Texture issue?]]> Statistics: Posted by --- — 09 May 2019, 07:52


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