Forged Alliance Forever Forged Alliance Forever Forums 2019-05-01T18:30:08+02:00 /feed.php?f=2&t=17472 2019-05-01T18:30:08+02:00 2019-05-01T18:30:08+02:00 /viewtopic.php?t=17472&p=174215#p174215 <![CDATA[Re: Newbie here, getting big troubles with cheat codes...]]> (If you use my AI, then you don't need it. My AI will find units all over the map and move them back into the range of the nearest location manager.)

The ACU is bound to the main base location manager. (In case of the ACU and enginers its the "Engineermanager" of the same location)
So if the AI issues a build command, then the build place is the nearest free space from the center of the main base.
And the ACU will move there to build. This can't be changed.
(This can't be changed means you can't change it without modifying the game code.)

But it's possible to make a mod that will Stop/Pause the AI as example.

Statistics: Posted by Uveso — 01 May 2019, 18:30


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2019-05-01T18:00:34+02:00 2019-05-01T18:00:34+02:00 /viewtopic.php?t=17472&p=174210#p174210 <![CDATA[Re: Newbie here, getting big troubles with cheat codes...]]> I bought a used DVD online, but it seems after upgrading to the newest version eliminates the need to insert the DVD during gameplay. I'm a TA enthusiast for many years and just decided to give a try on SC. Not gaming a lot beside TA so hadn't heard of Steam...

Anyway, after trying what Uveso suggested it looks like: (1) the AI never uses any mobile unit I spawned for it even if I don't kill the ACU; (2) the ACU always wants to move back to where it was born after I moved it back to wherever on the map. Are there anyways to solve these?

Statistics: Posted by Topazman — 01 May 2019, 18:00


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2019-04-25T14:26:32+02:00 2019-04-25T14:26:32+02:00 /viewtopic.php?t=17472&p=173939#p173939 <![CDATA[Re: Newbie here, getting big troubles with cheat codes...]]>

Anyways, try some of the mods in the vault to give you a boost. No cheating needed, could be more satisfying. The mods that increases e and mass storage gives you a nice boost at the start of the game. You can try playing around with the AI multipliers also during game setup. There is mods to boost point defenses also. Mods that gives you mass automatically anytime you kill something also. Think of it and it has probably already been done.

Statistics: Posted by Cuddles — 25 Apr 2019, 14:26


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2019-04-24T20:58:46+02:00 2019-04-24T20:58:46+02:00 /viewtopic.php?t=17472&p=173913#p173913 <![CDATA[Re: Newbie here, getting big troubles with cheat codes...]]>
Topazman wrote:
P.S. I'm using a no-CD patch for the game, if that's relevant.

you're anti-steam?

you know you can get a golden edition of Supreme Commander (Supreme Commander & Supreme Commander Forged Alliance) if you enter your CD key on steam? If you had both games you can get two gold editions one, for you and one for your friend.

you should claim it.

Statistics: Posted by tatsu — 24 Apr 2019, 20:58


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2019-04-24T20:21:22+02:00 2019-04-24T20:21:22+02:00 /viewtopic.php?t=17472&p=173910#p173910 <![CDATA[Re: Newbie here, getting big troubles with cheat codes...]]>
Topazman wrote:
First of all, it looks like even if I enabled cheat options in skirmish, they're no longer available after I saved the game, exited to windows, and then loaded the game again. Is it a bug or is there a way to go around it?

Sorry, but loading the game is handled by the c-engine with a single command "LoadSavedGame(filename)".
There is nothing we can do from the modding (LUA) game side.

Topazman wrote:
Second, I tried to disable the AI using Alt+a


This is not working. (was never working).
In case you want the AI not to start building:

Use the cheatmenu [ALT]+[F2] and switch to the AI army.
Then teleport the ACU with [ALT]+[T] outside the map.
Teleport it back if you want the Ai to continue building.

Topazman wrote:
I just Ctrl+k to all enemy units [...] then use Alt+F2 to bring back the ACU for the AI


If you kill the ACU then you also kill the "CommanderBehaviorThread" running in LUA.
Only recreating the unit without forking a new BehaviorThread does not work.
You killed also the locationmanager by killing all units, so the AI will never send any engineer to build something from any location.
Also sending units to the AI will not work if you killed them before, bacause you have no location manager left to give them orders.

Topazman wrote:
P.S. I'm using a no-CD patch for the game, if that's relevant.


Yes it is. The game don't need a no-CD patch.
A no-CD crack is only needed if you don't have an original and want to install the game without a key.

If this is the case, then our support ends here.

Statistics: Posted by Uveso — 24 Apr 2019, 20:21


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2019-04-24T18:01:47+02:00 2019-04-24T18:01:47+02:00 /viewtopic.php?t=17472&p=173902#p173902 <![CDATA[Newbie here, getting big troubles with cheat codes...]]>
Just started the game a few days ago, so surely still have lots to learn!

First of all, it looks like even if I enabled cheat options in skirmish, they're no longer available after I saved the game, exited to windows, and then loaded the game again. Is it a bug or is there a way to go around it?

Second, I tried to disable the AI using Alt+a once the game starts so I can first build something for myself before involving in a war. It appears that even though the computer says something like "enemy AI is toggled", the ACU and factories are still giving new orders... So I just Ctrl+k to all enemy units (I'm in sandbox mode), and then use Alt+F2 to bring back the ACU for the AI after I'm done with my work. But the ACU just stays there forever as the AI never gives order to it. In fact, it looks like AI never use any units I gift to it using Alt+F2. How to resolve these?

P.S. I'm using a no-CD patch for the game, if that's relevant.

Statistics: Posted by Topazman — 24 Apr 2019, 18:01


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