Forged Alliance Forever Forged Alliance Forever Forums 2019-03-14T19:06:52+02:00 /feed.php?f=2&t=17302 2019-03-14T19:06:52+02:00 2019-03-14T19:06:52+02:00 /viewtopic.php?t=17302&p=172741#p172741 <![CDATA[Re: The navy wreck sinking time difference]]> Statistics: Posted by UnorthodoxBox — 14 Mar 2019, 19:06


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2019-03-13T11:16:30+02:00 2019-03-13T11:16:30+02:00 /viewtopic.php?t=17302&p=172697#p172697 <![CDATA[Re: The navy wreck sinking time difference]]>
Either way it can be fixed, by changing the animation.
Or maybe just by adjusting the code to play the animation slower, but Im not sure about this solution.

Statistics: Posted by speed2 — 13 Mar 2019, 11:16


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2019-03-13T04:57:08+02:00 2019-03-13T04:57:08+02:00 /viewtopic.php?t=17302&p=172690#p172690 <![CDATA[Re: The navy wreck sinking time difference]]>
I don't know enough about the animation process to do anything about it, the people that have the capability to add units into the game (presumably with their own animations) like the people behind the Nomads mod could help out there if it really is an issue.

Statistics: Posted by everywhere116 — 13 Mar 2019, 04:57


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2019-03-11T16:11:37+02:00 2019-03-11T16:11:37+02:00 /viewtopic.php?t=17302&p=172633#p172633 <![CDATA[The navy wreck sinking time difference]]> Example Cybran and Aeon wreck timing, Aeon sinking time can be a 10 seconds longer than Cybran.

Statistics: Posted by Chosen — 11 Mar 2019, 16:11


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