Farmsletje wrote:gap (not dual gap) is actually pretty good to learn how to properly eco up, which is the most important aspect of the game which many low level players lack. Imo it's better than playing 1v1 games since there will most likely be better players than you in the game that are better at ecoing. Then you can just look at how they do it and get better like that. Ofcourse it's still a turtle map and lacks other aspects of the game, but for beginning players it's a good start if they want to become better.
Statistics: Posted by angus000 — 26 Nov 2018, 00:10
Statistics: Posted by Dro — 25 Nov 2018, 17:03
Plasma_Wolf wrote:
Seton's is too big to win with any rush, be it a land rush, a naval rush or any bomber rush or air drop. Eventually all this will become a mass donation for the enemy team. How soon it's a mass donation depends on how well aware the enemy team is.
I remember a Seton's game where my enemy team managed to sneak in some engineers very very early. By the time we figured out what was going on, he had 4 factories building tanks and the first tanks were attacking the remote mexes. A group of bombers and a couple of gunships managed to contain the problem by going after the building engineers first, while an ACU went to block a path for the tanks to go through. Not long after that everything was dead and we basically had the mass to upgrade 3 mexes to T2. That meant the opponent has spent at least 4 T2 mexes worth in land units and accompanying factories.
Statistics: Posted by Alimonos — 23 Nov 2018, 09:21
Statistics: Posted by ZeRen — 22 Nov 2018, 20:06
Statistics: Posted by Farmsletje — 22 Nov 2018, 18:09
Statistics: Posted by Plasma_Wolf — 22 Nov 2018, 18:05
Statistics: Posted by Platinumizer — 22 Nov 2018, 14:55
Alimonos wrote:I mean why nobody helps the middle man in setons with land and make an early push with t2 land? (as this is where most games where descided back in the original game)
The right and left guys teching navy and some air, the back slot is making ASFs and T3 arty-nuke, so its always predictable...
I uploaded a replay to see my point where i forced the other team to make land to stop my push so it was 3vs1 while eventually i got rekt by 1 or 2 navies and my bad eco...
Also i realised form watching others replays that this is the middle mans fate most of the time, so nobody likes this spot and nobody supports it.
Alimonos wrote:
Hosts tend to kick me cause im noob and new yet if ppl care so much about rating (which i dont understand how it works yet) why they dont do diffrent tactics less predictable why dont they try to shift the meta and suprise win.
Hope you enlighten me.
Statistics: Posted by Alimonos — 22 Nov 2018, 14:50
Alimonos wrote:
Hosts tend to kick me cause im noob and new yet if ppl care so much about rating (which i dont understand how it works yet) why they dont do diffrent tactics less predictable why dont they try to shift the meta and suprise win.
Hope you enlighten me.
Statistics: Posted by LabPunk — 21 Nov 2018, 19:52
Statistics: Posted by ZeRen — 21 Nov 2018, 16:40
Alimonos wrote:
I watched some high rating players doing the usual ASFs + nuke rush in team games but most of the time Asfs just park on base...
maybe just chilling or afking... keep making ASFs is usually a needed thing cause loosing air is last thing that player wants. If he went for early strat and killed forn/side player eco with it he probably had less air production and can't be 100% sure if he has more ASFs or less, so he just builds more and does nothing with them xD. having full mass storage is USUALLY not what high rated players do .Alimonos wrote:
I mean after an early strat bomber or even if they take air dominance they just keep spamming asfs with their mass storage near capped.
Alimonos wrote:
They dont make any drops or build gunships or strats.
Is that because asfs cost low mass and their excess mass is shared with allies so they can just focus on air dominance for their team?
Statistics: Posted by ZLO_RD — 21 Nov 2018, 15:15
Statistics: Posted by Alimonos — 21 Nov 2018, 14:28