Forged Alliance Forever Forged Alliance Forever Forums 2018-11-26T00:10:07+02:00 /feed.php?f=2&t=16935 2018-11-26T00:10:07+02:00 2018-11-26T00:10:07+02:00 /viewtopic.php?t=16935&p=169864#p169864 <![CDATA[Re: New player to faf confused about team games]]>
Dro wrote:
Farmsletje wrote:gap (not dual gap) is actually pretty good to learn how to properly eco up, which is the most important aspect of the game which many low level players lack. Imo it's better than playing 1v1 games since there will most likely be better players than you in the game that are better at ecoing. Then you can just look at how they do it and get better like that. Ofcourse it's still a turtle map and lacks other aspects of the game, but for beginning players it's a good start if they want to become better.


ive fucking said this for ages and every single person ive said it too has continued with the "gap is irrelevant you are fucking garbage for playing it only play 1v1" finally nice to see someone agreeing.


Indeed, normal Gap got me to 1000 rating back in the day. It taught me how to eco and how to rush t3 air. Then, ladder taught me how to build an army, tech up, get map control, t1 air, etc. Until I was 1400

Statistics: Posted by angus000 — 26 Nov 2018, 00:10


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2018-11-25T17:03:19+02:00 2018-11-25T17:03:19+02:00 /viewtopic.php?t=16935&p=169854#p169854 <![CDATA[Re: New player to faf confused about team games]]>
Farmsletje wrote:
gap (not dual gap) is actually pretty good to learn how to properly eco up, which is the most important aspect of the game which many low level players lack. Imo it's better than playing 1v1 games since there will most likely be better players than you in the game that are better at ecoing. Then you can just look at how they do it and get better like that. Ofcourse it's still a turtle map and lacks other aspects of the game, but for beginning players it's a good start if they want to become better.


ive fucking said this for ages and every single person ive said it too has continued with the "gap is irrelevant you are fucking garbage for playing it only play 1v1" finally nice to see someone agreeing.

Statistics: Posted by Dro — 25 Nov 2018, 17:03


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2018-11-23T09:21:26+02:00 2018-11-23T09:21:26+02:00 /viewtopic.php?t=16935&p=169797#p169797 <![CDATA[Re: New player to faf confused about team games]]>
ZeRen wrote:
Plasma_Wolf wrote:
Seton's is too big to win with any rush, be it a land rush, a naval rush or any bomber rush or air drop. Eventually all this will become a mass donation for the enemy team. How soon it's a mass donation depends on how well aware the enemy team is.

I remember a Seton's game where my enemy team managed to sneak in some engineers very very early. By the time we figured out what was going on, he had 4 factories building tanks and the first tanks were attacking the remote mexes. A group of bombers and a couple of gunships managed to contain the problem by going after the building engineers first, while an ACU went to block a path for the tanks to go through. Not long after that everything was dead and we basically had the mass to upgrade 3 mexes to T2. That meant the opponent has spent at least 4 T2 mexes worth in land units and accompanying factories.

you mean like this?

WARNING - for strong people only, it is brutal

build radar peops 8-)


That was fast! Nice play!

Statistics: Posted by Alimonos — 23 Nov 2018, 09:21


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2018-11-22T20:06:49+02:00 2018-11-22T20:06:49+02:00 /viewtopic.php?t=16935&p=169789#p169789 <![CDATA[Re: New player to faf confused about team games]]>
Plasma_Wolf wrote:
Seton's is too big to win with any rush, be it a land rush, a naval rush or any bomber rush or air drop. Eventually all this will become a mass donation for the enemy team. How soon it's a mass donation depends on how well aware the enemy team is.

I remember a Seton's game where my enemy team managed to sneak in some engineers very very early. By the time we figured out what was going on, he had 4 factories building tanks and the first tanks were attacking the remote mexes. A group of bombers and a couple of gunships managed to contain the problem by going after the building engineers first, while an ACU went to block a path for the tanks to go through. Not long after that everything was dead and we basically had the mass to upgrade 3 mexes to T2. That meant the opponent has spent at least 4 T2 mexes worth in land units and accompanying factories.

you mean like this?

WARNING - for strong people only, it is brutal

build radar peops 8-)

Statistics: Posted by ZeRen — 22 Nov 2018, 20:06


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2018-11-22T19:03:42+02:00 2018-11-22T19:03:42+02:00 /viewtopic.php?t=16935&p=169787#p169787 <![CDATA[Re: New player to faf confused about team games]]> Statistics: Posted by Endranii — 22 Nov 2018, 19:03


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2018-11-22T18:09:03+02:00 2018-11-22T18:09:03+02:00 /viewtopic.php?t=16935&p=169786#p169786 <![CDATA[Re: New player to faf confused about team games]]>
Plasma_Wolf wrote:
Seton's is too big to win with any rush, be it a land rush, a naval rush or any bomber rush or air drop. Eventually all this will become a mass donation for the enemy team. How soon it's a mass donation depends on how well aware the enemy team is.

Kappa

Statistics: Posted by Farmsletje — 22 Nov 2018, 18:09


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2018-11-22T18:05:29+02:00 2018-11-22T18:05:29+02:00 /viewtopic.php?t=16935&p=169785#p169785 <![CDATA[Re: New player to faf confused about team games]]>
Then you've lost at least one navy, with loads of land units in the middle not able to do anything. Your opponent can then simply go to your shore with more of his naval units and start taking out your mexes.

The result is that what you wanted to do, use land to take out at least one player's economy has failed while your opponents does exactly that, but with naval units.

Seton's is too big to win with any rush, be it a land rush, a naval rush or any bomber rush or air drop. Eventually all this will become a mass donation for the enemy team. How soon it's a mass donation depends on how well aware the enemy team is.

I remember a Seton's game where my enemy team managed to sneak in some engineers very very early. By the time we figured out what was going on, he had 4 factories building tanks and the first tanks were attacking the remote mexes. A group of bombers and a couple of gunships managed to contain the problem by going after the building engineers first, while an ACU went to block a path for the tanks to go through. Not long after that everything was dead and we basically had the mass to upgrade 3 mexes to T2. That meant the opponent has spent at least 4 T2 mexes worth in land units and accompanying factories.

The main thing in the game is to make your attacks count. You have to do more economic damage than the wreckage of the units you leave behind is going to give them an economic boost. The larger the map, the larger the enemy economy and enemy defense, by the time your units arrive at whatever they're going to attack. Seton's is a 20x20 map, with two large empty areas between the two teams. As a result, an attack has to be big, and after the attack you have to hold the area so you can reclaim all the mass. This impossible with anything less than T3, 99% of the time.

Statistics: Posted by Plasma_Wolf — 22 Nov 2018, 18:05


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2018-11-22T14:55:19+02:00 2018-11-22T14:55:19+02:00 /viewtopic.php?t=16935&p=169779#p169779 <![CDATA[Re: New player to faf confused about team games]]> I wonder why no one thought of it in the 2103749354702476924765 Setons game that were played before? :shock:

PS: resigning navy means you resign your mid and your navy spot to only a few ships, that also can help holding mid choke point as well

Statistics: Posted by Platinumizer — 22 Nov 2018, 14:55


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2018-11-22T14:50:59+02:00 2018-11-22T14:50:59+02:00 /viewtopic.php?t=16935&p=169778#p169778 <![CDATA[Re: New player to faf confused about team games]]>
LabPunk wrote:
Alimonos wrote:I mean why nobody helps the middle man in setons with land and make an early push with t2 land? (as this is where most games where descided back in the original game)
The right and left guys teching navy and some air, the back slot is making ASFs and T3 arty-nuke, so its always predictable...

I uploaded a replay to see my point where i forced the other team to make land to stop my push so it was 3vs1 while eventually i got rekt by 1 or 2 navies and my bad eco...
Also i realised form watching others replays that this is the middle mans fate most of the time, so nobody likes this spot and nobody supports it.


I think you just proved the point yourself. Seton's has a strong Meta, which is a default way of playing the game which many consecutive games have proven to work the best. Kind of like an opening in Chess.
Good players still try to disrupt the opposing team's opening, but you first have to learn the Meta, in order to know how to break it.
You can watch some replays to get an idea of the maps, middling ones, not just with pros.
Watch this one to see all the stuff that can go hilariously wrong in a Seton's: 8829627
Navy players should support mid, but this works best by destroying your opposing navy, and bombarding the shore.

Alimonos wrote:
Hosts tend to kick me cause im noob and new yet if ppl care so much about rating (which i dont understand how it works yet) why they dont do diffrent tactics less predictable why dont they try to shift the meta and suprise win.

Hope you enlighten me.

A lot of games have specific ratings requirements.
Try joining games that are All Welcome with an average rating ~200 above yours. If you win a few of those you should go up quite quickly to at least 700r, then you can join all sorts of games. You'll probably like Canis, Twin River, and Open Palms.


Agree, but what if players skip the costly navy and join a middle push with foward factories + their commanders to the mass area what about then?
Has been proven that it doesent work? Maybe because good players will pump defences efficiently just enough to stall the attacking team?

Statistics: Posted by Alimonos — 22 Nov 2018, 14:50


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2018-11-21T19:52:05+02:00 2018-11-21T19:52:05+02:00 /viewtopic.php?t=16935&p=169760#p169760 <![CDATA[Re: New player to faf confused about team games]]>
Alimonos wrote:
I mean why nobody helps the middle man in setons with land and make an early push with t2 land? (as this is where most games where descided back in the original game)
The right and left guys teching navy and some air, the back slot is making ASFs and T3 arty-nuke, so its always predictable...

I uploaded a replay to see my point where i forced the other team to make land to stop my push so it was 3vs1 while eventually i got rekt by 1 or 2 navies and my bad eco...
Also i realised form watching others replays that this is the middle mans fate most of the time, so nobody likes this spot and nobody supports it.


I think you just proved the point yourself. Seton's has a strong Meta, which is a default way of playing the game which many consecutive games have proven to work the best. Kind of like an opening in Chess.
Good players still try to disrupt the opposing team's opening, but you first have to learn the Meta, in order to know how to break it.
You can watch some replays to get an idea of the maps, middling ones, not just with pros.
Watch this one to see all the stuff that can go hilariously wrong in a Seton's: 8829627
Navy players should support mid, but this works best by destroying your opposing navy, and bombarding the shore.

Alimonos wrote:
Hosts tend to kick me cause im noob and new yet if ppl care so much about rating (which i dont understand how it works yet) why they dont do diffrent tactics less predictable why dont they try to shift the meta and suprise win.

Hope you enlighten me.

A lot of games have specific ratings requirements.
Try joining games that are All Welcome with an average rating ~200 above yours. If you win a few of those you should go up quite quickly to at least 700r, then you can join all sorts of games. You'll probably like Canis, Twin River, and Open Palms.

Statistics: Posted by LabPunk — 21 Nov 2018, 19:52


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2018-11-21T17:01:49+02:00 2018-11-21T17:01:49+02:00 /viewtopic.php?t=16935&p=169757#p169757 <![CDATA[Re: New player to faf confused about team games]]> Statistics: Posted by Farmsletje — 21 Nov 2018, 17:01


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2018-11-21T16:40:56+02:00 2018-11-21T16:40:56+02:00 /viewtopic.php?t=16935&p=169753#p169753 <![CDATA[Re: New player to faf confused about team games]]>
hosting game well..., other maps then setons, gap, thermo, astro are filling very slowly (sometime even those I mentioned), so hosting can be very annoying, streamer´s games usually fill much faster tho

Statistics: Posted by ZeRen — 21 Nov 2018, 16:40


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2018-11-21T15:15:50+02:00 2018-11-21T15:15:50+02:00 /viewtopic.php?t=16935&p=169752#p169752 <![CDATA[Re: New player to faf confused about team games]]>
Alimonos wrote:
I watched some high rating players doing the usual ASFs + nuke rush in team games but most of the time Asfs just park on base...

That just takes alot of effort, you need to watch your air units, micro scouts so they are in front of your ASF clound (if t3 radar is not up yet, or destroyed or to far at the back)
not every player can do all the things well.
He might be hight rated, but setons map is kinda special with its roles and stuff, and player can be high rated but be very unexperienced as setons player
Alimonos wrote:
I mean after an early strat bomber or even if they take air dominance they just keep spamming asfs with their mass storage near capped.
maybe just chilling or afking... keep making ASFs is usually a needed thing cause loosing air is last thing that player wants. If he went for early strat and killed forn/side player eco with it he probably had less air production and can't be 100% sure if he has more ASFs or less, so he just builds more and does nothing with them xD. having full mass storage is USUALLY not what high rated players do :D.
Alimonos wrote:
They dont make any drops or build gunships or strats.
Is that because asfs cost low mass and their excess mass is shared with allies so they can just focus on air dominance for their team?

imho most of stuff on the map can be eventually killed by navy. air player mostly tryes to help navy with torp bombers and build more ASFs than his opponent so he can keep helping navy players or go nuke / game ender. Strats or any other offencive air units need to be microed and need to micro your ASFs around them to prevent enemy asfs sniping strats.

Edit: Yea 1v1 is great! at least you have some expansions to fight for!
Don't stick with just setons.
There do exist better teamgame maps than those you called "lego". (e.g. some "adaptive" maps, i am mostly playing 1v1 can't remember more maps) They just don't get hosted by noobs cause it is harder to play on them, cause there are much more open space and expansions and no mountains and choke points that defend main base.

Statistics: Posted by ZLO_RD — 21 Nov 2018, 15:15


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2018-11-21T14:59:47+02:00 2018-11-21T14:59:47+02:00 /viewtopic.php?t=16935&p=169751#p169751 <![CDATA[Re: New player to faf confused about team games]]> Statistics: Posted by Farmsletje — 21 Nov 2018, 14:59


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2018-11-21T14:28:49+02:00 2018-11-21T14:28:49+02:00 /viewtopic.php?t=16935&p=169750#p169750 <![CDATA[Re: New player to faf confused about team games]]>
But still i dont get it...
I watched some high rating players doing the usual ASFs + nuke rush in team games but most of the time Asfs just park on base...
I mean after an early strat bomber or even if they take air dominance they just keep spamming asfs with their mass storage near capped.
They dont make any drops or build gunships or strats.
Is that because asfs cost low mass and their excess mass is shared with allies so they can just focus on air dominance for their team?

Statistics: Posted by Alimonos — 21 Nov 2018, 14:28


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