Forged Alliance Forever Forged Alliance Forever Forums 2012-08-12T23:41:45+02:00 /feed.php?f=2&t=1688 2012-08-12T23:41:45+02:00 2012-08-12T23:41:45+02:00 /viewtopic.php?t=1688&p=17682#p17682 <![CDATA[Re: TA4Life]]>
Looking at the replay was painful. That's the kind of game that I can't play because of the speed. It's too annoying.

Statistics: Posted by Ze_PilOt — 12 Aug 2012, 23:41


]]>
2012-08-12T23:33:42+02:00 2012-08-12T23:33:42+02:00 /viewtopic.php?t=1688&p=17680#p17680 <![CDATA[Re: TA4Life]]> Statistics: Posted by SeraphimLeftNut — 12 Aug 2012, 23:33


]]>
2012-08-12T22:56:41+02:00 2012-08-12T22:56:41+02:00 /viewtopic.php?t=1688&p=17675#p17675 <![CDATA[Re: TA4Life]]> Statistics: Posted by Ze_PilOt — 12 Aug 2012, 22:56


]]>
2012-08-12T22:53:56+02:00 2012-08-12T22:53:56+02:00 /viewtopic.php?t=1688&p=17673#p17673 <![CDATA[Re: TA4Life]]>
Ze_PilOt wrote:
I'm not jumping to conclusion, here the fact : Each time time the air is moving and fighting, my sim speed is dropping.

Also, lappen didn't die.


ok, i am not that sensitive. makes sense if you consider the large number of shots to simulate.

in any case, after lappen was gone, the simspeed really went through the roof.

Statistics: Posted by rootbeer23 — 12 Aug 2012, 22:53


]]>
2012-08-12T22:42:32+02:00 2012-08-12T22:42:32+02:00 /viewtopic.php?t=1688&p=17667#p17667 <![CDATA[Re: TA4Life]]>
part 1, should be up shortly
http://youtu.be/Yz4HaBdzHGI
part 2
http://youtu.be/zhZ084KXrwc

Statistics: Posted by SeraphimLeftNut — 12 Aug 2012, 22:42


]]>
2012-08-12T22:37:38+02:00 2012-08-12T22:37:38+02:00 /viewtopic.php?t=1688&p=17663#p17663 <![CDATA[Re: TA4Life]]>

Statistics: Posted by uberge3k — 12 Aug 2012, 22:37


]]>
2012-08-12T22:34:39+02:00 2012-08-12T22:34:39+02:00 /viewtopic.php?t=1688&p=17660#p17660 <![CDATA[Re: TA4Life]]>
rootbeer23 wrote:
Ze_PilOt wrote:As the units are given, probably not. But one side stopped produced t3 air around that time.
-1 again when they start to produce it again..


griefer had 1000 units himself, so nothing was given. And ppl were complaining in the chat about lappens simspeed.
so dont jump to conclusions just yet.


I'm not jumping to conclusion, here the fact : Each time time the air is moving and fighting, my sim speed is dropping.

Also, lappen didn't die.

Statistics: Posted by Ze_PilOt — 12 Aug 2012, 22:34


]]>
2012-08-12T22:31:08+02:00 2012-08-12T22:31:08+02:00 /viewtopic.php?t=1688&p=17658#p17658 <![CDATA[Re: TA4Life]]>
rootbeer23 wrote:
...lappen leaving...


ahem, that is obviously nonsense, when watching a replay.

Statistics: Posted by rootbeer23 — 12 Aug 2012, 22:31


]]>
2012-08-12T22:28:39+02:00 2012-08-12T22:28:39+02:00 /viewtopic.php?t=1688&p=17656#p17656 <![CDATA[Re: TA4Life]]>
Ze_PilOt wrote:
As the units are given, probably not. But one side stopped produced t3 air around that time.
-1 again when they start to produce it again..


griefer had 1000 units himself, so nothing was given. And ppl were complaining in the chat about lappens simspeed.
so dont jump to conclusions just yet.

Statistics: Posted by rootbeer23 — 12 Aug 2012, 22:28


]]>
2012-08-12T22:26:34+02:00 2012-08-12T22:26:34+02:00 /viewtopic.php?t=1688&p=17653#p17653 <![CDATA[Re: TA4Life]]> -1 again when they start to produce it again..

Statistics: Posted by Ze_PilOt — 12 Aug 2012, 22:26


]]>
2012-08-12T22:24:31+02:00 2012-08-12T22:24:31+02:00 /viewtopic.php?t=1688&p=17652#p17652 <![CDATA[Re: TA4Life]]>
Ze_PilOt wrote:
(when the ASF madness stop a little around 40 min, I go from -2 to +2...)


that was probably due to lappen dying (-1000 units) and leaving the game (i assume).

Statistics: Posted by rootbeer23 — 12 Aug 2012, 22:24


]]>
2012-08-12T22:22:20+02:00 2012-08-12T22:22:20+02:00 /viewtopic.php?t=1688&p=17651#p17651 <![CDATA[Re: TA4Life]]>
Good example how one can be AFK for 20 minutes and still hold on to the ocean with only T3 missile ships, floating flak and floating shields from an infinite build queue.
Next time you have to leave at least give all high value factories to your ally and keep all the engineers and let them assist your former factories.
It might be fun to play the instrument, but if you get half the tones wrong, dont do it in public.
</end_critique>

Statistics: Posted by rootbeer23 — 12 Aug 2012, 22:22


]]>
2012-08-12T22:19:34+02:00 2012-08-12T22:19:34+02:00 /viewtopic.php?t=1688&p=17650#p17650 <![CDATA[Re: TA4Life]]>

(when the ASF madness stop a little around 40 min, I go from -2 to +2...)

Statistics: Posted by Ze_PilOt — 12 Aug 2012, 22:19


]]>
2012-08-12T22:01:37+02:00 2012-08-12T22:01:37+02:00 /viewtopic.php?t=1688&p=17647#p17647 <![CDATA[Re: TA4Life]]>
Sneaky spider was funny.

Statistics: Posted by Ghoti — 12 Aug 2012, 22:01


]]>
2012-08-12T21:47:34+02:00 2012-08-12T21:47:34+02:00 /viewtopic.php?t=1688&p=17645#p17645 <![CDATA[Re: TA4Life]]> Statistics: Posted by Plasma_Wolf — 12 Aug 2012, 21:47


]]>