Forged Alliance Forever Forged Alliance Forever Forums 2019-02-22T09:12:59+02:00 /feed.php?f=2&t=16867 2019-02-22T09:12:59+02:00 2019-02-22T09:12:59+02:00 /viewtopic.php?t=16867&p=172125#p172125 <![CDATA[Re: 3701+1 ongoing development thread]]>

toggle between the default target priority list

Is this... intelligent life?
Should I order a grain of salt?

Statistics: Posted by ChaosRefractor — 22 Feb 2019, 09:12


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2019-02-04T23:36:58+02:00 2019-02-04T23:36:58+02:00 /viewtopic.php?t=16867&p=171681#p171681 <![CDATA[Re: 3701+1 ongoing development thread]]> Statistics: Posted by keyser — 04 Feb 2019, 23:36


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2019-02-04T22:53:02+02:00 2019-02-04T22:53:02+02:00 /viewtopic.php?t=16867&p=171678#p171678 <![CDATA[Re: 3701+1 ongoing development thread]]> Statistics: Posted by Shamble — 04 Feb 2019, 22:53


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2019-02-04T16:48:48+02:00 2019-02-04T16:48:48+02:00 /viewtopic.php?t=16867&p=171663#p171663 <![CDATA[Re: 3701+1 ongoing development thread]]> Statistics: Posted by LabPunk — 04 Feb 2019, 16:48


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2019-01-15T00:15:56+02:00 2019-01-15T00:15:56+02:00 /viewtopic.php?t=16867&p=171146#p171146 <![CDATA[Re: 3701+1 ongoing development thread]]> i don't see much other reason

Statistics: Posted by keyser — 15 Jan 2019, 00:15


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2019-01-14T23:26:26+02:00 2019-01-14T23:26:26+02:00 /viewtopic.php?t=16867&p=171145#p171145 <![CDATA[Re: 3701+1 ongoing development thread]]>

replay id is 9128159

Statistics: Posted by Shamble — 14 Jan 2019, 23:26


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2019-01-02T04:56:20+02:00 2019-01-02T04:56:20+02:00 /viewtopic.php?t=16867&p=170786#p170786 <![CDATA[Re: 3701+1 ongoing development thread]]>
Plasma_Wolf wrote:
This particular part won't solve the issue of an ACU constantly hitting an ACU while there are units around to kill too.


I added "Units" preset into my mod exactly for such cases. Currently it looks like that:

{categories.MOBILE - categories.COMMAND - categories.EXPERIMENTAL - categories.ENGINEER}

it means attack any mobile unit except ACU, t4 and engineer. You can edit it as you want (see instruction in my post)

viewtopic.php?f=41&t=17047

Statistics: Posted by Strogo — 02 Jan 2019, 04:56


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2019-01-01T18:36:20+02:00 2019-01-01T18:36:20+02:00 /viewtopic.php?t=16867&p=170775#p170775 <![CDATA[Re: 3701+1 ongoing development thread]]>
Code:
            TargetPriorities = {
                'SPECIALHIGHPRI',
                'MOBILE',
                'COMMAND',
                'STRUCTURE DEFENSE',
                'SPECIALLOWPRI',
                'ALLUNITS',
},


that's the target priority list of the uef acu (for its main gun)

the first target category is mostly used for campaign units
Mobile covers literally all mobile units
Once you have a target and no other target of a higher priority gets in range you will keep shooting that target

Only way to "fix" this would be to exclude some category in the line that makes it shoot Mobile which in return would cause the acu to never shoot an ACU as long as another mobile unit is close by (even engis/t1 land scouts)

Statistics: Posted by PhilipJFry — 01 Jan 2019, 18:36


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2019-01-01T18:18:04+02:00 2019-01-01T18:18:04+02:00 /viewtopic.php?t=16867&p=170774#p170774 <![CDATA[Re: 3701+1 ongoing development thread]]>
keyser wrote:
for the people wondering how to activate the snipe mod :

the priorities are from highest priority to lowest : ACU --> strategic (tml, nuke, T4/T3/T2 arty, air staging) --> SMD --> T3 mexx --> T2 MEXX --> T3 pgen --> T2 pgen --> massfab --> shield --> all other

Edit : An ui mod with advanced function will be released soon by strogo.


What is the current list of priorities? This particular part won't solve the issue of an ACU constantly hitting an ACU while there are units around to kill too. Probably part of the enemy ACU arriving first and your own ACU keeping its target after the other units arrive. I'm sure a solution to that will be added too, but I'm just curious.

Statistics: Posted by Plasma_Wolf — 01 Jan 2019, 18:18


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2019-01-01T18:00:55+02:00 2019-01-01T18:00:55+02:00 /viewtopic.php?t=16867&p=170773#p170773 <![CDATA[Re: 3701+1 ongoing development thread]]> Statistics: Posted by EmptySlot — 01 Jan 2019, 18:00


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2018-12-31T18:10:31+02:00 2018-12-31T18:10:31+02:00 /viewtopic.php?t=16867&p=170757#p170757 <![CDATA[Re: 3701+1 ongoing development thread]]>
First of all, sorry for my temper PhilipJFry, I dont like when I get implicated in something I did not partake in. You can list that some changes come from my mod but not list me as contributor unless I actively am being involved or asked whether what you take is actually what fixes the beams. You cant take part of my fix and claim it is THE fix unless it is the complete fix. In my mod I have accuracy of 99% on beam weapons, 3701+1 does not.

Let me illustrate with a picture (attached).

Statistics: Posted by Evildrew — 31 Dec 2018, 18:10


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2018-12-29T15:41:41+02:00 2018-12-29T15:41:41+02:00 /viewtopic.php?t=16867&p=170633#p170633 <![CDATA[Re: 3701+1 ongoing development thread]]> Image

the priorities are from highest priority to lowest : ACU --> strategic (tml, nuke, T4/T3/T2 arty, air staging) --> SMD --> T3 mexx --> T2 MEXX --> T3 pgen --> T2 pgen --> massfab --> shield --> all other

Edit : An ui mod with advanced function will be released soon by strogo.

Statistics: Posted by keyser — 29 Dec 2018, 15:41


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2018-12-29T00:56:01+02:00 2018-12-29T00:56:01+02:00 /viewtopic.php?t=16867&p=170613#p170613 <![CDATA[Re: 3701+1 ongoing development thread]]> Statistics: Posted by PhilipJFry — 29 Dec 2018, 00:56


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2018-12-29T00:14:55+02:00 2018-12-29T00:14:55+02:00 /viewtopic.php?t=16867&p=170611#p170611 <![CDATA[Re: 3701+1 ongoing development thread]]>
Thank you

Statistics: Posted by Evildrew — 29 Dec 2018, 00:14


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2018-12-23T20:40:00+02:00 2018-12-23T20:40:00+02:00 /viewtopic.php?t=16867&p=170411#p170411 <![CDATA[Re: 3701+1 ongoing development thread]]>
I just merged the (hopefully) last PR for the next patch!
https://github.com/FAForever/fa/pull/2672
This one gives you a new fancy feature: a weapon priority toggle

The new additional mode is called sniping mode and prioritizes ACUs/Nukes/Nuke def/Mex/Power
Very useful if you want to destroy stuff that would usually be lower on your target priority list without having to manually target

edit: also merged another pr that was ready for merge for some time now https://github.com/FAForever/fa/pull/2621
just a cosmetic change to bring the lobby option for ai takeover in line with other option toggle names

Statistics: Posted by PhilipJFry — 23 Dec 2018, 20:40


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