Forged Alliance ForeverForged Alliance Forever Forums2018-10-10T21:14:53+02:00/feed.php?f=2&t=167782018-10-10T21:14:53+02:002018-10-10T21:14:53+02:00/viewtopic.php?t=16778&p=168364#p168364The bonus for having a t3 mex capped is way better, as the bonus comes from the amount of mass the mex is producing, which triples when upgraded, instead of the percentage off on the draw of the factory, which increase by a quarter.
Statistics: Posted by Freedomfighter — 10 Oct 2018, 21:14
]]>2018-10-08T06:40:56+02:002018-10-08T06:40:56+02:00/viewtopic.php?t=16778&p=168272#p168272Statistics: Posted by Mach — 08 Oct 2018, 06:40
]]>2018-10-07T18:28:17+02:002018-10-07T18:28:17+02:00/viewtopic.php?t=16778&p=168249#p168249Single storage adds 0.75 M/s (12.5%) T2 mex adjacent to land / air factory gives 10% discount
So you should produce stuff in the factory that would normally take at least 7.5 M/s for it to break even.
Note that adjacency percentages were changed a few times in balance patches. E.g.; adjacency to Quantum Gate was nerfed.
So if you have facs with and without adjacency, it's most economic to build the units that drain the most mass per tick while producing int he factories with adjacency.
E.g.; Cybran T2 mobile AA costs 160 Mass and 800 "time". In a T2 fac with 40 buildpower that is 20 seconds. 160 Mass / 20 seconds = 8 Mass/s. Discount due to T2 mex is 0.8M; more than the 0.75 you miss out on producing. And you also saved a 200 mass costing storage
The Cybran T2 tank however takes 33 seconds at 9 M/s; so 0.9 discount.
But I'm not sure if roll-off time is included anywhere.
Statistics: Posted by E8400-CV — 07 Oct 2018, 18:28
]]>2018-10-07T02:27:20+02:002018-10-07T02:27:20+02:00/viewtopic.php?t=16778&p=168220#p168220Statistics: Posted by Sprouto — 07 Oct 2018, 02:27
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Statistics: Posted by Crazy Cossack — 07 Oct 2018, 02:20