Forged Alliance Forever Forged Alliance Forever Forums 2018-08-17T22:34:51+02:00 /feed.php?f=2&t=16532 2018-08-17T22:34:51+02:00 2018-08-17T22:34:51+02:00 /viewtopic.php?t=16532&p=166879#p166879 <![CDATA[Re: upcoming game patch 3697]]> Statistics: Posted by PhilipJFry — 17 Aug 2018, 22:34


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2018-08-09T08:59:41+02:00 2018-08-09T08:59:41+02:00 /viewtopic.php?t=16532&p=166694#p166694 <![CDATA[Re: upcoming game patch 3697]]> Statistics: Posted by JoonasTo — 09 Aug 2018, 08:59


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2018-08-09T01:26:14+02:00 2018-08-09T01:26:14+02:00 /viewtopic.php?t=16532&p=166685#p166685 <![CDATA[Re: upcoming game patch 3697]]>
did you figured out which mod caused the ACU problem?

(Btw, your commander was not "not shooting", the commander was "not aiming".)

Statistics: Posted by Uveso — 09 Aug 2018, 01:26


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2018-08-08T19:35:58+02:00 2018-08-08T19:35:58+02:00 /viewtopic.php?t=16532&p=166669#p166669 <![CDATA[Re: upcoming game patch 3697]]> - I had an Aeon commander that couldn't shoot at fervors(that were visible and in range. After upgrading range gun the gun started working again.
- I also had the lose game sounds. Happens in the replay every time I play it as well. And in every normal game now.

These are both new to me, I have never experienced either before.

Logs:
https://pastebin.com/92AjjfA8
https://pastebin.com/50Zec6wP


I noticed when checking the replay that it downloads all of the files again. Even though I just played a game of develop. This should not be happening either.

Replay number 8373018,
not firing bug happens around 9 minutes.


It also downloaded all of the files again when I joined a normal game.

Statistics: Posted by JoonasTo — 08 Aug 2018, 19:35


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2018-08-03T19:26:33+02:00 2018-08-03T19:26:33+02:00 /viewtopic.php?t=16532&p=166429#p166429 <![CDATA[upcoming game patch 3697]]>
It's been quite some time since we had our last game patch.
If my memory doesn't trick me then the last one was probably last December actually.

Some of you may have noticed the lack of time that Icedreamer can spend on the FAF project and in order to not let everyone's effort in helping out go to waste he asked a few contributors to help him maintain the game development process on github.

Keyser and I have tried our best to get Pull Request tested, reviewed and finally merged and now we're confident that we have enough changes to justify rolling out a new patch.

I won't list every change here and just link the changelog on github instead since i'm too lazy to format stuff here properly.

All the changes that are listed on github are already in the FAF Develop game mode in your FAF client so you can play that instead of the current FAF patch to test the new changes and hopefully provide some feedback here.

Sadly there are still a few open Pull Requests on Github but we had to choose a date for the patch otherwise we'd just postpone it again and again.

Hopefully we can keep up the speed of development we had in the last few weeks so we can further improve the game and ship a new patch in a reasonable amount of time.

I hope that we can deliver the 3697 patch next weekend.
Thank you to all the coders, code reviewers and testers who help us improve the game.

Best Regards
PhilipJFry

Statistics: Posted by PhilipJFry — 03 Aug 2018, 19:26


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